/* * Mr. 4th Dimention - Allen Webster * * 19.07.2017 * * Coroutine implementation from thread+mutex+cv * */ // TOP internal void coroutine__pass_control(Coroutine *me, Coroutine *other, Coroutine_State my_new_state, Coroutine_Pass_Control control){ Assert(me->state == CoroutineState_Active); Assert(me->sys == other->sys); System_Functions *system = me->system; me->state = my_new_state; other->state = CoroutineState_Active; me->sys->active = other; system->condition_variable_signal(other->cv); if (control == CoroutinePassControl_BlockMe){ for (;me->state != CoroutineState_Active;){ system->condition_variable_wait(me->cv, me->sys->lock); } } } internal void coroutine_main(void *ptr){ Coroutine *me = (Coroutine*)ptr; System_Functions *system = me->system; // NOTE(allen): Init handshake Assert(me->state == CoroutineState_Dead); system->mutex_acquire(me->sys->lock); me->sys->did_init = true; system->condition_variable_signal(me->sys->init_cv); for (;;){ // NOTE(allen): Wait until someone wakes us up, then go into our procedure. for (;me->state != CoroutineState_Active;){ system->condition_variable_wait(me->cv, me->sys->lock); } Assert(me->type != CoroutineType_Root); Assert(me->yield_ctx != 0); Assert(me->function != 0); me->function(me); // NOTE(allen): Wake up the caller and set this coroutine back to being dead. Coroutine *other = me->yield_ctx; Assert(other != 0); Assert(other->state == CoroutineState_Waiting); coroutine__pass_control(me, other, CoroutineState_Dead, CoroutinePassControl_ExitMe); me->function = 0; } } internal void coroutine_sub_init(Coroutine *co, Coroutine_Group *sys){ System_Functions *system = sys->system; block_zero_struct(co); co->system = system; co->sys = sys; co->state = CoroutineState_Dead; co->type = CoroutineType_Sub; co->cv = system->condition_variable_make(); sys->did_init = false; co->thread = system->thread_launch(coroutine_main, co); for (;!sys->did_init;){ system->condition_variable_wait(sys->init_cv, sys->lock); } } internal void coroutine_system_init(System_Functions *system, Coroutine_Group *sys){ sys->arena = make_arena_system(system); sys->system = system; Coroutine *root = &sys->root; sys->lock = system->mutex_make(); sys->init_cv = system->condition_variable_make(); sys->active = root; block_zero_struct(root); root->system = system; root->sys = sys; root->state = CoroutineState_Active; root->type = CoroutineType_Root; root->cv = system->condition_variable_make(); sys->unused = 0; system->mutex_acquire(sys->lock); } internal Coroutine* coroutine_system_alloc(Coroutine_Group *sys){ Coroutine *result = sys->unused; if (result != 0){ sll_stack_pop(sys->unused); } else{ result = push_array(&sys->arena, Coroutine, 1); coroutine_sub_init(result, sys); } result->next = 0; return(result); } internal void coroutine_system_free(Coroutine_Group *sys, Coroutine *coroutine){ sll_stack_push(sys->unused, coroutine); } //////////////////////////////// internal Coroutine* coroutine_create(Coroutine_Group *coroutines, Coroutine_Function *func){ Coroutine *result = coroutine_system_alloc(coroutines); Assert(result->state == CoroutineState_Dead); result->function = func; return(result); } internal Coroutine* coroutine_run(Coroutine_Group *sys, Coroutine *other, void *in, void *out){ other->in = in; other->out = out; Coroutine *me = other->sys->active; Assert(me != 0); Assert(me->sys == other->sys); Assert(other->state == CoroutineState_Dead || other->state == CoroutineState_Inactive); other->yield_ctx = me; coroutine__pass_control(me, other, CoroutineState_Waiting, CoroutinePassControl_BlockMe); Assert(me == other->sys->active); Coroutine *result = other; if (other->state == CoroutineState_Dead){ coroutine_system_free(sys, other); result = 0; } return(result); } internal void coroutine_yield(Coroutine *me){ Coroutine *other = me->yield_ctx; Assert(other != 0); Assert(me->sys == other->sys); Assert(other->state == CoroutineState_Waiting); coroutine__pass_control(me, other, CoroutineState_Inactive, CoroutinePassControl_BlockMe); } // BOTTOM