/* 4coder_default_framework.cpp - Sets up the basics of the framework that is used for default 4coder behaviour. */ // TOP #if !defined(FCODER_DEFAULT_FRAMEWORK_H) #define FCODER_DEFAULT_FRAMEWORK_H enum Default_Maps{ default_code_map, default_lister_ui_map, default_maps_count, }; //////////////////////////////// enum Rewrite_Type{ RewriteNone, RewritePaste, RewriteWordComplete }; //////////////////////////////// struct ID_Line_Column_Jump_Location{ Buffer_ID buffer_id; i32 line; i32 column; }; typedef ID_Line_Column_Jump_Location ID_Based_Jump_Location; struct ID_Pos_Jump_Location{ Buffer_ID buffer_id; i32 pos; }; struct Name_Line_Column_Location{ String_Const_u8 file; i32 line; i32 column; }; struct Parsed_Jump{ b32 success; Name_Line_Column_Location location; i32 colon_position; b32 is_sub_jump; b32 sub_jump_indented; b32 sub_jump_note; b32 is_ms_style; b32 has_rust_arrow; }; struct ID_Pos_Jump_Location_Array{ struct ID_Pos_Jump_Location *jumps; i32 count; }; //////////////////////////////// struct Named_Mapping{ String_Const_u8 name; Custom_Command_Function *remap_command; }; //////////////////////////////// static void do_gui_sure_to_kill(Application_Links *app, Buffer_ID buffer, View_ID view); static void do_gui_sure_to_close_4coder(Application_Links *app, View_ID view); #endif // BOTTOM