/* * Mr. 4th Dimention - Allen Webster * * 24.01.2018 * * Buffer types * */ // TOP #if !defined(FRED_BUFFER_H) #define FRED_BUFFER_H struct Cursor_With_Index{ i64 pos; i32 index; }; struct Gap_Buffer{ Base_Allocator *allocator; u8 *data; i64 size1; i64 gap_size; i64 size2; i64 max; // NOTE(allen): If there are N lines I store N + 1 slots in this array with // line_starts[N] = size of the buffer. // The variable line_start_count stores N + 1; call buffer_line_count(buffer) // to get "N" the actual number of lines. i64 *line_starts; i64 line_start_count; i64 line_start_max; }; struct Buffer_Chunk_Position{ i64 real_pos; i64 chunk_pos; i64 chunk_index; }; typedef u32 Buffer_Layout_Flag; enum{ BRFlag_Special_Character = (1 << 0), BRFlag_Ghost_Character = (1 << 1) }; struct Buffer_Layout_Item{ i64 index; u32 codepoint; Buffer_Layout_Flag flags; Rect_f32 rect; }; struct Buffer_Layout_Item_Block{ Buffer_Layout_Item_Block *next; Buffer_Layout_Item *items; i64 count; i64 character_count; }; struct Buffer_Layout_Item_List{ Buffer_Layout_Item_Block *first; Buffer_Layout_Item_Block *last; i32 node_count; i32 total_count; f32 height; f32 bottom_extension; i64 character_count; Interval_i64 index_range; }; #if 0 struct Edit_Array{ Edit *vals; i32 count; }; #endif #endif // BOTTOM