/* * Mr. 4th Dimention - Allen Webster * * 12.17.2014 * * Rendering layer for project codename "4ed" * */ // TOP inline void draw_push_clip(Render_Target *target, i32_Rect clip_box){ target->push_clip(target, clip_box); } inline i32_Rect draw_pop_clip(Render_Target *target){ i32_Rect result = target->pop_clip(target); return(result); } inline void draw_change_clip(Render_Target *target, i32_Rect clip_box){ target->pop_clip(target); target->push_clip(target, clip_box); } internal void begin_render_section(Render_Target *target, System_Functions *system){ target->size = 0; target->clip_top = -1; i32_Rect clip; clip.x0 = 0; clip.y0 = 0; clip.x1 = target->width; clip.y1 = target->height; draw_push_clip(target, clip); } internal void end_render_section(Render_Target *target, System_Functions *system){ Assert(target->clip_top == 0); } internal void draw_rectangle(Render_Target *target, i32_Rect rect, u32 color){ Render_Piece_Combined piece; piece.header.type = piece_type_rectangle; piece.rectangle.rect = f32R(rect); piece.rectangle.color = color; target->push_piece(target, piece); } internal void draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){ Render_Piece_Combined piece; piece.header.type = piece_type_rectangle; piece.rectangle.rect = rect; piece.rectangle.color = color; target->push_piece(target, piece); } internal void draw_gradient_2corner_clipped(Render_Target *target, f32_Rect rect, Vec4 left_color, Vec4 right_color){ Render_Piece_Combined piece; piece.header.type = piece_type_gradient; piece.gradient.rect = rect; piece.gradient.left_color = pack_color4(left_color); piece.gradient.right_color = pack_color4(right_color); target->push_piece(target, piece); } inline void draw_gradient_2corner_clipped(Render_Target *target, f32 l, f32 t, f32 r, f32 b, Vec4 color_left, Vec4 color_right){ draw_gradient_2corner_clipped(target, f32R(l,t,r,b), color_left, color_right); } internal void draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){ Render_Piece_Combined piece; piece.header.type = piece_type_outline; piece.rectangle.rect = rect; piece.rectangle.color = color; target->push_piece(target, piece); } inline void draw_rectangle_outline(Render_Target *target, i32_Rect rect, u32 color){ draw_rectangle_outline(target, f32R(rect), color); } internal void draw_margin(Render_Target *target, i32_Rect outer, i32_Rect inner, u32 color){ draw_rectangle(target, i32R(outer.x0, outer.y0, outer.x1, inner.y0), color); draw_rectangle(target, i32R(outer.x0, inner.y1, outer.x1, outer.y1), color); draw_rectangle(target, i32R(outer.x0, inner.y0, inner.x0, inner.y1), color); draw_rectangle(target, i32R(inner.x1, inner.y0, outer.x1, inner.y1), color); } inline void draw_margin(Render_Target *target, i32_Rect outer, i32 width, u32 color){ i32_Rect inner = get_inner_rect(outer, width); draw_margin(target, outer, inner, color); } inline internal i32 font_predict_size(i32 pt_size){ return pt_size*pt_size*128; } internal void font_draw_glyph(Render_Target *target, i16 font_id, i32 type, u8 character, f32 x, f32 y, u32 color){ #if 0 Render_Piece_Combined piece; piece.header.type = type; piece.glyph.pos.x = x; piece.glyph.pos.y = y; piece.glyph.color = color; piece.glyph.font_id = font_id; piece.glyph.character = character; target->push_piece(target, piece); font_set_use(&target->font_set, font_id); #endif } internal void font_draw_glyph(Render_Target *target, i16 font_id, u8 character, f32 x, f32 y, u32 color){ font_draw_glyph(target, font_id, piece_type_glyph, character, x, y, color); } internal f32 draw_string_base(Render_Target *target, i16 font_id, i32 type, String str_, i32 x_, i32 y_, u32 color){ f32 x = 0; #if 0 Font_Info *font_info = get_font_info(&target->font_set, font_id); Render_Font *font = font_info->font; if (font){ f32 y = (f32)y_; x = (f32)x_; f32 byte_advance = font->byte_advance; u8 *str = (u8*)str_.str; u8 *str_end = str + str_.size; for (;str < str_end;){ u8 *byte = str; u32 codepoint = utf8_to_u32(&str, str_end); b32 do_codepoint = false; b32 do_numbers = false; if (codepoint){ if (codepoint >= ' ' && codepoint <= 0xFF && codepoint != 127){ do_codepoint = true; } else{ do_numbers = true; } } else{ do_numbers = true; } if (do_codepoint){ if (color != 0){ font_draw_glyph(target, font_id, type, (u8)codepoint, x, y, color); } x += get_codepoint_advance(font, codepoint); } else if (do_numbers){ for (;byte < str; ++byte){ u8_4tech n = *byte; if (color != 0){ u8 cs[3]; cs[0] = '\\'; byte_to_ascii(n, cs+1); f32 xx = x; for (u32 j = 0; j < 3; ++j){ font_draw_glyph(target, font_id, type, cs[j], xx, y, color); xx += byte_advance; } } x += byte_advance; } } } } #endif return(x); } internal f32 draw_string(Render_Target *target, i16 font_id, String str, i32 x, i32 y, u32 color){ f32 w = draw_string_base(target, font_id, piece_type_glyph, str, x, y, color); return(w); } internal f32 draw_string(Render_Target *target, i16 font_id, char *str, i32 x, i32 y, u32 color){ String string = make_string_slowly(str); f32 w = draw_string_base(target, font_id, piece_type_glyph, string, x, y, color); return(w); } internal f32 draw_string_mono(Render_Target *target, i16 font_id, String str, i32 x, i32 y, f32 advance, u32 color){ f32 w = draw_string_base(target, font_id, piece_type_mono_glyph, str, x, y, color); return(w); } internal f32 draw_string_mono(Render_Target *target, i16 font_id, char *str, i32 x, i32 y, f32 advance, u32 color){ String string = make_string_slowly(str); f32 w = draw_string_base(target, font_id, piece_type_mono_glyph, string, x, y, color); return(w); } internal f32 font_string_width(Render_Target *target, i16 font_id, String str){ f32 w = draw_string_base(target, font_id, piece_type_glyph, str, 0, 0, 0); return(w); } internal f32 font_string_width(Render_Target *target, i16 font_id, char *str){ String string = make_string_slowly(str); f32 w = draw_string_base(target, font_id, piece_type_glyph, string, 0, 0, 0); return(w); } // BOTTOM