/* Mac OpenGL layer for 4coder */ #include "mac_4ed_renderer.h" //////////////////////////////// #include #include #include "opengl/4ed_opengl_defines.h" #define GL_FUNC(N,R,P) typedef R (CALL_CONVENTION N##_Function)P; N##_Function *N = 0; #include "mac_4ed_opengl_funcs.h" //////////////////////////////// #include "opengl/4ed_opengl_render.cpp" //////////////////////////////// @interface OpenGL_View : NSOpenGLView - (void)init_gl; - (void)render:(Render_Target*)target; @end //////////////////////////////// struct Mac_OpenGL{ Mac_Renderer base; OpenGL_View *view; }; //////////////////////////////// @implementation OpenGL_View{ b32 gl_is_initialized; } - (id)init{ self = [super init]; if (self == nil){ return nil; } gl_is_initialized = false; [self init_gl]; return self; } - (void)dealloc{ [super dealloc]; } - (void)prepareOpenGL{ [super prepareOpenGL]; [[self openGLContext] makeCurrentContext]; // NOTE(yuval): Setup vsync GLint swap_int = 1; [[self openGLContext] setValues:&swap_int forParameter:NSOpenGLCPSwapInterval]; } - (void)awakeFromNib{ [self init_gl]; } - (void)reshape{ [super reshape]; [[self openGLContext] makeCurrentContext]; [[self openGLContext] update]; } - (void)init_gl{ if (gl_is_initialized){ return; } // NOTE(yuval): Setup OpenGL NSOpenGLPixelFormatAttribute opengl_attrs[] = { NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 32, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, 0 }; NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:opengl_attrs]; if (pixel_format == nil){ fprintf(stderr, "Error creating OpenGLPixelFormat\n"); exit(1); } NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:nil]; [self setPixelFormat:pixel_format]; [self setOpenGLContext:context]; [context makeCurrentContext]; [pixel_format release]; gl_is_initialized = true; } - (void)render:(Render_Target*)target{ Assert(gl_is_initialized); CGLLockContext([[self openGLContext] CGLContextObj]); [[self openGLContext] makeCurrentContext]; gl_render(target); [[self openGLContext] flushBuffer]; CGLUnlockContext([[self openGLContext] CGLContextObj]); } @end //////////////////////////////// function mac_render_sig(mac_gl__render){ #if defined(FRED_INTERNAL) printf("Redering using OpenGL!\n"); #endif Mac_OpenGL *gl = (Mac_OpenGL*)renderer; [gl->view render:target]; } function mac_get_texture_sig(mac_gl__get_texture){ u32 result = gl__get_texture(dim, texture_kind); return(result); } function mac_fill_texture_sig(mac_gl__fill_texture){ b32 result = gl__fill_texture(texture_kind, texture, p, dim, data); return(result); } function Mac_OpenGL* mac_gl__init(NSWindow *window, Render_Target *target){ // NOTE(yuval): Create the Mac OpenGL Renderer Mac_OpenGL *gl = (Mac_OpenGL*)system_memory_allocate(sizeof(Mac_OpenGL), file_name_line_number_lit_u8); gl->base.render = mac_gl__render; gl->base.get_texture = mac_gl__get_texture; gl->base.fill_texture = mac_gl__fill_texture; // NOTE(yuval): Create the OpenGL view NSView *content_view = [window contentView]; gl->view = [[OpenGL_View alloc] init]; [gl->view setFrame:[content_view bounds]]; [gl->view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; [gl->view setWantsBestResolutionOpenGLSurface:YES]; // NOTE(yuval): Add the OpenGL view as a subview of the window [content_view addSubview:gl->view]; // NOTE(yuval): Load gl functions void *gl_image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); #define GL_FUNC(f,R,P) ((f) = (f##_Function*)dlsym(gl_image, #f)); #include "mac_4ed_opengl_funcs.h" return(gl); } //////////////////////////////// // TODO(yuval): This function should be exported to a DLL function mac_load_renderer_sig(mac_load_opengl_renderer){ Mac_Renderer *renderer = (Mac_Renderer*)mac_gl__init(window, target); return(renderer); }