/* Mac OpenGL layer for 4coder */ #include "opengl/4ed_opengl_defines.h" #define GL_FUNC(N,R,P) typedef R (CALL_CONVENTION N##_Function)P; N##_Function *N = 0; #include "mac_4ed_opengl_funcs.h" #include "opengl/4ed_opengl_render.cpp" function b32 mac_gl_load_functions(){ b32 result = true; // NOTE(yuval): Open the gl dynamic library void* gl_image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); // NOTE(yuval): Load gl functions #define GL_FUNC(f,R,P) Stmnt((f) = (f##_Function*)dlsym(gl_image, #f); \ (result) &= (f != 0);); #include "mac_4ed_opengl_funcs.h" return result; }