/* 4coder_default_framework.cpp - Sets up the basics of the framework that is used for default 4coder behaviour. */ // TOP #if !defined(FCODER_DEFAULT_FRAMEWORK_H) #define FCODER_DEFAULT_FRAMEWORK_H enum Default_Maps{ default_code_map, default_lister_ui_map, default_maps_count, }; //////////////////////////////// enum Rewrite_Type{ RewriteNone, RewritePaste, RewriteWordComplete }; //////////////////////////////// struct ID_Line_Column_Jump_Location{ Buffer_ID buffer_id; int32_t line; int32_t column; }; typedef ID_Line_Column_Jump_Location ID_Based_Jump_Location; struct ID_Pos_Jump_Location{ Buffer_ID buffer_id; int32_t pos; }; struct Name_Line_Column_Location{ String file; int32_t line; int32_t column; }; struct ID_Pos_Jump_Location_Array{ struct ID_Pos_Jump_Location *jumps; int32_t count; }; //////////////////////////////// struct Named_Mapping{ String name; Custom_Command_Function *remap_command; }; //////////////////////////////// static void do_gui_sure_to_kill(Application_Links *app, Buffer_Summary *buffer, View_Summary *view); static void do_gui_sure_to_close_4coder(Application_Links *app, View_Summary *view); #endif // BOTTOM