/* * Mr. 4th Dimention - Allen Webster * * 12.17.2014 * * Rendering layer for project codename "4ed" * */ // TOP inline void draw_set_clip(Render_Target *target, i32_Rect clip_box){ glScissor(clip_box.x0, target->height - clip_box.y1, clip_box.x1 - clip_box.x0, clip_box.y1 - clip_box.y0); } inline void draw_bind_texture(Render_Target *target, i32 texid){ if (target->bound_texture != texid){ glBindTexture(GL_TEXTURE_2D, texid); target->bound_texture = texid; } } inline void draw_set_color(Render_Target *target, u32 color){ if (target->color != color){ target->color = color; Vec4 c = unpack_color4(color); glColor4f(c.r, c.g, c.b, c.a); } } internal void draw_push_clip(Render_Target *target, i32_Rect clip_box){ Assert(target->clip_top == -1 || fits_inside(clip_box, target->clip_boxes[target->clip_top])); Assert(target->clip_top+1 < ArrayCount(target->clip_boxes)); target->clip_boxes[++target->clip_top] = clip_box; draw_set_clip(target, clip_box); } internal void draw_pop_clip(Render_Target *target){ Assert(target->clip_top > 0); --target->clip_top; draw_set_clip(target, target->clip_boxes[target->clip_top]); } #define PutStruct(s,x) *(s*)(target->push_buffer + target->size) = x; target->size += sizeof(s) internal void draw_push_piece(Render_Target *target, Render_Piece_Combined piece){ PutStruct(Render_Piece_Header, piece.header); switch (piece.header.type){ case piece_type_rectangle: case piece_type_outline: PutStruct(Render_Piece_Rectangle, piece.rectangle); break; case piece_type_gradient: PutStruct(Render_Piece_Gradient, piece.gradient); break; case piece_type_glyph: case piece_type_mono_glyph: PutStruct(Render_Piece_Glyph, piece.glyph); break; case piece_type_mono_glyph_advance: PutStruct(Render_Piece_Glyph_Advance, piece.glyph_advance); break; } Assert(target->size <= target->max); } #define ExtractStruct(s) ((s*)cursor); cursor += sizeof(s) inline void private_draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){ draw_set_color(target, color); draw_bind_texture(target, 0); glBegin(GL_QUADS); { glVertex2f(rect.x0, rect.y0); glVertex2f(rect.x0, rect.y1); glVertex2f(rect.x1, rect.y1); glVertex2f(rect.x1, rect.y0); } glEnd(); } inline void private_draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){ f32_Rect r; r.x0 = rect.x0 + .5f; r.y0 = rect.y0 + .5f; r.x1 = rect.x1 - .5f; r.y1 = rect.y1 - .5f; draw_set_color(target, color); draw_bind_texture(target, 0); glBegin(GL_LINE_STRIP); { glVertex2f(r.x0, r.y0); glVertex2f(r.x1, r.y0); glVertex2f(r.x1, r.y1); glVertex2f(r.x0, r.y1); glVertex2f(r.x0, r.y0); } glEnd(); } inline void private_draw_gradient(Render_Target *target, f32_Rect rect, Vec4 color_left, Vec4 color_right){ Vec4 cl = color_left; Vec4 cr = color_right; draw_bind_texture(target, 0); glBegin(GL_QUADS); { glColor4f(cl.r, cl.g, cl.b, cl.a); glVertex2f(rect.x0, rect.y0); glVertex2f(rect.x0, rect.y1); glColor4f(cr.r, cr.g, cr.b, cr.a); glVertex2f(rect.x1, rect.y1); glVertex2f(rect.x1, rect.y0); } glEnd(); } inline void private_draw_glyph(Render_Target *target, Render_Font *font, u16 character, f32 x, f32 y, u32 color){ f32 x_shift, y_shift; x_shift = 0; y_shift = (f32)font->ascent; x += x_shift; y += y_shift; stbtt_aligned_quad q; stbtt_GetBakedQuadUnrounded(font->chardata, font->tex_width, font->tex_height, character, &x, &y, &q, 1); draw_set_color(target, color); draw_bind_texture(target, font->tex); glBegin(GL_QUADS); { glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1); glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1); glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0); glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0); } glEnd(); } inline void private_draw_glyph_mono(Render_Target *target, Render_Font *font, u16 character, f32 x, f32 y, f32 advance, u32 color){ f32 x_shift, y_shift; i32 left = font->chardata[character].x0; i32 right = font->chardata[character].x1; i32 width = (right - left); x_shift = (f32)(advance - width) * .5f - font->chardata[character].xoff; y_shift = (f32)font->ascent; x += x_shift; y += y_shift; stbtt_aligned_quad q; stbtt_GetBakedQuadUnrounded(font->chardata, font->tex_width, font->tex_height, character, &x, &y, &q, 1); draw_set_color(target, color); draw_bind_texture(target, font->tex); glBegin(GL_QUADS); { glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1); glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1); glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0); glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0); } glEnd(); } inline void private_draw_glyph_mono(Render_Target *target, Render_Font *font, u16 character, real32 x, real32 y, u32 color){ private_draw_glyph_mono(target, font, character, x, y, (f32)font->advance, color); } internal void launch_rendering(Render_Target *target){ byte *cursor = target->push_buffer; byte *cursor_end = cursor + target->size; for (; cursor < cursor_end;){ Render_Piece_Header *header = ExtractStruct(Render_Piece_Header); i32 type = header->type; switch (type){ case piece_type_rectangle: { Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle); private_draw_rectangle(target, rectangle->rect, rectangle->color); }break; case piece_type_outline: { Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle); private_draw_rectangle_outline(target, rectangle->rect, rectangle->color); }break; case piece_type_gradient: { Render_Piece_Gradient *gradient = ExtractStruct(Render_Piece_Gradient); private_draw_gradient(target, gradient->rect, unpack_color4(gradient->left_color), unpack_color4(gradient->right_color)); }break; case piece_type_glyph: { Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph); Render_Font *font = glyph->font_id; private_draw_glyph(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->color); }break; case piece_type_mono_glyph: { Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph); Render_Font *font = glyph->font_id; private_draw_glyph_mono(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->color); }break; case piece_type_mono_glyph_advance: { Render_Piece_Glyph_Advance *glyph = ExtractStruct(Render_Piece_Glyph_Advance); Render_Font *font = glyph->font_id; private_draw_glyph_mono(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->advance, glyph->color); }break; } } } #undef ExtractStruct internal i32 draw_font_load(System_Functions *system, Render_Font *font_out, char *filename, i32 pt_size, void *font_block, i32 font_block_size, i32 *memory_used_out, i32 tab_width){ i32 result = 1; Data file; file = system->load_file(filename); if (!file.data){ result = 0; } else{ stbtt_fontinfo font; if (!stbtt_InitFont(&font, (u8*)file.data, 0)){ result = 0; } else{ i32 ascent, descent, line_gap; real32 scale; stbtt_GetFontVMetrics(&font, &ascent, &descent, &line_gap); scale = stbtt_ScaleForPixelHeight(&font, (real32)pt_size); real32 scaled_ascent, scaled_descent, scaled_line_gap; scaled_ascent = scale*ascent; scaled_descent = scale*descent; scaled_line_gap = scale*line_gap; font_out->height = (i32)(scaled_ascent - scaled_descent + scaled_line_gap); font_out->ascent = (i32)(scaled_ascent); font_out->descent = (i32)(scaled_descent); font_out->line_skip = (i32)(scaled_line_gap); u8 *memory_cursor = (u8*)font_block; Assert(pt_size*pt_size*128 <= font_block_size); i32 tex_width, tex_height; tex_width = pt_size*128; tex_height = pt_size*2; font_out->tex_width = tex_width; font_out->tex_height = tex_height; if (stbtt_BakeFontBitmap((u8*)file.data, 0, (real32)pt_size, memory_cursor, tex_width, tex_height, 0, 128, font_out->chardata) <= 0){ result = 0; } else{ GLuint font_tex; glGenTextures(1, &font_tex); glBindTexture(GL_TEXTURE_2D, font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, memory_cursor); font_out->tex = font_tex; glBindTexture(GL_TEXTURE_2D, 0); } font_out->chardata['\r'] = font_out->chardata[' ']; font_out->chardata['\n'] = font_out->chardata[' ']; font_out->chardata['\t'] = font_out->chardata[' ']; font_out->chardata['\t'].xadvance *= tab_width; i32 max_advance = 0; for (u16 code_point = 0; code_point < 128; ++code_point){ if (stbtt_FindGlyphIndex(&font, code_point) != 0){ font_out->glyphs[code_point].exists = 1; i32 advance = CEIL32(font_out->chardata[code_point].xadvance); if (max_advance < advance) max_advance = advance; font_out->advance_data[code_point] = font_out->chardata[code_point].xadvance; } } font_out->advance = max_advance - 1; } system->free_file(file); } return result; } #if 0 internal void draw_rectangle(Render_Target *target, i32_Rect rect, u32 color){ draw_set_color(target, color); draw_bind_texture(target, 0); glBegin(GL_QUADS); { glVertex2i(rect.x0, rect.y0); glVertex2i(rect.x0, rect.y1); glVertex2i(rect.x1, rect.y1); glVertex2i(rect.x1, rect.y0); } glEnd(); } internal void draw_triangle_3corner(Render_Target *target, real32 x0, real32 y0, real32 x1, real32 y1, real32 x2, real32 y2, u32 color){ draw_set_color(target, color); draw_bind_texture(target, 0); glBegin(GL_TRIANGLES); { glVertex2f(x0, y0); glVertex2f(x1, y1); glVertex2f(x2, y2); } glEnd(); } inline void draw_gradient_2corner_clipped(Render_Target *target, real32 l, real32 t, real32 r, real32 b, Vec4 color_left, Vec4 color_right){ draw_gradient_2corner_clipped(target, f32R(l,t,r,b), color_left, color_right); } inline void draw_rectangle_outline(Render_Target *target, i32_Rect rect, u32 color){ draw_rectangle_outline(target, f32R(rect), color); } internal void draw_margin(Render_Target *target, i32_Rect outer, i32_Rect inner, u32 color){ draw_rectangle(target, i32R(outer.x0, outer.y0, outer.x1, inner.y0), color); draw_rectangle(target, i32R(outer.x0, inner.y1, outer.x1, outer.y1), color); draw_rectangle(target, i32R(outer.x0, inner.y0, inner.x0, inner.y1), color); draw_rectangle(target, i32R(inner.x1, inner.y0, outer.x1, inner.y1), color); } inline internal i32 font_predict_size(i32 pt_size){ return pt_size*pt_size*128; } internal i32 font_load(System_Functions *system, Render_Font *font_out, char *filename, i32 pt_size, void *font_block, i32 font_block_size, i32 *memory_used_out, i32 tab_width){ i32 result = 1; File_Data file; file = system->load_file(filename); if (!file.data){ result = 0; } else{ stbtt_fontinfo font; if (!stbtt_InitFont(&font, (u8*)file.data, 0)){ result = 0; } else{ i32 ascent, descent, line_gap; real32 scale; stbtt_GetFontVMetrics(&font, &ascent, &descent, &line_gap); scale = stbtt_ScaleForPixelHeight(&font, (real32)pt_size); real32 scaled_ascent, scaled_descent, scaled_line_gap; scaled_ascent = scale*ascent; scaled_descent = scale*descent; scaled_line_gap = scale*line_gap; font_out->height = (i32)(scaled_ascent - scaled_descent + scaled_line_gap); font_out->ascent = (i32)(scaled_ascent); font_out->descent = (i32)(scaled_descent); font_out->line_skip = (i32)(scaled_line_gap); u8 *memory_cursor = (u8*)font_block; Assert(pt_size*pt_size*128 <= font_block_size); i32 tex_width, tex_height; tex_width = pt_size*128; tex_height = pt_size*2; font_out->tex_width = tex_width; font_out->tex_height = tex_height; if (stbtt_BakeFontBitmap((u8*)file.data, 0, (real32)pt_size, memory_cursor, tex_width, tex_height, 0, 128, font_out->chardata) <= 0){ result = 0; } else{ GLuint font_tex; glGenTextures(1, &font_tex); glBindTexture(GL_TEXTURE_2D, font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, memory_cursor); font_out->tex = font_tex; glBindTexture(GL_TEXTURE_2D, 0); } font_out->chardata['\r'] = font_out->chardata[' ']; font_out->chardata['\n'] = font_out->chardata[' ']; font_out->chardata['\t'] = font_out->chardata[' ']; font_out->chardata['\t'].xadvance *= tab_width; i32 max_advance = 0; for (u16 code_point = 0; code_point < 128; ++code_point){ if (stbtt_FindGlyphIndex(&font, code_point) != 0){ font_out->glyphs[code_point].exists = 1; i32 advance = CEIL32(font_out->chardata[code_point].xadvance); if (max_advance < advance) max_advance = advance; font_out->advance_data[code_point] = font_out->chardata[code_point].xadvance; } } font_out->advance = max_advance - 1; } system->free_file(file); } return result; } internal void font_set_tabwidth(Render_Font *font, i32 tab_width){ font->chardata['\t'].xadvance *= font->chardata[' '].xadvance * tab_width; } inline real32 font_get_glyph_width(Render_Font *font, u16 character){ return font->chardata[character].xadvance; } internal real32 font_string_width(Render_Font *font, char *str){ real32 x = 0; for (i32 i = 0; str[i]; ++i){ x += font_get_glyph_width(font, str[i]); } return x; } internal i32 draw_string(Render_Target *target, Render_Font *font, char *str, i32 x_, i32 y, u32 color){ real32 x = (real32)x_; for (i32 i = 0; str[i]; ++i){ char c = str[i]; font_draw_glyph(target, font, c, x, (real32)y, color); x += font_get_glyph_width(font, c); } return CEIL32(x); } internal real32 draw_string_mono(Render_Target *target, Render_Font *font, char *str, real32 x, real32 y, real32 advance, u32 color){ for (i32 i = 0; str[i]; ++i){ font_draw_glyph_mono(target, font, str[i], x, y, advance, color); x += advance; } return x; } internal i32 draw_string(Render_Target *target, Render_Font *font, String str, i32 x_, i32 y, u32 color){ real32 x = (real32)x_; for (i32 i = 0; i < str.size; ++i){ char c = str.str[i]; font_draw_glyph(target, font, c, x, (real32)y, color); x += font_get_glyph_width(font, c); } return CEIL32(x); } internal real32 draw_string_mono(Render_Target *target, Render_Font *font, String str, real32 x, real32 y, real32 advance, u32 color){ for (i32 i = 0; i < str.size; ++i){ font_draw_glyph_mono(target, font, str.str[i], x, y, advance, color); x += advance; } return x; } internal real32 font_get_max_width(Render_Font *font, char *characters){ stbtt_bakedchar *chardata = font->chardata; real32 cx, x = 0; for (i32 i = 0; characters[i]; ++i){ cx = chardata[characters[i]].xadvance; if (x < cx) x = cx; } return x; } internal real32 font_get_string_width(Render_Font *font, String string){ real32 result = 0; for (i32 i = 0; i < string.size; ++i){ font_get_glyph_width(font, string.str[i]); } return result; } #endif // BOTTOM