/* * Mr. 4th Dimention - Allen Webster * * 12.17.2014 * * Rendering layer for project codename "4ed" * */ // TOP inline void draw_set_clip(Render_Target *target, i32_Rect clip_box){ glScissor(clip_box.x0, target->height - clip_box.y1, clip_box.x1 - clip_box.x0, clip_box.y1 - clip_box.y0); } inline void draw_bind_texture(Render_Target *target, i32 texid){ if (target->bound_texture != texid){ glBindTexture(GL_TEXTURE_2D, texid); target->bound_texture = texid; } } inline void draw_set_color(Render_Target *target, u32 color){ if (target->color != color){ target->color = color; Vec4 c = unpack_color4(color); glColor4f(c.r, c.g, c.b, c.a); } } inline void draw_safe_push(Render_Target *target, i32 size, void *x){ if (size + target->size <= target->max){ memcpy(target->push_buffer + target->size, x, size); target->size += size; } } #define PutStruct(s,x) draw_safe_push(target, sizeof(s), &x) internal void draw_push_piece(Render_Target *target, Render_Piece_Combined piece){ PutStruct(Render_Piece_Header, piece.header); switch (piece.header.type){ case piece_type_rectangle: case piece_type_outline: PutStruct(Render_Piece_Rectangle, piece.rectangle); break; case piece_type_gradient: PutStruct(Render_Piece_Gradient, piece.gradient); break; case piece_type_glyph: case piece_type_mono_glyph: PutStruct(Render_Piece_Glyph, piece.glyph); break; case piece_type_mono_glyph_advance: PutStruct(Render_Piece_Glyph_Advance, piece.glyph_advance); break; } Assert(target->size <= target->max); } internal void draw_push_piece_clip(Render_Target *target, i32_Rect clip_box){ // TODO(allen): optimize out if there are two clip box changes in a row Render_Piece_Change_Clip clip; Render_Piece_Header header; header.type = piece_type_change_clip; clip.box = clip_box; PutStruct(Render_Piece_Header, header); PutStruct(Render_Piece_Change_Clip, clip); } internal void draw_push_clip(Render_Target *target, i32_Rect clip_box){ Assert(target->clip_top == -1 || fits_inside(clip_box, target->clip_boxes[target->clip_top])); Assert(target->clip_top+1 < ArrayCount(target->clip_boxes)); target->clip_boxes[++target->clip_top] = clip_box; draw_push_piece_clip(target, clip_box); } internal i32_Rect draw_pop_clip(Render_Target *target){ i32_Rect result = {0}; i32_Rect clip_box = {0}; Assert(target->clip_top > 0); result = target->clip_boxes[target->clip_top]; --target->clip_top; clip_box = target->clip_boxes[target->clip_top]; draw_push_piece_clip(target, clip_box); return(result); } #define ExtractStruct(s) ((s*)cursor); cursor += sizeof(s) inline void private_draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){ draw_set_color(target, color); draw_bind_texture(target, 0); glBegin(GL_QUADS); { glVertex2f(rect.x0, rect.y0); glVertex2f(rect.x0, rect.y1); glVertex2f(rect.x1, rect.y1); glVertex2f(rect.x1, rect.y0); } glEnd(); } inline void private_draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){ f32_Rect r; r.x0 = rect.x0 + .5f; r.y0 = rect.y0 + .5f; r.x1 = rect.x1 - .5f; r.y1 = rect.y1 - .5f; draw_set_color(target, color); draw_bind_texture(target, 0); glBegin(GL_LINE_STRIP); { glVertex2f(r.x0, r.y0); glVertex2f(r.x1, r.y0); glVertex2f(r.x1, r.y1); glVertex2f(r.x0, r.y1); glVertex2f(r.x0, r.y0); } glEnd(); } inline void private_draw_gradient(Render_Target *target, f32_Rect rect, Vec4 color_left, Vec4 color_right){ Vec4 cl = color_left; Vec4 cr = color_right; draw_bind_texture(target, 0); glBegin(GL_QUADS); { glColor4f(cl.r, cl.g, cl.b, cl.a); glVertex2f(rect.x0, rect.y0); glVertex2f(rect.x0, rect.y1); glColor4f(cr.r, cr.g, cr.b, cr.a); glVertex2f(rect.x1, rect.y1); glVertex2f(rect.x1, rect.y0); } glEnd(); } struct Render_Quad{ f32 x0, y0, x1, y1; f32 s0, t0, s1, t1; }; inline Render_Quad get_render_quad(Glyph_Data *b, int pw, int ph, float xpos, float ypos){ Render_Quad q; float ipw = 1.0f / pw, iph = 1.0f / ph; q.x0 = xpos + b->xoff; q.y0 = ypos + b->yoff; q.x1 = xpos + b->xoff2; q.y1 = ypos + b->yoff2; q.s0 = b->x0 * ipw; q.t0 = b->y0 * iph; q.s1 = b->x1 * ipw; q.t1 = b->y1 * iph; return(q); } inline Render_Quad get_exact_render_quad(Glyph_Data *b, int pw, int ph, float xpos, float ypos){ Render_Quad q; float ipw = 1.0f / pw, iph = 1.0f / ph; q.x0 = xpos; q.y0 = ypos + b->yoff; q.x1 = xpos + (b->xoff2 - b->xoff); q.y1 = ypos + b->yoff2; q.s0 = b->x0 * ipw; q.t0 = b->y0 * iph; q.s1 = b->x1 * ipw; q.t1 = b->y1 * iph; return(q); } inline void private_draw_glyph(Render_Target *target, Render_Font *font, u8 character, f32 x, f32 y, u32 color){ Render_Quad q = get_render_quad( font->glyphs + character, font->tex_width, font->tex_height, x, y ); draw_set_color(target, color); draw_bind_texture(target, font->tex); glBegin(GL_QUADS); { glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1); glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1); glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0); glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0); } glEnd(); } inline void private_draw_glyph_mono(Render_Target *target, Render_Font *font, u8 character, f32 x, f32 y, f32 advance, u32 color){ f32 left = font->glyphs[character].x0; f32 right = font->glyphs[character].x1; f32 width = (right - left); f32 x_shift = (advance - width) * .5f; x += x_shift; Render_Quad q = get_exact_render_quad( font->glyphs + character, font->tex_width, font->tex_height, x, y ); draw_set_color(target, color); draw_bind_texture(target, font->tex); glBegin(GL_QUADS); { glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1); glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1); glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0); glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0); } glEnd(); } inline void private_draw_glyph_mono(Render_Target *target, Render_Font *font, u8 character, real32 x, real32 y, u32 color){ private_draw_glyph_mono(target, font, character, x, y, (f32)font->advance, color); } internal void launch_rendering(Render_Target *target){ byte *cursor = target->push_buffer; byte *cursor_end = cursor + target->size; for (; cursor < cursor_end;){ Render_Piece_Header *header = ExtractStruct(Render_Piece_Header); i32 type = header->type; switch (type){ case piece_type_rectangle: { Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle); private_draw_rectangle(target, rectangle->rect, rectangle->color); }break; case piece_type_outline: { Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle); private_draw_rectangle_outline(target, rectangle->rect, rectangle->color); }break; case piece_type_gradient: { Render_Piece_Gradient *gradient = ExtractStruct(Render_Piece_Gradient); private_draw_gradient(target, gradient->rect, unpack_color4(gradient->left_color), unpack_color4(gradient->right_color)); }break; case piece_type_glyph: { Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph); Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font; if (font) private_draw_glyph(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->color); }break; case piece_type_mono_glyph: { Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph); Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font; if (font) private_draw_glyph_mono(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->color); }break; case piece_type_mono_glyph_advance: { Render_Piece_Glyph_Advance *glyph = ExtractStruct(Render_Piece_Glyph_Advance); Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font; if (font) private_draw_glyph_mono(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->advance, glyph->color); }break; case piece_type_change_clip: { Render_Piece_Change_Clip *clip = ExtractStruct(Render_Piece_Change_Clip); draw_set_clip(target, clip->box); }break; } } } #undef ExtractStruct internal void* part_alloc(int size, void *context){ Partition *part = (Partition*)context; void *result = push_block(part, size); return(result); } internal void part_free(void *ptr, void *context){ } #define STBTT_malloc part_alloc #define STBTT_free part_free #define STB_TRUETYPE_IMPLEMENTATION #include "stb_truetype.h" internal i32 stb_font_load(Partition *part, Render_Font *font_out, char *filename_untranslated, i32 pt_size, i32 tab_width, i32 oversample, b32 store_texture){ char space_[1024]; String filename = make_fixed_width_string(space_); b32 translate_success = sysshared_to_binary_path(&filename, filename_untranslated); if (!translate_success) return 0; i32 result = 1; stbtt_packedchar chardata[256]; File_Data file = sysshared_load_file(filename.str); if (!file.data.data){ result = 0; } else{ stbtt_fontinfo font; if (!stbtt_InitFont(&font, (u8*)file.data.data, 0)){ result = 0; } else{ memset(font_out, 0, sizeof(*font_out)); i32 ascent, descent, line_gap; stbtt_GetFontVMetrics(&font, &ascent, &descent, &line_gap); f32 scale = stbtt_ScaleForPixelHeight(&font, (f32)pt_size); f32 scaled_ascent = scale*ascent; f32 scaled_descent = scale*descent; f32 scaled_line_gap = scale*line_gap; font_out->height = (i32)(scaled_ascent - scaled_descent + scaled_line_gap); font_out->ascent = (i32)(scaled_ascent); font_out->descent = (i32)(scaled_descent); font_out->line_skip = (i32)(scaled_line_gap); if (store_texture){ Temp_Memory temp = begin_temp_memory(part); i32 tex_width = pt_size*16*oversample; i32 tex_height = pt_size*16*oversample; void *block = sysshared_push_block(part, tex_width * tex_height); font_out->tex_width = tex_width; font_out->tex_height = tex_height; ///////////////////////////////////////////////////////////////// stbtt_pack_context spc; if (stbtt_PackBegin(&spc, (u8*)block, tex_width, tex_height, tex_width, 1, part)){ stbtt_PackSetOversampling(&spc, oversample, oversample); if (!stbtt_PackFontRange(&spc, (u8*)file.data.data, 0, STBTT_POINT_SIZE((f32)pt_size), 0, 128, chardata)){ result = 0; } stbtt_PackEnd(&spc); } else{ result = 0; } ///////////////////////////////////////////////////////////////// if (result){ GLuint font_tex; glGenTextures(1, &font_tex); glBindTexture(GL_TEXTURE_2D, font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, block); font_out->tex = font_tex; glBindTexture(GL_TEXTURE_2D, 0); f32 *advance_data = font_out->advance_data; Glyph_Data *glyphs = font_out->glyphs; for (u8 code_point = 0; code_point < 128; ++code_point){ advance_data[code_point] = (f32)(CEIL32(chardata[code_point].xadvance)); glyphs[code_point].x0 = chardata[code_point].x0; glyphs[code_point].y0 = chardata[code_point].y0; glyphs[code_point].x1 = chardata[code_point].x1; glyphs[code_point].y1 = chardata[code_point].y1; glyphs[code_point].xoff = chardata[code_point].xoff; glyphs[code_point].yoff = chardata[code_point].yoff + font_out->ascent; glyphs[code_point].xoff2 = chardata[code_point].xoff2; glyphs[code_point].yoff2 = chardata[code_point].yoff2 + font_out->ascent; } glyphs['\r'] = glyphs[' ']; advance_data['\r'] = advance_data[' ']; glyphs['\n'] = glyphs[' ']; advance_data['\n'] = advance_data[' ']; glyphs['\t'] = glyphs[' ']; advance_data['\t'] = advance_data[' ']*tab_width; i32 max_advance = 0; for (u8 code_point = 0; code_point < 128; ++code_point){ if (stbtt_FindGlyphIndex(&font, code_point) != 0){ font_out->glyphs[code_point].exists = 1; i32 advance = CEIL32(advance_data[code_point]); if (max_advance < advance){ max_advance = advance; } } } font_out->advance = max_advance - 1; } end_temp_memory(temp); } } system_free_memory(file.data.data); } return(result); } // NOTE(allen): Thanks to insofaras. // This is copy-pasted from some work he // did to get free type working on linux. // Once it is working on both sides it might // be possible to pull some parts out as // portable FT rendering. #undef internal #include #include FT_FREETYPE_H #include FT_LCD_FILTER_H #define internal static internal u32 next_pow_of_2(u32 v){ --v; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; return ++v; } #define NUM_GLYPHS 128 #define ENABLE_LCD_FILTER 0 internal b32 font_load_freetype(Partition *part, Render_Font *rf, char *filename, i32 pt_size, i32 tab_width){ memset(rf, 0, sizeof(*rf)); //TODO(inso): put stuff in linuxvars / init in main FT_Library ft; FT_Face face; b32 use_lcd_filter = 0; FT_Init_FreeType(&ft); //NOTE(inso): i'm not sure the LCD filter looks better, and it doesn't work perfectly with the coloring stuff // it will probably need shaders to work properly #if ENABLE_LCD_FILTER if(FT_Library_SetLcdFilter(ft, FT_LCD_FILTER_DEFAULT) == 0){ puts("LCD Filter on"); use_lcd_filter = 1; glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } #endif FT_New_Face(ft, filename, 0, &face); // set size & metrics FT_Size_RequestRec_ size = {}; size.type = FT_SIZE_REQUEST_TYPE_NOMINAL; size.height = pt_size << 6; FT_Request_Size(face, &size); rf->loaded = 1; rf->ascent = CEIL32 (face->size->metrics.ascender / 64.0f); rf->descent = FLOOR32 (face->size->metrics.descender / 64.0f); rf->advance = CEIL32 (face->size->metrics.max_advance / 64.0f); rf->height = CEIL32 (face->size->metrics.height / 64.0f); rf->line_skip = rf->height - (rf->ascent - rf->descent); rf->height -= rf->line_skip; rf->line_skip = 0; int max_glyph_w = face->size->metrics.x_ppem; int max_glyph_h = rf->height; int tex_width = 64; int tex_height = 0; // estimate upper bound on texture width do { tex_width *= 2; float glyphs_per_row = ceilf(tex_width / (float) max_glyph_w); float rows = ceilf(NUM_GLYPHS / glyphs_per_row); tex_height = CEIL32(rows * (max_glyph_h + 2)); } while(tex_height > tex_width); tex_height = next_pow_of_2(tex_height); int pen_x = 0; int pen_y = 0; u32* pixels = push_array(part, u32, tex_width * tex_height); memset(pixels, 0, tex_width * tex_height * sizeof(u32)); // XXX: test if AUTOHINT looks better or not // NOTE(allen): As of now FT_LOAD_FORCE_AUTOHINT looks much better for // Liberation Mono which is one of the included 4coder fonts. const u32 ft_extra_flags = use_lcd_filter ? FT_LOAD_TARGET_LCD : FT_LOAD_FORCE_AUTOHINT; for(int i = 0; i < NUM_GLYPHS; ++i){ if(FT_Load_Char(face, i, FT_LOAD_RENDER | ft_extra_flags) != 0) continue; int w = face->glyph->bitmap.width; int h = face->glyph->bitmap.rows; // lcd filter produces RGB bitmaps, need to account for the extra components if(use_lcd_filter){ w /= 3; } // move to next line if necessary if(pen_x + w >= tex_width){ pen_x = 0; pen_y += (max_glyph_h + 2); } // set all this stuff the renderer needs Glyph_Data* c = rf->glyphs + i; c->x0 = (f32)(pen_x); c->y0 = (f32)(pen_y); c->x1 = (f32)(pen_x + w); c->y1 = (f32)(pen_y + h + 1); c->xoff = (f32)(face->glyph->bitmap_left); c->yoff = (f32)(rf->ascent - face->glyph->bitmap_top); c->xoff2 = w + c->xoff; c->yoff2 = h + c->yoff + 1; rf->advance_data[i] = (f32)(face->glyph->advance.x >> 6); rf->glyphs[i].exists = 1; int pitch = face->glyph->bitmap.pitch; // write to texture atlas for(int j = 0; j < h; ++j){ for(int i = 0; i < w; ++i){ int x = pen_x + i; int y = pen_y + j; if(use_lcd_filter){ #if 1 u8 a = face->glyph->bitmap.buffer[j * pitch + i * 3 + 1]; u8 r = face->glyph->bitmap.buffer[j * pitch + i * 3 + 0]; u8 b = face->glyph->bitmap.buffer[j * pitch + i * 3 + 2]; pixels[y * tex_width + x] = (a << 24) | (b << 16) | (a << 8) | r; #else u8 r = face->glyph->bitmap.buffer[j * pitch + i * 3]; u8 g = face->glyph->bitmap.buffer[j * pitch + i * 3 + 1]; u8 b = face->glyph->bitmap.buffer[j * pitch + i * 3 + 2]; u8 a = (u8)ROUND32((r + g + b) / 3.0f); pixels[y * tex_width + x] = (a << 24) | (r << 16) | (g << 8) | b; #endif } else { pixels[y * tex_width + x] = face->glyph->bitmap.buffer[j * pitch + i] * 0x1010101; } } } pen_x = CEIL32(c->x1 + 1); } Glyph_Data space_glyph = rf->glyphs[' ']; f32 space_width = rf->advance_data[' ']; rf->glyphs['\r'] = space_glyph; rf->advance_data['\r'] = space_width*tab_width; rf->glyphs['\n'] = space_glyph; rf->advance_data['\n'] = space_width*tab_width; rf->glyphs['\t'] = space_glyph; rf->advance_data['\t'] = space_width*tab_width; FT_Done_FreeType(ft); tex_height = next_pow_of_2(pen_y + max_glyph_h + 2); rf->tex_width = tex_width; rf->tex_height = tex_height; // upload texture glGenTextures(1, &rf->tex); glBindTexture(GL_TEXTURE_2D, rf->tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); if(use_lcd_filter){ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); } else { glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_INT, pixels); } glBindTexture(GL_TEXTURE_2D, 0); return 1; } internal Release_Font_Sig(draw_release_font){ glDeleteTextures(1, &font->tex); font->tex = 0; } // BOTTOM