/* * Mr. 4th Dimention - Allen Webster * * 12.17.2014 * * Rendering layer for project codename "4ed" * */ // TOP inline void draw_set_clip(Render_Target *target, i32_Rect clip_box){ glScissor(clip_box.x0, target->height - clip_box.y1, clip_box.x1 - clip_box.x0, clip_box.y1 - clip_box.y0); } inline void draw_bind_texture(Render_Target *target, i32 texid){ if (target->bound_texture != texid){ glBindTexture(GL_TEXTURE_2D, texid); target->bound_texture = texid; } } inline void draw_set_color(Render_Target *target, u32 color){ if (target->color != color){ target->color = color; Vec4 c = unpack_color4(color); glColor4f(c.r, c.g, c.b, c.a); } } inline void draw_safe_push(Render_Target *target, i32 size, void *x){ if (size + target->size <= target->max){ memcpy(target->push_buffer + target->size, x, size); target->size += size; } } #define PutStruct(s,x) draw_safe_push(target, sizeof(s), &x) internal void draw_push_piece(Render_Target *target, Render_Piece_Combined piece){ PutStruct(Render_Piece_Header, piece.header); switch (piece.header.type){ case piece_type_rectangle: case piece_type_outline: PutStruct(Render_Piece_Rectangle, piece.rectangle); break; case piece_type_gradient: PutStruct(Render_Piece_Gradient, piece.gradient); break; case piece_type_glyph: case piece_type_mono_glyph: PutStruct(Render_Piece_Glyph, piece.glyph); break; case piece_type_mono_glyph_advance: PutStruct(Render_Piece_Glyph_Advance, piece.glyph_advance); break; } Assert(target->size <= target->max); } internal void draw_push_piece_clip(Render_Target *target, i32_Rect clip_box){ // TODO(allen): optimize out if there are two clip box changes in a row Render_Piece_Change_Clip clip; Render_Piece_Header header; header.type = piece_type_change_clip; clip.box = clip_box; PutStruct(Render_Piece_Header, header); PutStruct(Render_Piece_Change_Clip, clip); } internal void draw_push_clip(Render_Target *target, i32_Rect clip_box){ Assert(target->clip_top == -1 || fits_inside(clip_box, target->clip_boxes[target->clip_top])); Assert(target->clip_top+1 < ArrayCount(target->clip_boxes)); target->clip_boxes[++target->clip_top] = clip_box; draw_push_piece_clip(target, clip_box); } internal i32_Rect draw_pop_clip(Render_Target *target){ i32_Rect result = {0}; i32_Rect clip_box = {0}; Assert(target->clip_top > 0); result = target->clip_boxes[target->clip_top]; --target->clip_top; clip_box = target->clip_boxes[target->clip_top]; draw_push_piece_clip(target, clip_box); return(result); } #define ExtractStruct(s) ((s*)cursor); cursor += sizeof(s) inline void private_draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){ draw_set_color(target, color); draw_bind_texture(target, 0); glBegin(GL_QUADS); { glVertex2f(rect.x0, rect.y0); glVertex2f(rect.x0, rect.y1); glVertex2f(rect.x1, rect.y1); glVertex2f(rect.x1, rect.y0); } glEnd(); } inline void private_draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){ f32_Rect r; r.x0 = rect.x0 + .5f; r.y0 = rect.y0 + .5f; r.x1 = rect.x1 - .5f; r.y1 = rect.y1 - .5f; draw_set_color(target, color); draw_bind_texture(target, 0); glBegin(GL_LINE_STRIP); { glVertex2f(r.x0, r.y0); glVertex2f(r.x1, r.y0); glVertex2f(r.x1, r.y1); glVertex2f(r.x0, r.y1); glVertex2f(r.x0, r.y0); } glEnd(); } inline void private_draw_gradient(Render_Target *target, f32_Rect rect, Vec4 color_left, Vec4 color_right){ Vec4 cl = color_left; Vec4 cr = color_right; draw_bind_texture(target, 0); glBegin(GL_QUADS); { glColor4f(cl.r, cl.g, cl.b, cl.a); glVertex2f(rect.x0, rect.y0); glVertex2f(rect.x0, rect.y1); glColor4f(cr.r, cr.g, cr.b, cr.a); glVertex2f(rect.x1, rect.y1); glVertex2f(rect.x1, rect.y0); } glEnd(); } inline void private_draw_glyph(Render_Target *target, Render_Font *font, u8 character, f32 x, f32 y, u32 color){ f32 x_shift, y_shift; x_shift = 0; y_shift = (f32)font->ascent; x += x_shift; y += y_shift; stbtt_aligned_quad q; stbtt_GetPackedQuad(font->chardata, font->tex_width, font->tex_height, character, &x, &y, &q, 0); draw_set_color(target, color); draw_bind_texture(target, font->tex); glBegin(GL_QUADS); { glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1); glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1); glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0); glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0); } glEnd(); } inline void private_draw_glyph_mono(Render_Target *target, Render_Font *font, u8 character, f32 x, f32 y, f32 advance, u32 color){ f32 x_shift, y_shift; i32 left = font->chardata[character].x0; i32 right = font->chardata[character].x1; i32 width = (right - left); x_shift = (f32)(advance - width) * .5f - font->chardata[character].xoff; y_shift = (f32)font->ascent; x += x_shift; y += y_shift; stbtt_aligned_quad q; stbtt_GetPackedQuad(font->chardata, font->tex_width, font->tex_height, character, &x, &y, &q, 0); draw_set_color(target, color); draw_bind_texture(target, font->tex); glBegin(GL_QUADS); { glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1); glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1); glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0); glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0); } glEnd(); } inline void private_draw_glyph_mono(Render_Target *target, Render_Font *font, u8 character, real32 x, real32 y, u32 color){ private_draw_glyph_mono(target, font, character, x, y, (f32)font->advance, color); } internal void launch_rendering(Render_Target *target){ byte *cursor = target->push_buffer; byte *cursor_end = cursor + target->size; for (; cursor < cursor_end;){ Render_Piece_Header *header = ExtractStruct(Render_Piece_Header); i32 type = header->type; switch (type){ case piece_type_rectangle: { Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle); private_draw_rectangle(target, rectangle->rect, rectangle->color); }break; case piece_type_outline: { Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle); private_draw_rectangle_outline(target, rectangle->rect, rectangle->color); }break; case piece_type_gradient: { Render_Piece_Gradient *gradient = ExtractStruct(Render_Piece_Gradient); private_draw_gradient(target, gradient->rect, unpack_color4(gradient->left_color), unpack_color4(gradient->right_color)); }break; case piece_type_glyph: { Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph); Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font; if (font) private_draw_glyph(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->color); }break; case piece_type_mono_glyph: { Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph); Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font; if (font) private_draw_glyph_mono(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->color); }break; case piece_type_mono_glyph_advance: { Render_Piece_Glyph_Advance *glyph = ExtractStruct(Render_Piece_Glyph_Advance); Render_Font *font = get_font_info(&target->font_set, glyph->font_id)->font; if (font) private_draw_glyph_mono(target, font, glyph->character, glyph->pos.x, glyph->pos.y, glyph->advance, glyph->color); }break; case piece_type_change_clip: { Render_Piece_Change_Clip *clip = ExtractStruct(Render_Piece_Change_Clip); draw_set_clip(target, clip->box); }break; } } } #undef ExtractStruct internal i32 draw_font_load(Partition *part, Render_Font *font_out, char *filename_untranslated, i32 pt_size, i32 tab_width, i32 oversample, b32 store_texture){ char space_[1024]; String filename = make_fixed_width_string(space_); b32 translate_success = sysshared_to_binary_path(&filename, filename_untranslated); if (!translate_success) return 0; i32 result = 1; stbtt_packedchar *chardata = font_out->chardata; File_Data file = sysshared_load_file(filename.str); if (!file.data.data){ result = 0; } else{ stbtt_fontinfo font; if (!stbtt_InitFont(&font, (u8*)file.data.data, 0)){ result = 0; } else{ memset(font_out, 0, sizeof(*font_out)); i32 ascent, descent, line_gap; stbtt_GetFontVMetrics(&font, &ascent, &descent, &line_gap); f32 scale = stbtt_ScaleForPixelHeight(&font, (f32)pt_size); f32 scaled_ascent = scale*ascent; f32 scaled_descent = scale*descent; f32 scaled_line_gap = scale*line_gap; font_out->height = (i32)(scaled_ascent - scaled_descent + scaled_line_gap); font_out->ascent = (i32)(scaled_ascent); font_out->descent = (i32)(scaled_descent); font_out->line_skip = (i32)(scaled_line_gap); if (store_texture){ Temp_Memory temp = begin_temp_memory(part); i32 tex_width = pt_size*16*oversample; i32 tex_height = pt_size*16*oversample; void *block = sysshared_push_block(part, tex_width * tex_height); font_out->tex_width = tex_width; font_out->tex_height = tex_height; stbtt_pack_context spc; if (stbtt_PackBegin(&spc, (u8*)block, tex_width, tex_height, tex_width, 1, part)){ stbtt_PackSetOversampling(&spc, oversample, oversample); if (!stbtt_PackFontRange(&spc, (u8*)file.data.data, 0, STBTT_POINT_SIZE((f32)pt_size), 0, 128, chardata)){ result = 0; } stbtt_PackEnd(&spc); } else{ result = 0; } if (result){ GLuint font_tex; glGenTextures(1, &font_tex); glBindTexture(GL_TEXTURE_2D, font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, block); font_out->tex = font_tex; glBindTexture(GL_TEXTURE_2D, 0); font_out->chardata['\r'] = font_out->chardata[' ']; font_out->chardata['\n'] = font_out->chardata[' ']; font_out->chardata['\t'] = font_out->chardata[' ']; font_out->chardata['\t'].xadvance *= tab_width; i32 max_advance = 0; for (u8 code_point = 0; code_point < 128; ++code_point){ if (stbtt_FindGlyphIndex(&font, code_point) != 0){ font_out->glyphs[code_point].exists = 1; i32 advance = CEIL32(font_out->chardata[code_point].xadvance); if (max_advance < advance) max_advance = advance; font_out->advance_data[code_point] = font_out->chardata[code_point].xadvance; } else if (code_point == '\r' || code_point == '\n' || code_point == '\t'){ font_out->advance_data[code_point] = font_out->chardata[code_point].xadvance; } } font_out->advance = max_advance - 1; } end_temp_memory(temp); } } system_free_memory(file.data.data); } return(result); } internal Release_Font_Sig(draw_release_font){ glDeleteTextures(1, &font->tex); font->tex = 0; } // BOTTOM