/* * Mr. 4th Dimention - Allen Webster * * 21.01.2014 * * System functions for project codename "4ed" * */ // TOP // TODO(allen): rewrite using new arenas and strings!!!!! rewrite rewrite rewrite rewrite rewrite #if !defined(FCODER_SYSTEM_INTERFACE_H) #define FCODER_SYSTEM_INTERFACE_H // types struct Plat_Handle{ u32 d[4]; }; // files #define Sys_Get_Canonical_Sig(n) String_Const_u8 n(Arena *arena, String_Const_u8 name) typedef Sys_Get_Canonical_Sig(System_Get_Canonical); #define Sys_Get_File_List_Sig(name) File_List name(Arena *arena, String_Const_u8 directory) typedef Sys_Get_File_List_Sig(System_Get_File_List); // file load/save #define Sys_Quick_File_Attributes_Sig(name) File_Attributes name(Arena *scratch, String_Const_u8 file_name) typedef Sys_Quick_File_Attributes_Sig(System_Quick_File_Attributes); #define Sys_Load_Handle_Sig(name) b32 name(Arena *scratch, char *filename, Plat_Handle *handle_out) typedef Sys_Load_Handle_Sig(System_Load_Handle); #define Sys_Load_Attributes_Sig(name) File_Attributes name(Plat_Handle handle) typedef Sys_Load_Attributes_Sig(System_Load_Attributes); #define Sys_Load_File_Sig(name) b32 name(Plat_Handle handle, char *buffer, u32 size) typedef Sys_Load_File_Sig(System_Load_File); #define Sys_Load_Close_Sig(name) b32 name(Plat_Handle handle) typedef Sys_Load_Close_Sig(System_Load_Close); #define Sys_Save_File_Sig(name) File_Attributes name(Arena *scratch, char *filename, String_Const_u8 data) typedef Sys_Save_File_Sig(System_Save_File); // time #define Sys_Now_Time_Sig(name) u64 name() typedef Sys_Now_Time_Sig(System_Now_Time); #define Sys_Wake_Up_Timer_Create_Sig(name) Plat_Handle name() typedef Sys_Wake_Up_Timer_Create_Sig(System_Wake_Up_Timer_Create); #define Sys_Wake_Up_Timer_Release_Sig(name) void name(Plat_Handle handle) typedef Sys_Wake_Up_Timer_Release_Sig(System_Wake_Up_Timer_Release); #define Sys_Wake_Up_Timer_Set_Sig(name) void name(Plat_Handle handle, u32 time_milliseconds) typedef Sys_Wake_Up_Timer_Set_Sig(System_Wake_Up_Timer_Set); #define Sys_Wake_Up_Timer_Check_Sig(name) u64 name(Plat_Handle handle) typedef Sys_Wake_Up_Timer_Check_Sig(System_Wake_Up_Timer_Check); #define Sys_Signal_Step_Sig(name) void name(u32 code) typedef Sys_Signal_Step_Sig(System_Signal_Step); #define Sys_Sleep_Sig(name) void name(u64 microseconds) typedef Sys_Sleep_Sig(System_Sleep); // clipboard #define Sys_Post_Clipboard_Sig(name) void name(String_Const_u8 str) typedef Sys_Post_Clipboard_Sig(System_Post_Clipboard); // cli struct CLI_Handles{ Plat_Handle proc; Plat_Handle out_read; Plat_Handle out_write; Plat_Handle in_read; Plat_Handle in_write; u32 scratch_space[4]; i32 exit; }; #define Sys_CLI_Call_Sig(n, scratch, path, script, cli_out) b32 n(Arena *scratch, char *path, char *script, CLI_Handles *cli_out) typedef Sys_CLI_Call_Sig(System_CLI_Call, scratch, path, script, cli_out); #define Sys_CLI_Begin_Update_Sig(name) void name(CLI_Handles *cli) typedef Sys_CLI_Begin_Update_Sig(System_CLI_Begin_Update); #define Sys_CLI_Update_Step_Sig(name) b32 name(CLI_Handles *cli, char *dest, u32 max, u32 *amount) typedef Sys_CLI_Update_Step_Sig(System_CLI_Update_Step); #define Sys_CLI_End_Update_Sig(name) b32 name(CLI_Handles *cli) typedef Sys_CLI_End_Update_Sig(System_CLI_End_Update); // #define Sys_Open_Color_Picker_Sig(name) void name(Color_Picker *picker) typedef Sys_Open_Color_Picker_Sig(System_Open_Color_Picker); // thread typedef Plat_Handle System_Thread; typedef Plat_Handle System_Mutex; typedef Plat_Handle System_Condition_Variable; typedef void Thread_Function(void *ptr); #define Sys_Thread_Launch_Sig(name) System_Thread name(Thread_Function *proc, void *ptr) typedef Sys_Thread_Launch_Sig(System_Thread_Launch); #define Sys_Thread_Join_Sig(name) void name(System_Thread thread) typedef Sys_Thread_Join_Sig(System_Thread_Join); #define Sys_Thread_Free_Sig(name) void name(System_Thread thread) typedef Sys_Thread_Free_Sig(System_Thread_Free); #define Sys_Thread_Get_ID_Sig(name) i32 name(void) typedef Sys_Thread_Get_ID_Sig(System_Thread_Get_ID); #define Sys_Mutex_Make_Sig(name) System_Mutex name(void) typedef Sys_Mutex_Make_Sig(System_Mutex_Make); #define Sys_Mutex_Acquire_Sig(name) void name(System_Mutex mutex) typedef Sys_Mutex_Acquire_Sig(System_Mutex_Acquire); #define Sys_Mutex_Release_Sig(name) void name(System_Mutex mutex) typedef Sys_Mutex_Release_Sig(System_Mutex_Release); #define Sys_Mutex_Free_Sig(name) void name(System_Mutex mutex) typedef Sys_Mutex_Free_Sig(System_Mutex_Free); #define Sys_Condition_Variable_Make_Sig(name) System_Condition_Variable name(void) typedef Sys_Condition_Variable_Make_Sig(System_Condition_Variable_Make); #define Sys_Condition_Variable_Wait_Sig(name) void name(System_Condition_Variable cv, System_Mutex mutex) typedef Sys_Condition_Variable_Wait_Sig(System_Condition_Variable_Wait); #define Sys_Condition_Variable_Signal_Sig(name) void name(System_Condition_Variable cv) typedef Sys_Condition_Variable_Signal_Sig(System_Condition_Variable_Signal); #define Sys_Condition_Variable_Free_Sig(name) void name(System_Condition_Variable cv) typedef Sys_Condition_Variable_Free_Sig(System_Condition_Variable_Free); // memory #define Sys_Memory_Allocate_Sig(name) void* name(umem size) typedef Sys_Memory_Allocate_Sig(System_Memory_Allocate); #define Sys_Memory_Set_Protection_Sig(name) b32 name(void *ptr, umem size, u32 flags) typedef Sys_Memory_Set_Protection_Sig(System_Memory_Set_Protection); #define Sys_Memory_Free_Sig(name) void name(void *ptr, umem size) typedef Sys_Memory_Free_Sig(System_Memory_Free); // file system #define Sys_Get_Current_Path_Sig(name) String_Const_u8 name(Arena *arena) typedef Sys_Get_Current_Path_Sig(System_Get_Current_Path); #define Sys_Get_4ed_Path_Sig(name) String_Const_u8 name(Arena *arena) typedef Sys_Get_4ed_Path_Sig(System_Get_4ed_Path); // behavior and appearance options #define Sys_Show_Mouse_Cursor_Sig(name) void name(i32 show) typedef Sys_Show_Mouse_Cursor_Sig(System_Show_Mouse_Cursor); #define Sys_Set_Fullscreen_Sig(name) b32 name(b32 full_screen) typedef Sys_Set_Fullscreen_Sig(System_Set_Fullscreen); #define Sys_Is_Fullscreen_Sig(name) b32 name() typedef Sys_Is_Fullscreen_Sig(System_Is_Fullscreen); struct System_Functions{ Font_Make_Face_Function *font_make_face; Graphics_Get_Texture_Function *get_texture; Graphics_Fill_Texture_Function *fill_texture; // files System_Get_Canonical *get_canonical; System_Get_File_List *get_file_list; System_Quick_File_Attributes *quick_file_attributes; System_Load_Handle *load_handle; System_Load_Attributes *load_attributes; System_Load_File *load_file; System_Load_Close *load_close; System_Save_File *save_file; // time System_Now_Time *now_time; System_Wake_Up_Timer_Create *wake_up_timer_create; System_Wake_Up_Timer_Release *wake_up_timer_release; System_Wake_Up_Timer_Set *wake_up_timer_set; System_Signal_Step *signal_step; System_Sleep *sleep; // clipboard System_Post_Clipboard *post_clipboard; // cli System_CLI_Call *cli_call; System_CLI_Begin_Update *cli_begin_update; System_CLI_Update_Step *cli_update_step; System_CLI_End_Update *cli_end_update; // TODO(allen): System_Open_Color_Picker *open_color_picker; // threads System_Thread_Launch *thread_launch; System_Thread_Join *thread_join; System_Thread_Free *thread_free; System_Thread_Get_ID *thread_get_id; System_Mutex_Make *mutex_make; System_Mutex_Acquire *mutex_acquire; System_Mutex_Release *mutex_release; System_Mutex_Free *mutex_free; System_Condition_Variable_Make *condition_variable_make; System_Condition_Variable_Wait *condition_variable_wait; System_Condition_Variable_Signal *condition_variable_signal; System_Condition_Variable_Free *condition_variable_free; // custom System_Memory_Allocate *memory_allocate; System_Memory_Set_Protection *memory_set_protection; System_Memory_Free *memory_free; System_Get_Current_Path *get_current_path; System_Get_4ed_Path *get_4ed_path; System_Show_Mouse_Cursor *show_mouse_cursor; System_Set_Fullscreen *set_fullscreen; System_Is_Fullscreen *is_fullscreen; }; #endif // BOTTOM