/* Mac Objective-C layer for 4coder */ #include "4coder_base_types.h" #include "4coder_version.h" #include "4coder_events.h" #include "4coder_table.h" // NOTE(allen): This is a very unfortunate hack, but hopefully there will never be a need to use the Marker // type in the platform layer. If that changes then instead change the name of Marker and make a transition // macro that is only included in custom code. #define Marker Marker__SAVE_THIS_IDENTIFIER #include "4coder_types.h" #undef Marker #include "4coder_default_colors.h" #include "4coder_system_types.h" #define STATIC_LINK_API #include "generated/system_api.h" #include "4ed_font_interface.h" #define STATIC_LINK_API #include "generated/graphics_api.h" #define STATIC_LINK_API #include "generated/font_api.h" #include "4ed_font_set.h" #include "4ed_render_target.h" #include "4ed_search_list.h" #include "4ed.h" #include "generated/system_api.cpp" #include "generated/graphics_api.cpp" #include "generated/font_api.cpp" #include "4coder_base_types.cpp" #include "4coder_stringf.cpp" #include "4coder_events.cpp" #include "4coder_hash_functions.cpp" #include "4coder_table.cpp" #include "4coder_log.cpp" #include "4ed_search_list.cpp" #include "mac_objective_c_to_cpp_links.h" #undef function #undef internal #undef global #undef external #import #include // NOTE(yuval): Used for proc_pidpath #include // NOTE(yuval): Used for opendir, readdir #include // NOTE(yuval): Used for dlopen, dlclose, dlsym #include // NOTE(yuval): Used for errno #include // NOTE(yuval): Used for open #include // NOTE(yuval): Used for getcwd, read, write, getpid #include // NOTE(yuval): Used for stat #include // NOTE(yuval): Used for struct stat, pid_t #include // NOTE(yuval): Used for free #define function static #define internal static #define global static #define external extern "C" //////////////////////////////// #define SLASH '/' #define DLL "so" #include "4coder_hash_functions.cpp" #include "4coder_system_allocator.cpp" #include "4coder_malloc_allocator.cpp" #include "4coder_codepoint_map.cpp" #include "4ed_mem.cpp" #include "4ed_font_set.cpp" //////////////////////////////// typedef i32 Win32_Object_Kind; enum{ Win32ObjectKind_ERROR = 0, Win32ObjectKind_Timer = 1, Win32ObjectKind_Thread = 2, Win32ObjectKind_Mutex = 3, Win32ObjectKind_CV = 4, }; struct Mac_Object{ Node node; Mac_Object_Kind kind; union{ struct{ NSTimer* timer; } timer; }; }; struct Mac_Vars { Thread_Context *tctx; Arena* frame_arena; String_Const_u8 binary_path; Node free_mac_objects; Node timer_objects; }; //////////////////////////////// global Mac_Vars mac_vars; global Render_Target target; //////////////////////////////// function inline Plat_Handle mac_to_plat_handle(Mac_Object* object){ Plat_Handle result = *(Plat_Handle*)(&object); return(result); } function inline Mac_Object* mac_to_object(Plat_Handle handle){ Mac_Object* result = *(Mac_Object**)(&handle); return(result); } function mac_alloc_object(Mac_Object_Kind kind){ Mac_Object* result = 0; if (mac_vars.free_mac_objects.next != &mac_vars.free_mac_objects){ result = CastFromMember(Mac_Object, node, mac_vars.free_mac_objects.next); } if (!result){ i32 count = 512; Mac_Object* objects = (Mac_Object*)system_memory_allocate(count * sizeof(Mac_Object), file_name_line_number); // NOTE(yuval): Link the first chain of the dll to the sentinel objects[0].node.prev = &mac_vars.free_mac_objects; mac_vars.free_mac_objects.next = &objects[0].node; // NOTE(yuval): Link all dll chains to each other for (i32 chain_index = 1; chain_index < count; chain_index += 1){ objects[chain_index - 1].node.next = &objects[chain_index].node; objects[chain_index].node.prev = &objects[chain_index - 1].node; } // NOTE(yuval): Link the last chain of the dll to the sentinel objects[count - 1].node.next = &mac_vars.free_mac_objects; mac_vars.free_mac_objects.prev = &objects[count - 1].node; result = CastFromMember(Mac_Object, node, mac_vars.free_mac_objects.next); } Assert(result); dll_remove(&result->node); block_zero_struct(result); result->kind = kind; return(result); } //////////////////////////////// #import "mac_4ed_functions.mm" //////////////////////////////// @interface App_Delegate : NSObject @end @implementation App_Delegate - (void)applicationDidFinishLaunching:(id)sender{ } - (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender{ return YES; } - (void)applicationWillTerminate:(NSNotification *)notification{ } - (NSSize)windowWillResize:(NSWindow*)window toSize:(NSSize)frame_size{ // frame_size.height = ((f32)frame_size.width / global_aspect_ratio); return frame_size; } - (void)windowWillClose:(id)sender{ // global_running = false; } @end //////////////////////////////// int main(int arg_count, char **args){ @autoreleasepool{ // NOTE(yuval): Create NSApplication & Delegate NSApplication* app = [NSApplication sharedApplication]; [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; App_Delegate* app_delegate = [[App_Delegate alloc] init]; [app setDelegate:app_delegate]; [NSApp finishLaunching]; Arena test_arena = make_arena_malloc(); File_List list = system_get_file_list(&test_arena, string_u8_litexpr("/Users/yuvaldolev/Desktop")); for (u32 index = 0; index < list.count; ++index) { File_Info* info = list.infos[index]; printf("File_Info{file_name:'%.*s', " "attributes:{size:%llu, last_write_time:%llu, flags:{IsDirectory:%d}}}\n", (i32)info->file_name.size, info->file_name.str, info->attributes.size, info->attributes.last_write_time, ((info->attributes.flags & FileAttribute_IsDirectory) != 0)); } #if 0 // NOTE(yuval): Context Setup Thread_Context _tctx = {}; thread_ctx_init(&_tctx, ThreadKind_Main, get_base_allocator_system(), get_base_allocator_system()); block_zero_struct(&mac_vars); mac_vars.tctx = &_tctx; API_VTable_system system_vtable = {}; system_api_fill_vtable(&system_vtable); API_VTable_graphics graphics_vtable = {}; graphics_api_fill_vtable(&graphics_vtable); API_VTable_font font_vtable = {}; font_api_fill_vtable(&font_vtable); // NOTE(yuval): Memory mac_vars.frame_arena = reserve_arena(mac_vars.tctx); target.arena = make_arena_system(KB(256)); mac_vars.cursor_show = MouseCursorShow_Always; mac_vars.prev_cursor_show = MouseCursorShow_Always; dll_init_sentinel(&mac_vars.free_mac_objects); dll_init_sentinel(&mac_vars.timer_objects); #endif #if 0 // NOTE(yuval): Application Core Update Application_Step_Result result = {}; if (app.step != 0){ result = app.step(mac_vars.tctx, &target, base_ptr, &input); } #endif } }