// NOTE(allen): Thanks to insofaras. // This is copy-pasted from some work he // did to get free type working on linux. // Once it is working on both sides it might // be possible to pull some parts out as // portable FT rendering. #undef internal #include #include FT_FREETYPE_H #include FT_LCD_FILTER_H #define internal static internal u32 next_pow_of_2(u32 v){ --v; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; return ++v; } #define NUM_GLYPHS 128 #define ENABLE_LCD_FILTER 0 internal b32 win32_ft_font_load(Partition *part, Render_Font *rf, char *name, i32 pt_size, i32 tab_width){ Temp_Memory temp = begin_temp_memory(part); char* filename = push_array(part, char, 256); String str = make_string(filename, 0, 256); sysshared_to_binary_path(&str, name); memset(rf, 0, sizeof(*rf)); //TODO(inso): put stuff in linuxvars / init in main FT_Library ft; FT_Face face; b32 use_lcd_filter = 0; FT_Init_FreeType(&ft); //NOTE(inso): i'm not sure the LCD filter looks better, and it doesn't work perfectly with the coloring stuff #if ENABLE_LCD_FILTER if(FT_Library_SetLcdFilter(ft, FT_LCD_FILTER_DEFAULT) == 0){ puts("LCD Filter on"); use_lcd_filter = 1; glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } #endif FT_New_Face(ft, filename, 0, &face); // set size & metrics FT_Size_RequestRec_ size = {}; size.type = FT_SIZE_REQUEST_TYPE_NOMINAL; size.height = pt_size << 6; FT_Request_Size(face, &size); rf->loaded = 1; rf->ascent = CEIL32 (face->size->metrics.ascender / 64.0f); rf->descent = FLOOR32 (face->size->metrics.descender / 64.0f); rf->advance = CEIL32 (face->size->metrics.max_advance / 64.0f); rf->height = CEIL32 (face->size->metrics.height / 64.0f); rf->line_skip = rf->height - (rf->ascent - rf->descent); rf->height -= rf->line_skip; rf->line_skip = 0; int max_glyph_w = face->size->metrics.x_ppem; int max_glyph_h = rf->height; int tex_width = 64; int tex_height = 0; // estimate upper bound on texture width do { tex_width *= 2; float glyphs_per_row = ceilf(tex_width / (float) max_glyph_w); float rows = ceilf(NUM_GLYPHS / glyphs_per_row); tex_height = CEIL32(rows * (max_glyph_h + 2)); } while(tex_height > tex_width); tex_height = next_pow_of_2(tex_height); int pen_x = 0; int pen_y = 0; u32* pixels = push_array(part, u32, tex_width * tex_height); memset(pixels, 0, tex_width * tex_height * sizeof(u32)); // XXX: test if AUTOHINT looks better or not const u32 ft_extra_flags = use_lcd_filter ? FT_LOAD_TARGET_LCD : FT_LOAD_FORCE_AUTOHINT; for(int i = 0; i < NUM_GLYPHS; ++i){ if(FT_Load_Char(face, i, FT_LOAD_RENDER | ft_extra_flags) != 0) continue; int w = face->glyph->bitmap.width; int h = face->glyph->bitmap.rows; // lcd filter produces RGB bitmaps, need to account for the extra components if(use_lcd_filter){ w /= 3; } // move to next line if necessary if(pen_x + w >= tex_width){ pen_x = 0; pen_y += (max_glyph_h + 2); } // set all this stuff the renderer needs Glyph_Data* c = rf->glyphs + i; c->x0 = (f32)(pen_x); c->y0 = (f32)(pen_y); c->x1 = (f32)(pen_x + w); c->y1 = (f32)(pen_y + h + 1); c->xoff = (f32)(face->glyph->bitmap_left); c->yoff = (f32)(rf->ascent - face->glyph->bitmap_top); c->xoff2 = w + c->xoff; c->yoff2 = h + c->yoff + 1; rf->advance_data[i] = (f32)(face->glyph->advance.x >> 6); rf->glyphs[i].exists = 1; int pitch = face->glyph->bitmap.pitch; // write to texture atlas for(int j = 0; j < h; ++j){ for(int i = 0; i < w; ++i){ int x = pen_x + i; int y = pen_y + j; if(use_lcd_filter){ u8 r = face->glyph->bitmap.buffer[j * pitch + i * 3]; u8 g = face->glyph->bitmap.buffer[j * pitch + i * 3 + 1]; u8 b = face->glyph->bitmap.buffer[j * pitch + i * 3 + 2]; u8 a = (u8)ROUND32((r + g + b) / 3.0f); pixels[y * tex_width + x] = (a << 24) | (r << 16) | (g << 8) | b; } else { pixels[y * tex_width + x] = face->glyph->bitmap.buffer[j * pitch + i] * 0x1010101; } } } pen_x = CEIL32(c->x1 + 1); } Glyph_Data space_glyph = rf->glyphs[' ']; f32 space_width = rf->advance_data[' ']; rf->glyphs['\r'] = space_glyph; rf->advance_data['\r'] = space_width*tab_width; rf->glyphs['\n'] = space_glyph; rf->advance_data['\n'] = space_width*tab_width; rf->glyphs['\t'] = space_glyph; rf->advance_data['\t'] = space_width*tab_width; FT_Done_FreeType(ft); tex_height = next_pow_of_2(pen_y + max_glyph_h + 2); rf->tex_width = tex_width; rf->tex_height = tex_height; // upload texture glGenTextures(1, &rf->tex); glBindTexture(GL_TEXTURE_2D, rf->tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); if(use_lcd_filter){ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); } else { glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_INT, pixels); } glBindTexture(GL_TEXTURE_2D, 0); end_temp_memory(temp); return 1; }