/* 4coder_variables.h - Variables system */ // TOP #if !defined(FCODER_VARIABLES_H) #define FCODER_VARIABLES_H //////////////////////////////// // NOTE(allen): Types typedef u64 String_ID; struct Variable{ Variable *parent; Variable *next; String_ID key; String_ID string; Variable *first; Variable *last; }; struct Variable_Handle{ Variable *ptr; }; //////////////////////////////// // NOTE(allen): Functions function String_ID vars_save_string(String_Const_u8 string); #define vars_save_string_lit(S) vars_save_string(string_u8_litexpr(S)) function String_Const_u8 vars_read_string(Arena *arena, String_ID id); function Variable_Handle vars_get_root(void); function Variable_Handle vars_get_nil(void); function b32 vars_is_nil(Variable_Handle var); function b32 vars_is_nil(Variable *var); function b32 vars_match(Variable_Handle a, Variable_Handle b); function Variable_Handle vars_first_child(Variable_Handle var); function Variable_Handle vars_next_sibling(Variable_Handle var); function Variable_Handle vars_read_key(Variable_Handle var, String_ID key); function String_ID vars_key_id_from_var(Variable_Handle var); function String_Const_u8 vars_key_from_var(Arena *arena, Variable_Handle var); function String_ID vars_string_id_from_var(Variable_Handle var); function String_Const_u8 vars_string_from_var(Arena *arena, Variable_Handle var); function b32 vars_b32_from_var(Variable_Handle var); function u64 vars_u64_from_var(Application_Links *app, Variable_Handle var); function void vars_set_string(Variable_Handle var, String_ID string); function void vars_erase(Variable_Handle var, String_ID key); function Variable_Handle vars_new_variable(Variable_Handle var, String_ID key); function Variable_Handle vars_new_variable(Variable_Handle var, String_ID key, String_ID string); function void vars_clear_keys(Variable_Handle var); function void vars_print_indented(Application_Links *app, Variable_Handle var, i32 indent); function void vars_print(Application_Links *app, Variable_Handle var); #endif //4CODER_VARIABLES_H // BOTTOM