/* Mac Objective-C layer for 4coder */ #define FPS 60 #define frame_useconds (1000000 / FPS) #include "4coder_base_types.h" #include "4coder_version.h" #include "4coder_events.h" #include "4coder_table.h" // NOTE(allen): This is a very unfortunate hack, but hopefully there will never be a need to use the Marker // type in the platform layer. If that changes then instead change the name of Marker and make a transition // macro that is only included in custom code. #define Marker Marker__SAVE_THIS_IDENTIFIER #include "4coder_types.h" #undef Marker #include "4coder_default_colors.h" #include "4coder_system_types.h" #define STATIC_LINK_API #include "generated/system_api.h" #include "4ed_font_interface.h" #define STATIC_LINK_API #include "generated/graphics_api.h" #define STATIC_LINK_API #include "generated/font_api.h" #include "4ed_font_set.h" #include "4ed_render_target.h" #include "4ed_search_list.h" #include "4ed.h" #include "generated/system_api.cpp" #include "generated/graphics_api.cpp" #include "generated/font_api.cpp" #include "4coder_base_types.cpp" #include "4coder_stringf.cpp" #include "4coder_events.cpp" #include "4coder_hash_functions.cpp" #include "4coder_table.cpp" #include "4coder_log.cpp" #include "4ed_search_list.cpp" #include "mac_objective_c_to_cpp_links.h" #undef function #undef internal #undef global #undef external #import #include // NOTE(yuval): Used for proc_pidpath #include // NOTE(yuval): Used for mach_absolute_time, mach_timebase_info, mach_timebase_info_data_t #include // NOTE(yuval): Used for opendir, readdir #include // NOTE(yuval): Used for dlopen, dlclose, dlsym #include // NOTE(yuval): Used for errno #include // NOTE(yuval): Used for open #include // NOTE(yuval): Used for threads, mutexes, cvs #include // NOTE(yuval): Used for getcwd, read, write, getpid #include // NOTE(yuval): Used for mmap, munmap, mprotect #include // NOTE(yuval): Used for stat #include // NOTE(yuval): Used for struct stat, pid_t #include // NOTE(yuval): Used for free #define function static #define internal static #define global static #define external extern "C" struct Control_Keys{ b8 l_ctrl; b8 r_ctrl; b8 l_alt; b8 r_alt; }; struct Mac_Input_Chunk_Transient{ Input_List event_list; b8 mouse_l_press; b8 mouse_l_release; b8 mouse_r_press; b8 mouse_r_release; b8 out_of_window; i8 mouse_wheel; b8 trying_to_kill; }; struct Mac_Input_Chunk_Persistent{ Vec2_i32 mouse; Control_Keys controls; Input_Modifier_Set_Fixed modifiers; b8 mouse_l; b8 mouse_r; }; struct Mac_Input_Chunk{ Mac_Input_Chunk_Transient trans; Mac_Input_Chunk_Persistent pers; }; //////////////////////////////// #define SLASH '/' #define DLL "so" #include "4coder_hash_functions.cpp" #include "4coder_system_allocator.cpp" #include "4coder_malloc_allocator.cpp" #include "4coder_codepoint_map.cpp" #include "4ed_mem.cpp" #include "4ed_font_set.cpp" //////////////////////////////// @interface FCoderAppDelegate : NSObject @end @interface FCoderWindowDelegate : NSObject @end @interface FCoderView : NSView - (void)requestDisplay; @end //////////////////////////////// //////////////////////////////// typedef i32 Mac_Object_Kind; enum{ MacObjectKind_ERROR = 0, MacObjectKind_Timer = 1, MacObjectKind_Thread = 2, MacObjectKind_Mutex = 3, MacObjectKind_CV = 4, }; struct Mac_Object{ Node node; Mac_Object_Kind kind; union{ NSTimer* timer; struct{ pthread_t thread; Thread_Function *proc; void *ptr; } thread; pthread_mutex_t mutex; pthread_cond_t cv; }; }; struct Mac_Vars { i32 width, height; Thread_Context *tctx; Arena *frame_arena; Mac_Input_Chunk input_chunk; b8 full_screen; b8 do_toggle; b32 send_exit_signal; i32 cursor_show; i32 prev_cursor_show; String_Const_u8 binary_path; String_Const_u8 clipboard_contents; NSWindow *window; FCoderView *view; f32 screen_scale_factor; mach_timebase_info_data_t timebase_info; b32 first; void *base_ptr; u64 timer_start; Node free_mac_objects; Node timer_objects; pthread_mutex_t thread_launch_mutex; pthread_cond_t thread_launch_cv; b32 waiting_for_launch; System_Mutex global_frame_mutex; Log_Function *log_string; }; //////////////////////////////// global Mac_Vars mac_vars; global Render_Target target; global App_Functions app; //////////////////////////////// function Mac_Object* mac_alloc_object(Mac_Object_Kind kind){ Mac_Object *result = 0; if (mac_vars.free_mac_objects.next != &mac_vars.free_mac_objects){ result = CastFromMember(Mac_Object, node, mac_vars.free_mac_objects.next); } if (!result){ i32 count = 512; Mac_Object *objects = (Mac_Object*)system_memory_allocate(count * sizeof(Mac_Object), file_name_line_number_lit_u8); // NOTE(yuval): Link the first node of the dll to the sentinel objects[0].node.prev = &mac_vars.free_mac_objects; mac_vars.free_mac_objects.next = &objects[0].node; // NOTE(yuval): Link all dll nodes to each other for (i32 chain_index = 1; chain_index < count; chain_index += 1){ objects[chain_index - 1].node.next = &objects[chain_index].node; objects[chain_index].node.prev = &objects[chain_index - 1].node; } // NOTE(yuval): Link the last node of the dll to the sentinel objects[count - 1].node.next = &mac_vars.free_mac_objects; mac_vars.free_mac_objects.prev = &objects[count - 1].node; result = CastFromMember(Mac_Object, node, mac_vars.free_mac_objects.next); } Assert(result); dll_remove(&result->node); block_zero_struct(result); result->kind = kind; return(result); } function void mac_free_object(Mac_Object *object){ if (object->node.next != 0){ dll_remove(&object->node); } dll_insert(&mac_vars.free_mac_objects, &object->node); } function inline Plat_Handle mac_to_plat_handle(Mac_Object *object){ Plat_Handle result = *(Plat_Handle*)(&object); return(result); } function inline Mac_Object* mac_to_object(Plat_Handle handle){ Mac_Object *result = *(Mac_Object**)(&handle); return(result); } //////////////////////////////// #include #include #import "mac_4ed_opengl.mm" #import "mac_4ed_metal.mm" #include "4ed_font_provider_freetype.h" #include "4ed_font_provider_freetype.cpp" #import "mac_4ed_functions.mm" //////////////////////////////// global Key_Code keycode_lookup_table[255]; function void mac_key_code_init(void){ } //////////////////////////////// function void mac_error_box(char *msg, b32 shutdown = true){ NSAlert *alert = [[[NSAlert alloc] init] autorelease]; NSString *title_string = @"Error"; NSString *message_string = [NSString stringWithUTF8String:msg]; [alert setMessageText:title_string]; [alert setInformativeText:message_string]; [alert runModal]; if (shutdown){ exit(1); } } function b32 mac_file_can_be_made(u8* filename){ b32 result = access((char*)filename, W_OK) == 0; return(result); } function void mac_resize(float width, float height){ if ((width > 0.0f) && (height > 0.0f)){ #if 1 NSSize coord_size = NSMakeSize(width, height); NSSize backing_size = [mac_vars.view convertSizeToBacking:coord_size]; mac_vars.width = (i32)backing_size.width; mac_vars.height = (i32)backing_size.height; target.width = (i32)backing_size.width; target.height = (i32)backing_size.height; #else mac_vars.width = (i32)width; mac_vars.height = (i32)height; target.width = (i32)width; target.height = (i32)height; #endif } system_signal_step(0); } function inline void mac_resize(NSWindow *window){ NSRect bounds = [[window contentView] bounds]; mac_resize(bounds.size.width, bounds.size.height); } //////////////////////////////// @implementation FCoderAppDelegate - (void)applicationDidFinishLaunching:(id)sender{ } - (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender{ return(YES); } - (void)applicationWillTerminate:(NSNotification*)notification{ } @end @implementation FCoderWindowDelegate - (BOOL)windowShouldClose:(id)sender { mac_vars.input_chunk.trans.trying_to_kill = true; system_signal_step(0); return(NO); } - (void)windowDidResize:(NSNotification*)notification { mac_resize(mac_vars.window); } - (void)windowDidMiniaturize:(NSNotification*)notification { } - (void)windowDidDeminiaturize:(NSNotification*)notification { } @end @implementation FCoderView - (id)init{ self = [super init]; return(self); } - (void)dealloc{ [super dealloc]; } - (void)viewDidChangeBackingProperties{ // NOTE(yuval): Screen scale factor calculation printf("Backing changed!\n"); mac_resize(mac_vars.window); } - (void)drawRect:(NSRect)bounds{ /* NOTE(yuval): Force the graphics context to clear to black so we don't get a flash of white until the app is ready to draw. In practice on modern macOS, this only gets called for window creation and other extraordinary events. (Taken From SDL) */ [[NSColor blackColor] setFill]; NSRectFill(bounds); // NOTE(yuval): Read comment in win32_4ed.cpp's main loop system_mutex_release(mac_vars.global_frame_mutex); // NOTE(yuval): Prepare the Frame Input Mac_Input_Chunk input_chunk = mac_vars.input_chunk; Application_Step_Input input = {}; input.first_step = mac_vars.first; input.dt = frame_useconds / 1000000.0f; input.events = input_chunk.trans.event_list; input.mouse.out_of_window = input_chunk.trans.out_of_window; input.mouse.l = input_chunk.pers.mouse_l; input.mouse.press_l = input_chunk.trans.mouse_l_press; input.mouse.release_l = input_chunk.trans.mouse_l_release; input.mouse.r = input_chunk.pers.mouse_r; input.mouse.press_r = input_chunk.trans.mouse_r_press; input.mouse.release_r = input_chunk.trans.mouse_r_release; input.mouse.wheel = input_chunk.trans.mouse_wheel; input.mouse.p = input_chunk.pers.mouse; input.trying_to_kill = input_chunk.trans.trying_to_kill; block_zero_struct(&mac_vars.input_chunk.trans); // NOTE(yuval): See comment in win32_4ed.cpp's main loop if (mac_vars.send_exit_signal){ input.trying_to_kill = true; mac_vars.send_exit_signal = false; } // NOTE(yuval): Application Core Update Application_Step_Result result = {}; if (app.step != 0){ result = app.step(mac_vars.tctx, &target, mac_vars.base_ptr, &input); } // NOTE(yuval): Quit the app if (result.perform_kill){ printf("Terminating 4coder!\n"); [NSApp terminate:nil]; } //mac_gl_render(&target); mac_metal_render(&target); mac_vars.first = false; linalloc_clear(mac_vars.frame_arena); } - (BOOL)acceptsFirstResponder{ return(YES); } - (BOOL)becomeFirstResponder{ return(YES); } - (BOOL)resignFirstResponder{ return(YES); } - (void)keyDown:(NSEvent*)event{ NSString *characters = [event characters]; if ([characters length] != 0) { u32 character_code = [characters characterAtIndex:0]; // NOTE(yuval): Control characters generate character_codes < 32 if (character_code > 31) { // TODO(yuval): This is actually in utf16!!! String_Const_u32 str_32 = SCu32(&character_code, 1); String_Const_u8 str_8 = string_u8_from_string_u32(mac_vars.frame_arena, str_32).string; Input_Event event = {}; event.kind = InputEventKind_TextInsert; event.text.string = str_8; push_input_event(mac_vars.frame_arena, &mac_vars.input_chunk.trans.event_list, &event); system_signal_step(0); } } } - (void)mouseMoved:(NSEvent*)event{ } - (void)mouseDown:(NSEvent*)event{ } - (void)requestDisplay{ CGRect cg_rect = CGRectMake(0, 0, mac_vars.width, mac_vars.height); NSRect rect = NSRectFromCGRect(cg_rect); [self setNeedsDisplayInRect:rect]; } @end //////////////////////////////// int main(int arg_count, char **args){ @autoreleasepool{ // NOTE(yuval): Create NSApplication & Delegate [NSApplication sharedApplication]; Assert(NSApp != nil); [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; FCoderAppDelegate *app_delegate = [[FCoderAppDelegate alloc] init]; [NSApp setDelegate:app_delegate]; pthread_mutex_init(&memory_tracker_mutex, 0); // NOTE(yuval): Context Setup Thread_Context _tctx = {}; thread_ctx_init(&_tctx, ThreadKind_Main, get_base_allocator_system(), get_base_allocator_system()); block_zero_struct(&mac_vars); mac_vars.tctx = &_tctx; API_VTable_system system_vtable = {}; system_api_fill_vtable(&system_vtable); API_VTable_graphics graphics_vtable = {}; graphics_api_fill_vtable(&graphics_vtable); API_VTable_font font_vtable = {}; font_api_fill_vtable(&font_vtable); // NOTE(yuval): Memory mac_vars.frame_arena = reserve_arena(mac_vars.tctx); target.arena = make_arena_system(KB(256)); mac_vars.cursor_show = MouseCursorShow_Always; mac_vars.prev_cursor_show = MouseCursorShow_Always; dll_init_sentinel(&mac_vars.free_mac_objects); dll_init_sentinel(&mac_vars.timer_objects); pthread_mutex_init(&mac_vars.thread_launch_mutex, 0); pthread_cond_init(&mac_vars.thread_launch_cv, 0); // NOTE(yuval): Screen scale factor calculation { NSScreen* screen = [NSScreen mainScreen]; NSDictionary* desc = [screen deviceDescription]; NSSize size = [[desc valueForKey:NSDeviceResolution] sizeValue]; f32 max_dpi = Max(size.width, size.height); mac_vars.screen_scale_factor = (max_dpi / 72.0f); } // NOTE(yuval): Load core System_Library core_library = {}; { App_Get_Functions *get_funcs = 0; Scratch_Block scratch(mac_vars.tctx, Scratch_Share); Path_Search_List search_list = {}; search_list_add_system_path(scratch, &search_list, SystemPath_Binary); String_Const_u8 core_path = get_full_path(scratch, &search_list, SCu8("4ed_app.so")); if (system_load_library(scratch, core_path, &core_library)){ get_funcs = (App_Get_Functions*)system_get_proc(core_library, "app_get_functions"); if (get_funcs != 0){ app = get_funcs(); } else{ char msg[] = "Failed to get application code from '4ed_app.so'."; mac_error_box(msg); } } else{ char msg[] = "Could not load '4ed_app.so'. This file should be in the same directory as the main '4ed' executable."; mac_error_box(msg); } } // NOTE(yuval): Send api vtables to core app.load_vtables(&system_vtable, &font_vtable, &graphics_vtable); mac_vars.log_string = app.get_logger(); // NOTE(yuval): Init & command line parameters Plat_Settings plat_settings = {}; mac_vars.base_ptr = 0; { Scratch_Block scratch(mac_vars.tctx, Scratch_Share); String_Const_u8 curdir = system_get_path(scratch, SystemPath_CurrentDirectory); curdir = string_mod_replace_character(curdir, '\\', '/'); char **files = 0; i32 *file_count = 0; mac_vars.base_ptr = app.read_command_line(mac_vars.tctx, curdir, &plat_settings, &files, &file_count, arg_count, args); { i32 end = *file_count; i32 i = 0, j = 0; for (; i < end; ++i){ if (mac_file_can_be_made((u8*)files[i])){ files[j] = files[i]; ++j; } } *file_count = j; } } // NOTE(yuval): Load custom layer System_Library custom_library = {}; Custom_API custom = {}; { char custom_not_found_msg[] = "Did not find a library for the custom layer."; char custom_fail_version_msg[] = "Failed to load custom code due to missing version information or a version mismatch. Try rebuilding with buildsuper."; char custom_fail_init_apis[] = "Failed to load custom code due to missing 'init_apis' symbol. Try rebuilding with buildsuper"; Scratch_Block scratch(mac_vars.tctx, Scratch_Share); String_Const_u8 default_file_name = string_u8_litexpr("custom_4coder.so"); Path_Search_List search_list = {}; search_list_add_system_path(scratch, &search_list, SystemPath_CurrentDirectory); search_list_add_system_path(scratch, &search_list, SystemPath_Binary); String_Const_u8 custom_file_names[2] = {}; i32 custom_file_count = 1; if (plat_settings.custom_dll != 0){ custom_file_names[0] = SCu8(plat_settings.custom_dll); if (!plat_settings.custom_dll_is_strict){ custom_file_names[1] = default_file_name; custom_file_count += 1; } } else{ custom_file_names[0] = default_file_name; } String_Const_u8 custom_file_name = {}; for (i32 i = 0; i < custom_file_count; i += 1){ custom_file_name = get_full_path(scratch, &search_list, custom_file_names[i]); if (custom_file_name.size > 0){ break; } } b32 has_library = false; if (custom_file_name.size > 0){ if (system_load_library(scratch, custom_file_name, &custom_library)){ has_library = true; } } if (!has_library){ mac_error_box(custom_not_found_msg); } custom.get_version = (_Get_Version_Type*)system_get_proc(custom_library, "get_version"); if (custom.get_version == 0 || custom.get_version(MAJOR, MINOR, PATCH) == 0){ mac_error_box(custom_fail_version_msg); } custom.init_apis = (_Init_APIs_Type*)system_get_proc(custom_library, "init_apis"); if (custom.init_apis == 0){ mac_error_box(custom_fail_init_apis); } } // // Window and GL View Initialization // // NOTE(yuval): Create Window & Window Delegate i32 w; i32 h; if (plat_settings.set_window_size){ w = plat_settings.window_w; h = plat_settings.window_h; } else{ w = 800; h = 600; } NSRect screen_rect = [[NSScreen mainScreen] frame]; NSRect initial_frame = NSMakeRect((f32)(screen_rect.size.width - w) * 0.5f, (f32)(screen_rect.size.height - h) * 0.5f, w, h); u32 style_mask = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable; mac_vars.window = [[NSWindow alloc] initWithContentRect:initial_frame styleMask:style_mask backing:NSBackingStoreBuffered defer:NO]; FCoderWindowDelegate *window_delegate = [[FCoderWindowDelegate alloc] init]; [mac_vars.window setDelegate:window_delegate]; [mac_vars.window setMinSize:NSMakeSize(100, 100)]; [mac_vars.window setBackgroundColor:NSColor.blackColor]; [mac_vars.window setTitle:@WINDOW_NAME]; [mac_vars.window setAcceptsMouseMovedEvents:YES]; NSView* content_view = [mac_vars.window contentView]; // NOTE(yuval): Create the 4coder view mac_vars.view = [[FCoderView alloc] init]; [mac_vars.view setFrame:[content_view bounds]]; [mac_vars.view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; // NOTE(yuval): Display window and view [content_view addSubview:mac_vars.view]; [mac_vars.window makeKeyAndOrderFront:nil]; // NOTE(yuval): Initialize the renderer mac_gl_init(mac_vars.window); mac_metal_init(mac_vars.window); mac_resize(w, h); // // TODO(yuval): Misc System Initializations // // NOTE(yuval): Get the timebase info mach_timebase_info(&mac_vars.timebase_info); // // App init // { Scratch_Block scratch(mac_vars.tctx, Scratch_Share); String_Const_u8 curdir = system_get_path(scratch, SystemPath_CurrentDirectory); curdir = string_mod_replace_character(curdir, '\\', '/'); app.init(mac_vars.tctx, &target, mac_vars.base_ptr, mac_vars.clipboard_contents, curdir, custom); } // // Main loop // mac_vars.first = true; mac_vars.global_frame_mutex = system_mutex_make(); system_mutex_acquire(mac_vars.global_frame_mutex); mac_vars.timer_start = system_now_time(); // NOTE(yuval): Start the app's run loop #if 1 printf("Running using NSApp run\n"); [NSApp run]; #else printf("Running using manual event loop\n"); for (;;) { u64 count = 0; NSEvent* event; do { event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; [NSApp sendEvent:event]; } while (event != nil); } #endif } }