/* * Mr. 4th Dimention - Allen Webster * * 10.11.2017 * * Render buffer fill helpers. * */ // TOP internal void draw_push_clip(Render_Target *target, i32_Rect clip_box){ render_push_clip(target, clip_box); } internal i32_Rect draw_pop_clip(Render_Target *target){ i32_Rect result = render_pop_clip(target); return(result); } internal void draw_change_clip(Render_Target *target, i32_Rect clip_box){ render_change_clip(target, clip_box); } internal void begin_render_section(Render_Target *target, System_Functions *system, i32 frame_index, f32 literal_dt, f32 animation_dt){ target->clip_top = -1; i32_Rect clip; clip.x0 = 0; clip.y0 = 0; clip.x1 = target->width; clip.y1 = target->height; draw_push_clip(target, clip); target->buffer.pos = 0; target->frame_index = frame_index; target->literal_dt = literal_dt; target->animation_dt = animation_dt; } internal void end_render_section(Render_Target *target, System_Functions *system){ Assert(target->clip_top == 0); } #define CmdHeader(t) cmd.header.size = sizeof(cmd), cmd.header.type = t internal void draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){ Render_Command_Rectangle cmd = {}; CmdHeader(RenCom_Rectangle); cmd.rect = rect; cmd.color = color; void *h = render_begin_push(target, &cmd, cmd.header.size); render_end_push(target, h); } internal void draw_rectangle(Render_Target *target, i32_Rect rect, u32 color){ draw_rectangle(target, f32R(rect), color); } internal void draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){ Render_Command_Rectangle cmd = {}; CmdHeader(RenCom_Outline); cmd.rect = rect; cmd.color = color; void *h = render_begin_push(target, &cmd, cmd.header.size); render_end_push(target, h); } internal void draw_rectangle_outline(Render_Target *target, i32_Rect rect, u32 color){ draw_rectangle_outline(target, f32R(rect), color); } internal void draw_margin(Render_Target *target, f32_Rect outer, f32_Rect inner, u32 color){ draw_rectangle(target, f32R(outer.x0, outer.y0, outer.x1, inner.y0), color); draw_rectangle(target, f32R(outer.x0, inner.y1, outer.x1, outer.y1), color); draw_rectangle(target, f32R(outer.x0, inner.y0, inner.x0, inner.y1), color); draw_rectangle(target, f32R(inner.x1, inner.y0, outer.x1, inner.y1), color); } internal void draw_margin(Render_Target *target, f32_Rect outer, f32 width, u32 color){ f32_Rect inner = get_inner_rect(outer, width); draw_margin(target, outer, inner, color); } internal void draw_margin(Render_Target *target, i32_Rect outer, i32_Rect inner, u32 color){ draw_rectangle(target, i32R(outer.x0, outer.y0, outer.x1, inner.y0), color); draw_rectangle(target, i32R(outer.x0, inner.y1, outer.x1, outer.y1), color); draw_rectangle(target, i32R(outer.x0, inner.y0, inner.x0, inner.y1), color); draw_rectangle(target, i32R(inner.x1, inner.y0, outer.x1, inner.y1), color); } internal void draw_margin(Render_Target *target, i32_Rect outer, i32 width, u32 color){ i32_Rect inner = get_inner_rect(outer, width); draw_margin(target, outer, inner, color); } internal void draw_font_glyph(Render_Target *target, Face_ID font_id, u32 codepoint, f32 x, f32 y, u32 color, u32 flags){ Render_Command_Glyph cmd; CmdHeader(RenCom_Glyph); cmd.pos.x = x; cmd.pos.y = y; cmd.color = color; cmd.font_id = font_id; cmd.codepoint = codepoint; cmd.flags = flags; void *h = render_begin_push(target, &cmd, cmd.header.size); render_end_push(target, h); } internal Vec2 snap_point_to_boundary(Vec2 point){ point.x = (f32)(floor32(point.x)); point.y = (f32)(floor32(point.y)); return(point); } internal f32 draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, String string, Vec2 point, u32 color, u32 flags, Vec2 delta){ f32 total_delta = 0.f; Font_Pointers font = system->font.get_pointers_by_id(font_id); if (font.valid != 0){ point = snap_point_to_boundary(point); f32 byte_advance = font.metrics->byte_advance; f32 *sub_advances = font.metrics->sub_advances; u8 *str = (u8*)string.str; u8 *str_end = str + string.size; Translation_State tran = {}; Translation_Emits emits = {}; for (u32 i = 0; str < str_end; ++str, ++i){ translating_fully_process_byte(system, font, &tran, *str, i, string.size, &emits); for (TRANSLATION_DECL_EMIT_LOOP(J, emits)){ TRANSLATION_DECL_GET_STEP(step, behavior, J, emits); if (behavior.do_codepoint_advance){ u32 codepoint = step.value; if (color != 0){ draw_font_glyph(target, font_id, codepoint, point.x, point.y, color, flags); } f32 d = font_get_glyph_advance(system, font.settings, font.metrics, font.pages, codepoint); point += d*delta; total_delta += d; } else if (behavior.do_number_advance){ u8 n = (u8)(step.value); if (color != 0){ u8 cs[3]; cs[0] = '\\'; byte_to_ascii(n, cs+1); Vec2 pp = point; for (u32 j = 0; j < 3; ++j){ draw_font_glyph(target, font_id, cs[j], pp.x, pp.y, color, flags); pp += delta*sub_advances[j]; } } point += byte_advance*delta; total_delta += byte_advance; } } } } return(total_delta); } internal f32 draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, String string, Vec2 point, u32 color){ return(draw_string(system, target, font_id, string, point, color, 0, V2(1.f, 0.f))); } internal f32 draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, char *str, Vec2 point, u32 color, u32 flags, Vec2 delta){ return(draw_string(system, target, font_id, make_string_slowly(str), point, color, flags, delta)); } internal f32 draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, char *str, Vec2 point, u32 color){ return(draw_string(system, target, font_id, make_string_slowly(str), point, color, 0, V2(1.f, 0.f))); } internal f32 font_string_width(System_Functions *system, Render_Target *target, Face_ID font_id, String str){ return(draw_string(system, target, font_id, str, V2(0, 0), 0, 0, V2(0, 0))); } internal f32 font_string_width(System_Functions *system, Render_Target *target, Face_ID font_id, char *str){ return(draw_string(system, target, font_id, make_string_slowly(str), V2(0, 0), 0, 0, V2(0, 0))); } // BOTTOM