/* * 4coder_async_tasks.cpp - Implementation of the custom layer asynchronous task system. */ // TOP // TODO(allen): put atomic wrappers in base type layer #define atomic_write_b32(p,v) (*(p)=(v)) #define atomic_read_b32(p) (*(p)) global Async_System global_async_system = {}; function Async_Node* async_pop_node(Async_System *async_system){ for (;async_system->task_count == 0;){ system_condition_variable_wait(async_system->cv, async_system->mutex); } Node *node = async_system->task_sent.next; Assert(node != &async_system->task_sent); dll_remove(node); async_system->task_count -= 1; Async_Node *a_node = CastFromMember(Async_Node, node, node); a_node->next = 0; return(a_node); } function Async_Task async_push_node(Async_System *async_system, Async_Task_Function_Type *func, Data data){ Async_Task result = async_system->task_id_counter; async_system->task_id_counter += 1; Async_Node *node = async_system->free_nodes; if (node == 0){ node = push_array(&async_system->node_arena, Async_Node, 1); } else{ sll_stack_pop(async_system->free_nodes); } node->task = result; node->thread = 0; node->func = func; node->data.data = (u8*)heap_allocate(&async_system->node_heap, data.size); block_copy(node->data.data, data.data, data.size); node->data.size = data.size; dll_insert_back(&async_system->task_sent, &node->node); async_system->task_count += 1; system_condition_variable_signal(async_system->cv); return(result); } function void async_free_node(Async_System *async_system, Async_Node *node){ heap_free(&async_system->node_heap, node->data.data); sll_stack_push(async_system->free_nodes, node); } function void async_task_thread(void *thread_ptr){ Base_Allocator *allocator = get_base_allocator_system(); Thread_Context_Extra_Info tctx_info = {}; tctx_info.async_thread = thread_ptr; Thread_Context tctx_ = {}; Thread_Context *tctx = &tctx_; thread_ctx_init(tctx, ThreadKind_AsyncTasks, allocator, allocator); Async_Thread *thread = (Async_Thread*)thread_ptr; Async_System *async_system = thread->async_system; Application_Links app = {}; app.tctx = tctx; app.cmd_context = async_system->cmd_context; Async_Context ctx = {&app, thread}; for (;;){ system_mutex_acquire(async_system->mutex); Async_Node *node = async_pop_node(async_system); node->thread = thread; thread->node = node; thread->task = node->task; thread->cancel_signal = false; thread->join_signal = false; system_mutex_release(async_system->mutex); node->func(&ctx, node->data); system_mutex_acquire(async_system->mutex); if (thread->join_signal){ system_condition_variable_signal(async_system->join_cv); } node->thread = 0; thread->node = 0; thread->task = 0; thread->cancel_signal = false; thread->join_signal = false; async_free_node(async_system, node); system_mutex_release(async_system->mutex); } } function Async_Node* async_get_pending_node(Async_System *async_system, Async_Task task){ Async_Node *result = 0; if (task != 0){ for (Node *node = async_system->task_sent.next; node != &async_system->task_sent; node = node->next){ Async_Node *a_node = CastFromMember(Async_Node, node, node); if (a_node->task == task){ result = a_node; break; } } } return(result); } function Async_Node* async_get_running_node(Async_System *async_system, Async_Task task){ Async_Node *result = 0; if (task != 0 && async_system->thread.task == task){ result = async_system->thread.node; } return(result); } //////////////////////////////// function void async_task_handler_init(Application_Links *app, Async_System *async_system){ block_zero_struct(async_system); async_system->cmd_context = app->cmd_context; async_system->node_arena = make_arena_system(KB(4)); heap_init(&async_system->node_heap, &async_system->node_arena); async_system->mutex = system_mutex_make(); async_system->cv = system_condition_variable_make(); async_system->join_cv = system_condition_variable_make(); dll_init_sentinel(&async_system->task_sent); async_system->thread.thread = system_thread_launch(async_task_thread, &async_system->thread); } function Async_Task async_task_no_dep(Async_System *async_system, Async_Task_Function_Type *func, Data data){ system_mutex_acquire(async_system->mutex); Async_Task result = async_push_node(async_system, func, data); system_mutex_release(async_system->mutex); return(result); } function Async_Task async_task_single_dep(Async_System *async_system, Async_Task_Function_Type *func, Data data, Async_Task dependency){ NotImplemented; } function b32 async_task_is_pending(Async_System *async_system, Async_Task task){ system_mutex_acquire(async_system->mutex); Async_Node *node = async_get_pending_node(async_system, task); system_mutex_release(async_system->mutex); return(node != 0); } function b32 async_task_is_running(Async_System *async_system, Async_Task task){ system_mutex_acquire(async_system->mutex); Async_Node *node = async_get_running_node(async_system, task); system_mutex_release(async_system->mutex); return(node != 0); } function b32 async_task_is_running_or_pending(Async_System *async_system, Async_Task task){ system_mutex_acquire(async_system->mutex); Async_Node *node = async_get_pending_node(async_system, task); if (node != 0){ node = async_get_running_node(async_system, task); } system_mutex_release(async_system->mutex); return(node != 0); } function void async_task_cancel(Async_System *async_system, Async_Task task){ system_mutex_acquire(async_system->mutex); Async_Node *node = async_get_pending_node(async_system, task); if (node != 0){ dll_remove(&node->node); async_system->task_count -= 1; async_free_node(async_system, node); } else{ node = async_get_running_node(async_system, task); if (node != 0){ b32 *cancel_signal = &node->thread->cancel_signal; atomic_write_b32(cancel_signal, true); } } system_mutex_release(async_system->mutex); } function void async_task_join(Async_System *async_system, Async_Task task){ system_mutex_acquire(async_system->mutex); Async_Node *node = async_get_pending_node(async_system, task); b32 wait_for_join = false; if (node != 0){ dll_remove(&node->node); dll_insert(&async_system->task_sent, &node->node); node->thread->join_signal = true; wait_for_join = true; } else{ node = async_get_running_node(async_system, task); if (node != 0){ node->thread->join_signal = true; wait_for_join = true; } } if (wait_for_join){ system_condition_variable_wait(async_system->join_cv, async_system->mutex); } system_mutex_release(async_system->mutex); } function b32 async_check_canceled(Async_Context *actx){ b32 *cancel_signal = &actx->thread->cancel_signal; b32 result = atomic_read_b32(cancel_signal); return(result); } // BOTTOM