Yuval Dolev
debdda8184
Started working on getting the opengl renderer to work but encountered a few errors on the way...
2020-01-01 18:38:48 +02:00
Yuval Dolev
da150cd322
Merged mac_4ed.cpp into mac_4ed.mm so now we have only 1 main file for the macOS platform layer.
2019-12-27 23:59:59 +02:00
Yuval Dolev
e3e5f857ea
Added empty implementations of all the system api functions to mac_4ed_functions.cpp
2019-12-24 22:31:24 +02:00
Yuval Dolev
42f06f0eec
Added clang compiler support. The macOS platform now uses clang instead of gcc as its compiler.
2019-12-24 02:46:58 +02:00
Yuval Dolev
921a68e765
Created separate build files for macOS.
2019-12-24 01:22:56 +02:00
Yuval Dolev
65774dec46
Replaced readlink -f with realpath which works for both macOS and Linux. Might need to replace this with an implementation of readlink -f if we find that this doesn't work well enough for both macOS and Linux.
2019-12-23 20:40:51 +02:00
Yuval Dolev
9f518de27b
Build system is now working for macOS.
2019-12-22 23:43:36 +02:00
Allen Webster
42d3e828b0
4.1.0 ship files
2019-12-18 21:05:30 -08:00
Allen Webster
4817510c5d
Final type fixups; package and build stuff straightened out
2019-12-17 19:38:08 -08:00
Allen Webster
27a2a45f59
Cleaning up this and that; types; startup hook; null pointer crashes on the doc command
2019-12-17 16:19:03 -08:00
chronal-xnor
d10dc6256b
4coder build scripts working on Linux x64
...
This fixes the build scripts and gets everything working up to the part where
4coder actually builds the linux platform layer. I had to make a few
modifications to shared definitions, so you should make sure I didn't break
anything on Windows with these changes!
2019-12-13 17:00:55 -08:00
Allen Webster
6e97a504a9
Package script updated
2019-11-06 21:58:08 -08:00
Allen Webster
28c3715073
Finished reorganizing everything for the shift into exposing system api right into the custom layer
2019-10-07 18:42:23 -07:00
Allen Webster
87ba9e747c
Starting to reorganize build scripts
2019-10-01 14:07:39 -07:00