Fix audio load fclose crashes

master
Allen Webster 2021-01-17 12:56:49 -08:00
parent 3ff0968538
commit ee3ad5c0e0
5 changed files with 376 additions and 365 deletions

View File

@ -262,9 +262,12 @@ audio_clip_from_wav_FILE(Arena *arena, FILE *file){
function Audio_Clip
audio_clip_from_wav_file_name(Arena *arena, char *file_name){
Audio_Clip result = {};
String_Const_u8 data = {};
FILE *file = fopen(file_name, "rb");
Audio_Clip result = audio_clip_from_wav_FILE(arena, file);
if (file != 0){
result = audio_clip_from_wav_FILE(arena, file);
fclose(file);
}
return(result);
}

View File

@ -30,7 +30,7 @@ CUSTOM_COMMAND_SIG(play_with_a_counter)
CUSTOM_DOC("Example of query bar")
{
/* Query bars make a quick lightweight display of a single line of text for interactive
commands, while still showing the buffer. Query bars are convenient because they don't
commands, while still showing the buffer. Query bars are convenient because they don't
require any complex UI setup, or extra rendering work inside your command.
First, constructing a Query_Bar_Group is a convenient way to make sure the query bar
@ -217,9 +217,11 @@ CUSTOM_DOC("Starts the music.")
if (the_music_clip.sample_count == 0){
Scratch_Block scratch(app);
FILE *file = def_search_normal_fopen(scratch, "audio_test/chtulthu.wav", "rb");
if (file != 0){
the_music_clip = audio_clip_from_wav_FILE(&global_permanent_arena, file);
fclose(file);
}
}
if (!def_audio_is_playing(&the_music_control)){
the_music_control.loop = true;
@ -242,9 +244,11 @@ CUSTOM_DOC("Play the hit sound effect")
if (the_hit_clip.sample_count == 0){
Scratch_Block scratch(app);
FILE *file = def_search_normal_fopen(scratch, "audio_test/hit.wav", "rb");
if (file != 0){
the_hit_clip = audio_clip_from_wav_FILE(&global_permanent_arena, file);
fclose(file);
}
}
local_persist u32 index = 0;
local_persist Audio_Control controls[8] = {};

View File

@ -340,7 +340,7 @@ static Command_Metadata fcoder_metacmd_table[252] = {
{ PROC_LINKS(goto_prev_jump_no_skips, 0), false, "goto_prev_jump_no_skips", 23, "If a buffer containing jump locations has been locked in, goes to the previous jump in the buffer, and does not skip sub jump locations.", 136, "../code/custom/4coder_jump_sticky.cpp", 37, 511 },
{ PROC_LINKS(hide_filebar, 0), false, "hide_filebar", 12, "Sets the current view to hide it's filebar.", 43, "../code/custom/4coder_base_commands.cpp", 39, 704 },
{ PROC_LINKS(hide_scrollbar, 0), false, "hide_scrollbar", 14, "Sets the current view to hide it's scrollbar.", 45, "../code/custom/4coder_base_commands.cpp", 39, 690 },
{ PROC_LINKS(hit_sfx, 0), false, "hit_sfx", 7, "Play the hit sound effect", 25, "../code/custom/4coder_examples.cpp", 34, 238 },
{ PROC_LINKS(hit_sfx, 0), false, "hit_sfx", 7, "Play the hit sound effect", 25, "../code/custom/4coder_examples.cpp", 34, 240 },
{ PROC_LINKS(hms_demo_tutorial, 0), false, "hms_demo_tutorial", 17, "Tutorial for built in 4coder bindings and features.", 51, "../code/custom/4coder_tutorial.cpp", 34, 869 },
{ PROC_LINKS(if0_off, 0), false, "if0_off", 7, "Surround the range between the cursor and mark with an '#if 0' and an '#endif'", 78, "../code/custom/4coder_combined_write_commands.cpp", 49, 70 },
{ PROC_LINKS(if_read_only_goto_position, 0), false, "if_read_only_goto_position", 26, "If the buffer in the active view is writable, inserts a character, otherwise performs goto_jump_at_cursor.", 106, "../code/custom/4coder_jump_sticky.cpp", 37, 564 },
@ -416,7 +416,7 @@ static Command_Metadata fcoder_metacmd_table[252] = {
{ PROC_LINKS(multi_paste_interactive, 0), false, "multi_paste_interactive", 23, "Paste multiple lines from the clipboard history, controlled with arrow keys", 75, "../code/custom/4coder_clipboard.cpp", 35, 371 },
{ PROC_LINKS(multi_paste_interactive_quick, 0), false, "multi_paste_interactive_quick", 29, "Paste multiple lines from the clipboard history, controlled by inputing the number of lines to paste", 100, "../code/custom/4coder_clipboard.cpp", 35, 380 },
{ PROC_LINKS(music_start, 0), false, "music_start", 11, "Starts the music.", 17, "../code/custom/4coder_examples.cpp", 34, 213 },
{ PROC_LINKS(music_stop, 0), false, "music_stop", 10, "Stops the music.", 16, "../code/custom/4coder_examples.cpp", 34, 232 },
{ PROC_LINKS(music_stop, 0), false, "music_stop", 10, "Stops the music.", 16, "../code/custom/4coder_examples.cpp", 34, 234 },
{ PROC_LINKS(open_all_code, 0), false, "open_all_code", 13, "Open all code in the current directory. File types are determined by extensions. An extension is considered code based on the extensions specified in 4coder.config.", 164, "../code/custom/4coder_project_commands.cpp", 42, 805 },
{ PROC_LINKS(open_all_code_recursive, 0), false, "open_all_code_recursive", 23, "Works as open_all_code but also runs in all subdirectories.", 59, "../code/custom/4coder_project_commands.cpp", 42, 814 },
{ PROC_LINKS(open_file_in_quotes, 0), false, "open_file_in_quotes", 19, "Reads a filename from surrounding '\"' characters and attempts to open the corresponding file.", 94, "../code/custom/4coder_base_commands.cpp", 39, 1576 },

BIN
custom/metadata_generator Executable file

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@ -26,35 +26,39 @@ load_paths = {
commands = {
.build_x64 = {
.win = "echo build: x64 & bin\build.bat",
.win = "echo build: x64 & bin\\build.bat",
.linux = "echo build: x64 & bin/build-linux.sh",
.out = "*compilation*",
.footer_panel = true,
.save_dirty_files = true,
.cursor_at_end = false,
},
.build_x86 = {
.win = "echo build: x86 & bin\build.bat /DDEV_BUILD_X86",
.win = "echo build: x86 & bin\\build.bat /DDEV_BUILD_X86",
.linux = "echo build: x86 & bin/build-linux.sh /DDEV_BUILD_X86",
.out = "*compilation*",
.footer_panel = true,
.save_dirty_files = true,
.cursor_at_end = false,
},
.package = {
.win = "echo package & bin\package.bat",
.win = "echo package & bin\\package.bat",
.linux = "echo package & bin/package.sh",
.out = "*compilation*",
.footer_panel = false,
.save_dirty_files = true,
.cursor_at_end = false,
},
.run_one_time = {
.win = "pushd ..\build & one_time",
.win = "pushd ..\\build & one_time",
.linux = "pushd ../build & one_time",
.out = "*run*",
.footer_panel = false,
.save_dirty_files = false,
.cursor_at_end = false,
},
.build_custom_api_docs = {
.win = "custom\bin\build_one_time docs\4ed_doc_custom_api_main.cpp ..\build",
.win = "custom\\bin\\build_one_time docs\\4ed_doc_custom_api_main.cpp ..\\build",
.out = "*compilation*",
.footer_panel = true,
.save_dirty_files = true,