Fix the issue with windows keys acting like 0 and ,
parent
cd24295e8e
commit
e64f0ba026
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@ -191,7 +191,7 @@ function Fancy_String*
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push_fancy_stringfv(Arena *arena, Fancy_Line *line, f32 pre_margin, f32 post_margin,
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char *format, va_list args){
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return(push_fancy_stringfv(arena, line, 0, fcolor_zero(), pre_margin, post_margin,
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format, args));
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format, args));
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}
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function Fancy_String*
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push_fancy_stringfv(Arena *arena, Fancy_Line *line,
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@ -693,7 +693,6 @@ get_fancy_block_dim(Application_Links *app, Face_ID face, Fancy_Block *block){
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function void
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draw_fancy_block(Application_Links *app, Face_ID face, FColor fore,
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Fancy_Block *block, Vec2_f32 p, u32 flags, Vec2_f32 delta){
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Face_Metrics metrics = get_face_metrics(app, face);
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for (Fancy_Line *node = block->first;
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node != 0;
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node = node->next){
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@ -710,7 +709,7 @@ draw_fancy_string(Application_Links *app, Face_ID face, FColor fore,
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function Vec2_f32
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draw_fancy_line(Application_Links *app, Face_ID face, FColor fore,
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Fancy_Line *line, Vec2_f32 p){
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Fancy_Line *line, Vec2_f32 p){
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return(draw_fancy_line(app, face, fore, line, p, 0, V2f32(1.f, 0.f)));
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}
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@ -624,7 +624,7 @@ global Key_Code keycode_lookup_table[255];
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internal void
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win32_keycode_init(void){
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for (u32 i = 'A'; i <= 'z'; i += 1){
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for (u32 i = 'A'; i <= 'Z'; i += 1){
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keycode_lookup_table[i] = KeyCode_A + i - 'A';
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}
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for (u32 i = '0'; i <= '9'; i += 1){
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