fix to make rendering change work on windows compile
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2718590d8b
commit
e02ab24488
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@ -628,7 +628,9 @@ font_load_freetype(Partition *part,
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c->xoff2 = w + c->xoff;
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c->yoff2 = h + c->yoff + 1;
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rf->advance_data[i] = CEIL32(face->glyph->advance.x / 64.0f);
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// TODO(allen): maybe advance data should be integers for a while...
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// I require the actual values to be integers anyway... hmm...
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rf->advance_data[i] = (f32)CEIL32(face->glyph->advance.x / 64.0f);
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rf->glyphs[i].exists = 1;
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