Fixed a performance issue regarding timers. Now we can start a single timer per step request.
parent
020e2789d7
commit
dbcb05d2d1
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@ -290,7 +290,7 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
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// NOTE(yuval): Obtain the render pass descriptor from the renderer's view
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MTLRenderPassDescriptor *render_pass_descriptor = view.currentRenderPassDescriptor;
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if (render_pass_descriptor != nil){
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render_pass_descriptor.colorAttachments[0].clearColor = MTLClearColorMake(1.0f, 0.0f, 1.0f, 1.0f);
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render_pass_descriptor.colorAttachments[0].clearColor = MTLClearColorMake(0.0f, 0.0f, 0.0f, 1.0f);
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// NOTE(yuval): Create the render command encoder
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id<MTLRenderCommandEncoder> render_encoder
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@ -195,6 +195,7 @@ struct Mac_Vars {
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mach_timebase_info_data_t timebase_info;
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b32 first;
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b32 step_requested;
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void *base_ptr;
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u64 timer_start;
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@ -459,15 +460,18 @@ mac_resize(NSWindow *window){
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mac_resize(bounds.size.width, bounds.size.height);
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}
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#if defined(FRED_INTERNAL)
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function inline void
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mac_profile(char *name, u64 begin, u64 end){
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printf("%s Time: %fs\n", name, ((end - begin) / 1000000.0f));
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}
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#define MacProfileScope(name) for (u64 i = 0, begin = system_now_time();\
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i < 1;\
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++i, mac_profile(name, begin, system_now_time()))
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i == 0;\
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i = 1, mac_profile(name, begin, system_now_time()))
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#else
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# define MacProfileScope(...)
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#endif
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////////////////////////////////
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@implementation FCoder_App_Delegate
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@ -539,8 +543,10 @@ i < 1;\
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}
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- (void)drawRect:(NSRect)bounds{
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MacProfileScope("Frame"){
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MacProfileScope("Acquire System Mutex"){
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u64 prev_timer_start;
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MacProfileScope("Draw Rect"){
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MacProfileScope("Acquire Frame Mutex"){
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// NOTE(yuval): Read comment in win32_4ed.cpp's main loop
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system_mutex_acquire(mac_vars.global_frame_mutex);
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}
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@ -606,14 +612,44 @@ i < 1;\
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}
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}
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// NOTE(yuval): Sleep a bit to cool off
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MacProfileScope("Cool Down"){
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system_mutex_release(mac_vars.global_frame_mutex);
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{
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u64 timer_end = system_now_time();
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u64 end_target = (mac_vars.timer_start + frame_useconds);
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if (timer_end < end_target){
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if ((end_target - timer_end) > 1000){
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// NOTE(yuval): Sleep until the end target minus a millisecond (to allow the scheduler to wake the process in time)
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system_sleep(end_target - timer_end - 1000);
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}
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// NOTE(yuval): Iterate through the rest of the time that's left using a regular for loop to make sure that we hit the end target
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u64 now = system_now_time();
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while (now < end_target){
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now = system_now_time();
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}
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}
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prev_timer_start = mac_vars.timer_start;
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mac_vars.timer_start = system_now_time();
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}
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system_mutex_acquire(mac_vars.global_frame_mutex);
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}
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MacProfileScope("Cleanup"){
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mac_vars.first = false;
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mac_vars.step_requested = false;
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linalloc_clear(mac_vars.frame_arena);
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// NOTE(yuval): Release the global frame mutex until the next drawRect call
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system_mutex_release(mac_vars.global_frame_mutex);
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}
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}
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mac_profile("Frame", prev_timer_start, mac_vars.timer_start);
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printf("\n");
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}
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@ -762,6 +798,7 @@ i < 1;\
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}
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- (void)request_display{
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printf("Display Requested!\n");
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CGRect cg_rect = CGRectMake(0, 0, mac_vars.width, mac_vars.height);
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NSRect rect = NSRectFromCGRect(cg_rect);
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[self setNeedsDisplayInRect:rect];
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@ -829,7 +866,9 @@ i < 1;\
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- (void)process_mouse_move_event:(NSEvent*)event{
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NSPoint location = [event locationInWindow];
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Vec2_i32 new_m = V2i32(location.x, mac_vars.height - location.y);
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NSPoint backing_location = [self convertPointToBacking:location];
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Vec2_i32 new_m = V2i32(backing_location.x, mac_vars.height - backing_location.y);
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if (new_m != mac_vars.input_chunk.pers.mouse){
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mac_vars.input_chunk.pers.mouse = new_m;
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}
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@ -854,7 +893,7 @@ main(int arg_count, char **args){
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pthread_mutex_init(&memory_tracker_mutex, 0);
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// NOTE(yuval): Context Setup
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// NOTE(yuval): Context setup
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Thread_Context _tctx = {};
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thread_ctx_init(&_tctx, ThreadKind_Main,
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get_base_allocator_system(),
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@ -1048,9 +1087,11 @@ main(int arg_count, char **args){
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mac_resize(w, h);
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//
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// TODO(yuval): Misc System Initializations
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// NOTE(yuval): Misc System Initializations
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//
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// TODO(yuval): Initialize clipboard buffer
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mac_keycode_init();
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// NOTE(yuval): Get the timebase info
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@ -1072,6 +1113,7 @@ main(int arg_count, char **args){
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//
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mac_vars.first = true;
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mac_vars.step_requested = false;
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mac_vars.global_frame_mutex = system_mutex_make();
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@ -406,10 +406,15 @@ system_wake_up_timer_set_sig(){
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function
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system_signal_step_sig(){
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printf("Signal Step!\n");
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if (!mac_vars.step_requested){
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[NSTimer scheduledTimerWithTimeInterval:0.0
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target:mac_vars.view
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selector:@selector(request_display)
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userInfo:nil repeats:NO];
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mac_vars.step_requested = true;
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}
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}
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function
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@ -21,7 +21,9 @@ typedef mac_fill_texture_sig(mac_fill_texture_type);
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typedef i32 Mac_Renderer_Kind;
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enum{
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MacRenderer_OpenGL,
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MacRenderer_Metal
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MacRenderer_Metal,
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//
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MacRenderer_COUNT
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};
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struct Mac_Renderer{
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@ -4,25 +4,18 @@
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#import "mac_4ed_opengl.mm"
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#import "mac_4ed_metal.mm"
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// TODO(yuval): Replace this array with an array of the paths to the renderer dlls
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global mac_load_renderer_type *mac_renderer_load_functions[MacRenderer_COUNT] = {
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mac_load_opengl_renderer,
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mac_load_metal_renderer
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};
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function Mac_Renderer*
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mac_init_renderer(Mac_Renderer_Kind kind, NSWindow *window, Render_Target *target){
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// TODO(yuval): Import renderer load function from a DLL instead of using a switch statement and a renderer kind. This would allow us to switch the renderer backend and implemented new backends with ease.
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// TODO(yuval): Import renderer load function from a DLL instead of using an array of the load functions. This would allow us to switch the renderer backend and implemented new backends with ease.
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Mac_Renderer *result = 0;
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switch (kind){
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case MacRenderer_OpenGL:
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{
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result = mac_load_opengl_renderer(window, target);
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} break;
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case MacRenderer_Metal:
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{
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result = mac_load_metal_renderer(window, target);
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} break;
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default: InvalidPath;
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}
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mac_load_renderer_type *load_renderer = mac_renderer_load_functions[kind];
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Mac_Renderer *result = load_renderer(window, target);
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if (!result){
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mac_error_box("Unable to initialize the renderer!");
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