default_ui_render_caller - decomposition
parent
068defec5f
commit
a315461286
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@ -665,6 +665,10 @@ get_process_state(Application_Links *app, Buffer_ID buffer_id){
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return(state);
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}
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////////////////////////////////
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#endif
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// BOTTOM
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@ -795,14 +795,12 @@ get_margin_color(i32 level){
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}
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static void
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default_ui_render_caller(Application_Links *app, View_ID view_id){
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default_ui_render_caller(Application_Links *app, View_ID view_id, Rect_f32 rect_f32, Face_ID face_id){
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UI_Data *ui_data = 0;
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Arena *ui_arena = 0;
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if (view_get_ui_data(app, view_id, ViewGetUIFlag_KeepDataAsIs, &ui_data, &ui_arena)){
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View_Summary view = {};
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if (get_view_summary(app, view_id, AccessAll, &view)){
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Rect_f32 rect_f32 = f32R(view.render_region);
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GUI_Scroll_Vars ui_scroll = view.scroll_vars;
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GUI_Scroll_Vars ui_scroll = {};
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view_get_scroll_vars(app, view_id, &ui_scroll);
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for (UI_Item *item = ui_data->list.first;
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item != 0;
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@ -823,18 +821,16 @@ default_ui_render_caller(Application_Links *app, View_ID view_id){
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if (rect_overlap(item_rect, rect_f32)){
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Rect_f32 inner_rect = get_inner_rect(item_rect, (f32)item->inner_margin);
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Face_ID font_id = 0;
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get_face_id(app, view.buffer_id, &font_id);
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// TODO(allen): get font_id line height
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f32 line_height = view.line_height;
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Face_Metrics metrics = {};
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get_face_metrics(app, face_id, &metrics);
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f32 line_height = metrics.line_height;
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f32 info_height = (f32)item->line_count*line_height;
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draw_rectangle(app, inner_rect, Stag_Back);
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Vec2 p = V2(inner_rect.x0 + 3.f, (f32)(round32((inner_rect.y0 + inner_rect.y1 - info_height)*0.5f)));
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for (i32 i = 0; i < item->line_count; i += 1){
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draw_fancy_string(app, font_id, item->lines[i].first, p, Stag_Default, 0, 0, V2(1.f, 0));
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p.y += view.line_height;
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draw_fancy_string(app, face_id, item->lines[i].first, p, Stag_Default, 0, 0, V2(1.f, 0));
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p.y += line_height;
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}
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if (item->inner_margin > 0){
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draw_margin(app, item_rect, inner_rect, get_margin_color(item->activation_level));
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@ -842,6 +838,33 @@ default_ui_render_caller(Application_Links *app, View_ID view_id){
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}
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}
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}
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}
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static void
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default_ui_render_caller(Application_Links *app, View_ID view_id, Rect_f32 rect_f32){
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Buffer_ID buffer_id = 0;
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view_get_buffer(app, view_id, AccessAll, &buffer_id);
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Face_ID face_id = 0;
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get_face_id(app, buffer_id, &face_id);
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default_ui_render_caller(app, view_id, rect_f32, face_id);
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}
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static void
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default_ui_render_caller(Application_Links *app, View_ID view_id, Face_ID face_id){
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View_Summary view = {};
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if (get_view_summary(app, view_id, AccessAll, &view)){
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Rect_f32 rect_f32 = f32R(view.render_region);
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default_ui_render_caller(app, view_id, rect_f32, face_id);
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}
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}
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static void
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default_ui_render_caller(Application_Links *app, View_ID view_id){
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View_Summary view = {};
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if (get_view_summary(app, view_id, AccessAll, &view)){
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Rect_f32 rect_f32 = f32R(view.render_region);
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Buffer_ID buffer_id = 0;
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view_get_buffer(app, view_id, AccessAll, &buffer_id);
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Face_ID face_id = 0;
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get_face_id(app, buffer_id, &face_id);
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default_ui_render_caller(app, view_id, rect_f32, face_id);
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}
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}
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@ -0,0 +1,30 @@
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/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 31.03.2019
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*
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* Implementation of the API functions.
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*
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*/
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// TOP
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#if !defined(FRED_TEXT_LAYOUT_H)
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#define FRED_TEXT_LAYOUT_H
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struct Text_Layout{
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// NOTE(allen): This is not a _real_ text layout yet.
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// The eventual destiny of this type is that it will store the fairly
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// costly to generate results of the text layout engine.
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// For now, since the engine cannot be easily consolidated,
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// this just stores the parameters that should be handed to any
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// system that attempts to query the layout for hit testing.
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Buffer_ID buffer_id;
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i32 line;
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Vec2 pixel_shift;
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};
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#endif
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// BOTTOM
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Loading…
Reference in New Issue