got rid of message posting

master
Allen Webster 2016-05-26 22:48:20 -04:00
parent ab502e75b4
commit 939967bc94
1 changed files with 36 additions and 55 deletions

View File

@ -48,13 +48,9 @@ struct Sys_Bubble : public Bubble{
#define FPS 60
#define frame_useconds (1000000 / FPS)
// TODO(allen): Do we still need all of these? I've abandoned the
// main thread / update loop thread thing (at least for a while).
#define WM_4coder_LOAD_FONT (WM_USER + 1)
#define WM_4coder_PAINT (WM_USER + 2)
#define WM_4coder_SET_CURSOR (WM_USER + 3)
#define WM_4coder_ANIMATE (WM_USER + 4)
#define WM_4coder_EVENT_COMPLETE (WM_USER + 5)
#define WM_4coder_SET_CURSOR (WM_USER + 1)
#define WM_4coder_ANIMATE (WM_USER + 2)
#define WM_4coder_EVENT_COMPLETE (WM_USER + 3)
struct Thread_Context{
u32 job_id;
@ -638,14 +634,6 @@ Sys_Release_Lock_Sig(system_release_lock){
ReleaseSemaphore(win32vars.locks[id], 1, 0);
}
internal void
Win32RedrawFromUpdate(){
SendMessage(
win32vars.window_handle,
WM_4coder_PAINT,
0, 0);
}
internal void
Win32SetCursorFromUpdate(Application_Mouse_Cursor cursor){
SendMessage(
@ -1201,9 +1189,30 @@ Font_Load_Sig(system_draw_font_load){
params->pt_size = pt_size;
params->tab_width = tab_width;
SendMessage(win32vars.window_handle,
WM_4coder_LOAD_FONT,
0, (i32)(params - win32vars.fnt.params));
if (win32vars.fnt.part.base == 0){
win32vars.fnt.part = Win32ScratchPartition(Mbytes(8));
}
i32 oversample = 2;
for (b32 success = 0; success == 0;){
success = draw_font_load(win32vars.fnt.part.base,
win32vars.fnt.part.max,
params->font_out,
params->filename,
params->pt_size,
params->tab_width,
oversample);
if (!success){
Win32ScratchPartitionDouble(&win32vars.fnt.part);
}
}
system_acquire_lock(FONT_LOCK);
fnt__remove(params);
fnt__insert(&win32vars.fnt.free_param, params);
system_release_lock(FONT_LOCK);
return(1);
}
@ -1227,6 +1236,15 @@ Win32RedrawScreen(HDC hdc){
SwapBuffers(hdc);
}
internal void
Win32RedrawFromUpdate(){
PAINTSTRUCT ps;
HWND hwnd = win32vars.window_handle;
HDC hdc = BeginPaint(hwnd, &ps);
Win32RedrawScreen(hdc);
EndPaint(hwnd, &ps);
}
// NOTE(allen): Old contents of 4ed_keyboard.cpp
globalvar u8 keycode_lookup_table[255];
@ -1546,14 +1564,6 @@ Win32Callback(HWND hwnd, UINT uMsg,
EndPaint(hwnd, &ps);
}break;
case WM_4coder_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
Win32RedrawScreen(hdc);
EndPaint(hwnd, &ps);
}break;
case WM_4coder_SET_CURSOR:
{
switch (wParam){
@ -1578,35 +1588,6 @@ Win32Callback(HWND hwnd, UINT uMsg,
win32vars.input_chunk.trans.trying_to_kill = 1;
}break;
case WM_4coder_LOAD_FONT:
{
if (win32vars.fnt.part.base == 0){
win32vars.fnt.part = Win32ScratchPartition(Mbytes(8));
}
Font_Load_Parameters *params = win32vars.fnt.params + lParam;
i32 oversample = 2;
for (b32 success = 0; success == 0;){
success = draw_font_load(win32vars.fnt.part.base,
win32vars.fnt.part.max,
params->font_out,
params->filename,
params->pt_size,
params->tab_width,
oversample);
if (!success){
Win32ScratchPartitionDouble(&win32vars.fnt.part);
}
}
system_acquire_lock(FONT_LOCK);
fnt__remove(params);
fnt__insert(&win32vars.fnt.free_param, params);
system_release_lock(FONT_LOCK);
}break;
case WM_4coder_ANIMATE:
case WM_4coder_EVENT_COMPLETE:
win32vars.got_useful_event = 1;