bug fixes
parent
02e7b57d9b
commit
3bde12d039
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@ -772,7 +772,8 @@ file_create_from_string(System_Functions *system, Models *models,
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}
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Hook_Function *open_hook = models->hooks[hook_open_file];
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models->buffer_param_indices[models->buffer_param_count++] = file->id.id;
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models->buffer_param_indices[0] = file->id.id;
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models->buffer_param_count = 1;
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open_hook(&models->app_links);
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models->buffer_param_count = 0;
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file->settings.is_initialized = 1;
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@ -5167,14 +5168,17 @@ do_step_file_view(System_Functions *system,
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string = gui_read_string(&ptr);
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activation_key = *(char*)ptr;
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activation_key = char_to_upper(activation_key);
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count = keys->count;
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for (i = 0; i < count; ++i){
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key = get_single_key(keys, i);
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if (char_to_upper(key.character) == char_to_upper(activation_key)){
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target->active = b->id;
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result.is_animating = true;
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break;
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if (activation_key != 0){
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count = keys->count;
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for (i = 0; i < count; ++i){
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key = get_single_key(keys, i);
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if (char_to_upper(key.character) == activation_key){
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target->active = b->id;
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result.is_animating = true;
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break;
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}
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}
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}
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}
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@ -22,8 +22,8 @@ popd
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pushd ..\build
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REM call "..\code\buildsuper.bat" ..\code\4coder_default_bindings.cpp
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REM call "..\code\buildsuper.bat" ..\code\power\4coder_experiments.cpp
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call "..\code\buildsuper.bat" ..\code\power\4coder_casey.cpp
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call "..\code\buildsuper.bat" ..\code\power\4coder_experiments.cpp
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REM call "..\code\buildsuper.bat" ..\code\power\4coder_casey.cpp
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if %ERRORLEVEL% neq 0 (set FirstError=1)
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set EXPORTS=/EXPORT:app_get_functions
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@ -11,18 +11,31 @@
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merchantability, fitness for a particular purpose, or non-infringement.
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*/
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/* BUGS
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Assertion: w:\apps\4coder\source\build\4ed_app.dll
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w:\apps\4coder\source\code\4ed_file_view.cpp
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Line: 3261
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Expression: view->prev_cursor_pos == view_get_cursor_pos(view)
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Crash in buffer_get_line_index_range - it doesn't check for lines == 0, which can be the case?
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*/
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/* TODO(casey): Here are our current issues
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- High priority:
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- Buffer switching still seems a little bit broken. I find I can't reliably hit switch-return
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and switch to the most recently viewed file that wasn't one of the two currently viewed buffers?
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But maybe I'm imagining things?
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- High-DPI settings break rendering and all fonts just show up as solid squares
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- Pretty sure auto-indent has some bugs. Things that should be pretty easy to indent
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properly even from only a few surrounding lines seem to be indented improperly at the moment
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- Multi-line comments should default to indenting to the indentation of the line prior?
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- Would like the option to indent to hanging parentheses, equals signs, etc. instead of
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always just "one tab in from the previous line".
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- Actually, maybe just expose the dirty state, so that the user can decide whether to
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save or not? Not sure...
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- Replace:
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- Needs to be case-insensitive, or at least have the option to be
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- Needs to replace using the case of the thing being replaced, or at least have the option to do so
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@ -36,7 +49,18 @@
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when you cursor down, but the cursor and the rest of the wrapped lines are actually off
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the bottom of the screen)
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- Search:
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- Should highlight all matches in the buffer
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- Seems to buggily break out of the search sometimes for no reason? (eg., you hit the end and it just drops out of the search instead of stopping?)
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- Tracked this one down: I think it is because spurious mousewheel or other inputs break
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out of the search. How can this be prevented?
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- Display:
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- When switching _back_ to a buffer, it seems like it loses the scroll position, instead preferring
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to center the cursor? This is undesirable IMO...
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- I'd like to be able to hide the mark in text entry mode, and show the whole highlighted
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region in edit mode - perhaps even with a magic split at the top or bottom that shows where the mark
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is if it's off screen?
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- There are often repaint bugs with 4coder coming to the front / unminimizing, etc.
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I think this might have something to do with the way you're doing lots of semaphore
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locking but I haven't investigated yet.
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@ -60,12 +84,18 @@
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the same margin as the prev. line (4coder just goes back to column 1). It'd
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be nice if it go _better_ than Emacs, with no need to manually flow comments,
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etc.
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- It should never reindent text in comments that it doesn't know how to indent - eg., in a comment block, it shouldn't decide to move things around if it doesn't know what they are
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- Sometimes when I hit [ it inserts a [ _and_ a space? I think this is related to the auto-indent?
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- Buffer management:
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- I'd like to be able to set a buffer to "auto-revert", so it reloads automatically whenever it changes externally
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- If you undo back to where there are no changes, the "buffer changed" flag should be cleared
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- Seems like there's no way to switch to buffers whose names are substrings of other
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buffers' names without using the mouse?
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- Also, mouse-clicking on buffers doesn't seem to work reliably? Often it just goes to a
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blank window?
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- Buffer switch display should always show the buffer _it will switch to when you hit return_
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as the first buffer in the list.
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- File system
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- When switching to a buffer that has changed on disk, notify? Really this can just
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@ -83,6 +113,10 @@
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- Macro recording/playback
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- Arbitrary cool features:
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- Once you can highlight things in 4coder buffers, I could make it so that my
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metacompiler output _ranges_ for errors, so it highlights the whole token rather
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than putting the cursor in a spot.
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- Highlight on the screen what the completion would be if you hit TAB now (eg., if the string appears elsewhere on the screen)
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- LOC count for the buffer and for all buffers summed shown in the title bar?
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- Show auto-parsed #if/if/for/while/etc. statements at else and closing places.
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- Automatic highlighting of the region in side the parentheses / etc.
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@ -297,40 +331,38 @@ PeekToken(tokenizer *Tokenizer)
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return(Result);
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}
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#define casey_bool int
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inline casey_bool
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inline bool
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IsH(String extension)
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{
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casey_bool Result = (match(extension, make_lit_string("h")) ||
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bool Result = (match(extension, make_lit_string("h")) ||
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match(extension, make_lit_string("hpp")) ||
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match(extension, make_lit_string("hin")));
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return(Result);
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}
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inline casey_bool
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inline bool
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IsCPP(String extension)
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{
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casey_bool Result = (match(extension, make_lit_string("c")) ||
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bool Result = (match(extension, make_lit_string("c")) ||
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match(extension, make_lit_string("cpp")) ||
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match(extension, make_lit_string("cin")));
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return(Result);
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}
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inline casey_bool
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inline bool
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IsINL(String extension)
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{
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casey_bool Result = (match(extension, make_lit_string("inl")));
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bool Result = (match(extension, make_lit_string("inl")) != 0);
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return(Result);
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}
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inline casey_bool
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inline bool
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IsCode(String extension)
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{
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casey_bool Result = (IsH(extension) || IsCPP(extension) || IsINL(extension));
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bool Result = (IsH(extension) || IsCPP(extension) || IsINL(extension));
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return(Result);
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}
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@ -440,8 +472,8 @@ CUSTOM_COMMAND_SIG(casey_seek_beginning_of_line)
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struct switch_to_result
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{
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casey_bool Switched;
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casey_bool Loaded;
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bool Switched;
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bool Loaded;
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View_Summary view;
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Buffer_Summary buffer;
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};
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@ -461,7 +493,7 @@ SanitizeSlashes(String Value)
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}
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inline switch_to_result
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SwitchToOrLoadFile(struct Application_Links *app, String FileName, casey_bool CreateIfNotFound = false)
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SwitchToOrLoadFile(struct Application_Links *app, String FileName, bool CreateIfNotFound = false)
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{
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switch_to_result Result = {};
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@ -647,10 +679,10 @@ CUSTOM_COMMAND_SIG(casey_save_and_make_without_asking)
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}
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}
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internal casey_bool
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internal bool
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casey_errors_are_the_same(Parsed_Error a, Parsed_Error b)
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{
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casey_bool result = ((a.exists == b.exists) && compare(a.target_file_name, b.target_file_name) && (a.target_line_number == b.target_line_number));
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bool result = ((a.exists == b.exists) && compare(a.target_file_name, b.target_file_name) && (a.target_line_number == b.target_line_number));
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return(result);
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}
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@ -1222,7 +1254,7 @@ DEFINE_MODAL_KEY(modal_y, cmdid_redo);
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DEFINE_MODAL_KEY(modal_z, cmdid_interactive_open);
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DEFINE_MODAL_KEY(modal_1, casey_build_search); // TODO(casey): Shouldn't need to bind a key for this?
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DEFINE_MODAL_KEY(modal_2, cmdid_open_debug); // TODO(casey): Available
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DEFINE_MODAL_KEY(modal_2, write_character); // TODO(casey): Available
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DEFINE_MODAL_KEY(modal_3, write_character); // TODO(casey): Available
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DEFINE_MODAL_KEY(modal_4, write_character); // TODO(casey): Available
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DEFINE_MODAL_KEY(modal_5, write_character); // TODO(casey): Available
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@ -1281,10 +1313,10 @@ HOOK_SIG(casey_file_settings)
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return(0);
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}
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casey_bool
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bool
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CubicUpdateFixedDuration1(float *P0, float *V0, float P1, float V1, float Duration, float dt)
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{
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casey_bool Result = false;
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bool Result = false;
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if(dt > 0)
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{
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@ -1328,9 +1360,10 @@ struct Casey_Scroll_Velocity
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};
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Casey_Scroll_Velocity casey_scroll_velocity_[16] = {0};
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Casey_Scroll_Velocity *casey_scroll_velocity = casey_scroll_velocity_ - 1;
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Casey_Scroll_Velocity *casey_scroll_velocity = casey_scroll_velocity_;
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SCROLL_RULE_SIG(casey_smooth_scroll_rule){
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dt = 1.0f/60.0f;
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Casey_Scroll_Velocity *velocity = casey_scroll_velocity + view_id;
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int result = 0;
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if(is_new_target)
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@ -1418,10 +1451,6 @@ win32_toggle_fullscreen(void)
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HOOK_SIG(casey_start)
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{
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// NOTE(allen): I added some stuff here based on wishes expressed on stream:
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// - Two calls to cmdid_hide_scrollbar to hide the scrollbar GUI elements
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// - One call to cmdid_change_active_panel so that 4coder starts on the right panel
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exec_command(app, cmdid_hide_scrollbar);
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exec_command(app, cmdid_open_panel_vsplit);
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exec_command(app, cmdid_hide_scrollbar);
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@ -1019,11 +1019,10 @@ Sys_CLI_Call_Sig(system_cli_call){
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if (success){
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success = 0;
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SECURITY_ATTRIBUTES sec_attributes;
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SECURITY_ATTRIBUTES sec_attributes = {};
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HANDLE out_read;
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HANDLE out_write;
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sec_attributes = {};
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sec_attributes.nLength = sizeof(SECURITY_ATTRIBUTES);
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sec_attributes.bInheritHandle = TRUE;
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@ -1416,7 +1415,7 @@ Win32HighResolutionTime(){
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internal LRESULT
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Win32Callback(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam){
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LRESULT result = {};
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LRESULT result = 0;
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switch (uMsg){
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case WM_MENUCHAR:
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case WM_SYSCHAR:break;
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@ -2039,9 +2038,12 @@ WinMain(HINSTANCE hInstance,
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ReleaseDC(win32vars.window_handle, hdc);
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#if FRED_INTERNAL
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// NOTE(casey): This slows down GL but puts error messages to the debug console immediately whenever you do something wrong
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glDebugMessageCallback_type *glDebugMessageCallback = (glDebugMessageCallback_type *)wglGetProcAddress("glDebugMessageCallback");
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glDebugMessageControl_type *glDebugMessageControl = (glDebugMessageControl_type *)wglGetProcAddress("glDebugMessageControl");
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// NOTE(casey): This slows down GL but puts error messages to
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// the debug console immediately whenever you do something wrong
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glDebugMessageCallback_type *glDebugMessageCallback =
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(glDebugMessageCallback_type *)wglGetProcAddress("glDebugMessageCallback");
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glDebugMessageControl_type *glDebugMessageControl =
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(glDebugMessageControl_type *)wglGetProcAddress("glDebugMessageControl");
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if(glDebugMessageCallback && glDebugMessageControl)
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{
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glDebugMessageCallback(OpenGLDebugCallback, 0);
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