bug fixes

master
Allen Webster 2016-06-13 07:50:28 -04:00
parent 02e7b57d9b
commit 3bde12d039
4 changed files with 77 additions and 42 deletions

View File

@ -772,7 +772,8 @@ file_create_from_string(System_Functions *system, Models *models,
}
Hook_Function *open_hook = models->hooks[hook_open_file];
models->buffer_param_indices[models->buffer_param_count++] = file->id.id;
models->buffer_param_indices[0] = file->id.id;
models->buffer_param_count = 1;
open_hook(&models->app_links);
models->buffer_param_count = 0;
file->settings.is_initialized = 1;
@ -5167,14 +5168,17 @@ do_step_file_view(System_Functions *system,
string = gui_read_string(&ptr);
activation_key = *(char*)ptr;
activation_key = char_to_upper(activation_key);
count = keys->count;
for (i = 0; i < count; ++i){
key = get_single_key(keys, i);
if (char_to_upper(key.character) == char_to_upper(activation_key)){
target->active = b->id;
result.is_animating = true;
break;
if (activation_key != 0){
count = keys->count;
for (i = 0; i < count; ++i){
key = get_single_key(keys, i);
if (char_to_upper(key.character) == activation_key){
target->active = b->id;
result.is_animating = true;
break;
}
}
}
}

View File

@ -22,8 +22,8 @@ popd
pushd ..\build
REM call "..\code\buildsuper.bat" ..\code\4coder_default_bindings.cpp
REM call "..\code\buildsuper.bat" ..\code\power\4coder_experiments.cpp
call "..\code\buildsuper.bat" ..\code\power\4coder_casey.cpp
call "..\code\buildsuper.bat" ..\code\power\4coder_experiments.cpp
REM call "..\code\buildsuper.bat" ..\code\power\4coder_casey.cpp
if %ERRORLEVEL% neq 0 (set FirstError=1)
set EXPORTS=/EXPORT:app_get_functions

View File

@ -11,18 +11,31 @@
merchantability, fitness for a particular purpose, or non-infringement.
*/
/* BUGS
Assertion: w:\apps\4coder\source\build\4ed_app.dll
w:\apps\4coder\source\code\4ed_file_view.cpp
Line: 3261
Expression: view->prev_cursor_pos == view_get_cursor_pos(view)
Crash in buffer_get_line_index_range - it doesn't check for lines == 0, which can be the case?
*/
/* TODO(casey): Here are our current issues
- High priority:
- Buffer switching still seems a little bit broken. I find I can't reliably hit switch-return
and switch to the most recently viewed file that wasn't one of the two currently viewed buffers?
But maybe I'm imagining things?
- High-DPI settings break rendering and all fonts just show up as solid squares
- Pretty sure auto-indent has some bugs. Things that should be pretty easy to indent
properly even from only a few surrounding lines seem to be indented improperly at the moment
- Multi-line comments should default to indenting to the indentation of the line prior?
- Would like the option to indent to hanging parentheses, equals signs, etc. instead of
always just "one tab in from the previous line".
- Actually, maybe just expose the dirty state, so that the user can decide whether to
save or not? Not sure...
- Replace:
- Needs to be case-insensitive, or at least have the option to be
- Needs to replace using the case of the thing being replaced, or at least have the option to do so
@ -36,7 +49,18 @@
when you cursor down, but the cursor and the rest of the wrapped lines are actually off
the bottom of the screen)
- Search:
- Should highlight all matches in the buffer
- Seems to buggily break out of the search sometimes for no reason? (eg., you hit the end and it just drops out of the search instead of stopping?)
- Tracked this one down: I think it is because spurious mousewheel or other inputs break
out of the search. How can this be prevented?
- Display:
- When switching _back_ to a buffer, it seems like it loses the scroll position, instead preferring
to center the cursor? This is undesirable IMO...
- I'd like to be able to hide the mark in text entry mode, and show the whole highlighted
region in edit mode - perhaps even with a magic split at the top or bottom that shows where the mark
is if it's off screen?
- There are often repaint bugs with 4coder coming to the front / unminimizing, etc.
I think this might have something to do with the way you're doing lots of semaphore
locking but I haven't investigated yet.
@ -60,12 +84,18 @@
the same margin as the prev. line (4coder just goes back to column 1). It'd
be nice if it go _better_ than Emacs, with no need to manually flow comments,
etc.
- It should never reindent text in comments that it doesn't know how to indent - eg., in a comment block, it shouldn't decide to move things around if it doesn't know what they are
- Sometimes when I hit [ it inserts a [ _and_ a space? I think this is related to the auto-indent?
- Buffer management:
- I'd like to be able to set a buffer to "auto-revert", so it reloads automatically whenever it changes externally
- If you undo back to where there are no changes, the "buffer changed" flag should be cleared
- Seems like there's no way to switch to buffers whose names are substrings of other
buffers' names without using the mouse?
- Also, mouse-clicking on buffers doesn't seem to work reliably? Often it just goes to a
blank window?
- Buffer switch display should always show the buffer _it will switch to when you hit return_
as the first buffer in the list.
- File system
- When switching to a buffer that has changed on disk, notify? Really this can just
@ -83,6 +113,10 @@
- Macro recording/playback
- Arbitrary cool features:
- Once you can highlight things in 4coder buffers, I could make it so that my
metacompiler output _ranges_ for errors, so it highlights the whole token rather
than putting the cursor in a spot.
- Highlight on the screen what the completion would be if you hit TAB now (eg., if the string appears elsewhere on the screen)
- LOC count for the buffer and for all buffers summed shown in the title bar?
- Show auto-parsed #if/if/for/while/etc. statements at else and closing places.
- Automatic highlighting of the region in side the parentheses / etc.
@ -297,40 +331,38 @@ PeekToken(tokenizer *Tokenizer)
return(Result);
}
#define casey_bool int
inline casey_bool
inline bool
IsH(String extension)
{
casey_bool Result = (match(extension, make_lit_string("h")) ||
bool Result = (match(extension, make_lit_string("h")) ||
match(extension, make_lit_string("hpp")) ||
match(extension, make_lit_string("hin")));
return(Result);
}
inline casey_bool
inline bool
IsCPP(String extension)
{
casey_bool Result = (match(extension, make_lit_string("c")) ||
bool Result = (match(extension, make_lit_string("c")) ||
match(extension, make_lit_string("cpp")) ||
match(extension, make_lit_string("cin")));
return(Result);
}
inline casey_bool
inline bool
IsINL(String extension)
{
casey_bool Result = (match(extension, make_lit_string("inl")));
bool Result = (match(extension, make_lit_string("inl")) != 0);
return(Result);
}
inline casey_bool
inline bool
IsCode(String extension)
{
casey_bool Result = (IsH(extension) || IsCPP(extension) || IsINL(extension));
bool Result = (IsH(extension) || IsCPP(extension) || IsINL(extension));
return(Result);
}
@ -440,8 +472,8 @@ CUSTOM_COMMAND_SIG(casey_seek_beginning_of_line)
struct switch_to_result
{
casey_bool Switched;
casey_bool Loaded;
bool Switched;
bool Loaded;
View_Summary view;
Buffer_Summary buffer;
};
@ -461,7 +493,7 @@ SanitizeSlashes(String Value)
}
inline switch_to_result
SwitchToOrLoadFile(struct Application_Links *app, String FileName, casey_bool CreateIfNotFound = false)
SwitchToOrLoadFile(struct Application_Links *app, String FileName, bool CreateIfNotFound = false)
{
switch_to_result Result = {};
@ -647,10 +679,10 @@ CUSTOM_COMMAND_SIG(casey_save_and_make_without_asking)
}
}
internal casey_bool
internal bool
casey_errors_are_the_same(Parsed_Error a, Parsed_Error b)
{
casey_bool result = ((a.exists == b.exists) && compare(a.target_file_name, b.target_file_name) && (a.target_line_number == b.target_line_number));
bool result = ((a.exists == b.exists) && compare(a.target_file_name, b.target_file_name) && (a.target_line_number == b.target_line_number));
return(result);
}
@ -1222,7 +1254,7 @@ DEFINE_MODAL_KEY(modal_y, cmdid_redo);
DEFINE_MODAL_KEY(modal_z, cmdid_interactive_open);
DEFINE_MODAL_KEY(modal_1, casey_build_search); // TODO(casey): Shouldn't need to bind a key for this?
DEFINE_MODAL_KEY(modal_2, cmdid_open_debug); // TODO(casey): Available
DEFINE_MODAL_KEY(modal_2, write_character); // TODO(casey): Available
DEFINE_MODAL_KEY(modal_3, write_character); // TODO(casey): Available
DEFINE_MODAL_KEY(modal_4, write_character); // TODO(casey): Available
DEFINE_MODAL_KEY(modal_5, write_character); // TODO(casey): Available
@ -1281,10 +1313,10 @@ HOOK_SIG(casey_file_settings)
return(0);
}
casey_bool
bool
CubicUpdateFixedDuration1(float *P0, float *V0, float P1, float V1, float Duration, float dt)
{
casey_bool Result = false;
bool Result = false;
if(dt > 0)
{
@ -1328,9 +1360,10 @@ struct Casey_Scroll_Velocity
};
Casey_Scroll_Velocity casey_scroll_velocity_[16] = {0};
Casey_Scroll_Velocity *casey_scroll_velocity = casey_scroll_velocity_ - 1;
Casey_Scroll_Velocity *casey_scroll_velocity = casey_scroll_velocity_;
SCROLL_RULE_SIG(casey_smooth_scroll_rule){
dt = 1.0f/60.0f;
Casey_Scroll_Velocity *velocity = casey_scroll_velocity + view_id;
int result = 0;
if(is_new_target)
@ -1418,10 +1451,6 @@ win32_toggle_fullscreen(void)
HOOK_SIG(casey_start)
{
// NOTE(allen): I added some stuff here based on wishes expressed on stream:
// - Two calls to cmdid_hide_scrollbar to hide the scrollbar GUI elements
// - One call to cmdid_change_active_panel so that 4coder starts on the right panel
exec_command(app, cmdid_hide_scrollbar);
exec_command(app, cmdid_open_panel_vsplit);
exec_command(app, cmdid_hide_scrollbar);

View File

@ -1019,11 +1019,10 @@ Sys_CLI_Call_Sig(system_cli_call){
if (success){
success = 0;
SECURITY_ATTRIBUTES sec_attributes;
SECURITY_ATTRIBUTES sec_attributes = {};
HANDLE out_read;
HANDLE out_write;
sec_attributes = {};
sec_attributes.nLength = sizeof(SECURITY_ATTRIBUTES);
sec_attributes.bInheritHandle = TRUE;
@ -1416,7 +1415,7 @@ Win32HighResolutionTime(){
internal LRESULT
Win32Callback(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam){
LRESULT result = {};
LRESULT result = 0;
switch (uMsg){
case WM_MENUCHAR:
case WM_SYSCHAR:break;
@ -2039,9 +2038,12 @@ WinMain(HINSTANCE hInstance,
ReleaseDC(win32vars.window_handle, hdc);
#if FRED_INTERNAL
// NOTE(casey): This slows down GL but puts error messages to the debug console immediately whenever you do something wrong
glDebugMessageCallback_type *glDebugMessageCallback = (glDebugMessageCallback_type *)wglGetProcAddress("glDebugMessageCallback");
glDebugMessageControl_type *glDebugMessageControl = (glDebugMessageControl_type *)wglGetProcAddress("glDebugMessageControl");
// NOTE(casey): This slows down GL but puts error messages to
// the debug console immediately whenever you do something wrong
glDebugMessageCallback_type *glDebugMessageCallback =
(glDebugMessageCallback_type *)wglGetProcAddress("glDebugMessageCallback");
glDebugMessageControl_type *glDebugMessageControl =
(glDebugMessageControl_type *)wglGetProcAddress("glDebugMessageControl");
if(glDebugMessageCallback && glDebugMessageControl)
{
glDebugMessageCallback(OpenGLDebugCallback, 0);