make buildsuper.sh work as intended (i think)
changed SCRIPT to SCRIPT_FILE and made it default to the 4coder_default_bindings in the same dir as itself if no argument is given.master
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8258e6c1ab
commit
30c5569f9a
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@ -1,17 +1,17 @@
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#!/bin/bash
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#!/bin/bash
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#!/bin/sh
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SOURCE="$1"
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if [ -z "$SOURCE" ]
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then
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SOURCE="4coder_default_bindings.cpp"
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fi
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# NOTE(allen): This code here is pulled from stack exchange, it could totally be wrong
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# NOTE(allen): This code here is pulled from stack exchange, it could totally be wrong
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# but I just don't know. The goal is to get the path to the buildsuper.sh script so that
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# but I just don't know. The goal is to get the path to the buildsuper.sh script so that
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# path can be used as an include path which allows a file in any folder to be built in plcace.
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# path can be used as an include path which allows a file in any folder to be built in place.
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SCRIPT_FILE=$(readlink -f "$0")
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SCRIPT_FILE=$(readlink -f "$0")
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CODE_HOME=$(dirname "$SCRIPT")
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CODE_HOME=$(dirname "$SCRIPT_FILE")
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g++ -I"$CODE_HOME" -Wno-write-strings -std=gnu++0x $SOURCE -shared -o 4coder_custom.so -fPIC
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SOURCE="$1"
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if [ -z "$SOURCE" ]; then
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SOURCE="$CODE_HOME/4coder_default_bindings.cpp"
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fi
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echo "Building 4coder_custom.so from $SOURCE ..."
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g++ -I"$CODE_HOME" -Wno-write-strings -std=gnu++0x "$SOURCE" -shared -o 4coder_custom.so -fPIC
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