make buildsuper.sh work as intended (i think)

changed SCRIPT to SCRIPT_FILE and made it default to the
4coder_default_bindings in the same dir as itself if no argument is
given.
master
insofaras 2016-07-09 06:21:08 +01:00
parent 8258e6c1ab
commit 30c5569f9a
1 changed files with 10 additions and 10 deletions

View File

@ -1,17 +1,17 @@
#!/bin/bash
#!/bin/sh
SOURCE="$1"
if [ -z "$SOURCE" ]
then
SOURCE="4coder_default_bindings.cpp"
fi
# NOTE(allen): This code here is pulled from stack exchange, it could totally be wrong
# but I just don't know. The goal is to get the path to the buildsuper.sh script so that
# path can be used as an include path which allows a file in any folder to be built in plcace.
# path can be used as an include path which allows a file in any folder to be built in place.
SCRIPT_FILE=$(readlink -f "$0")
CODE_HOME=$(dirname "$SCRIPT")
CODE_HOME=$(dirname "$SCRIPT_FILE")
g++ -I"$CODE_HOME" -Wno-write-strings -std=gnu++0x $SOURCE -shared -o 4coder_custom.so -fPIC
SOURCE="$1"
if [ -z "$SOURCE" ]; then
SOURCE="$CODE_HOME/4coder_default_bindings.cpp"
fi
echo "Building 4coder_custom.so from $SOURCE ..."
g++ -I"$CODE_HOME" -Wno-write-strings -std=gnu++0x "$SOURCE" -shared -o 4coder_custom.so -fPIC