Setup cool new opengl funcs
parent
687cfd7850
commit
2992e62306
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@ -479,7 +479,7 @@ static Command_Metadata fcoder_metacmd_table[238] = {
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{ PROC_LINKS(toggle_mouse, 0), false, "toggle_mouse", 12, "Toggles the mouse suppression mode, see suppress_mouse and allow_mouse.", 71, "W:\\4ed\\code\\custom\\4coder_default_framework.cpp", 47, 415 },
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{ PROC_LINKS(toggle_mouse, 0), false, "toggle_mouse", 12, "Toggles the mouse suppression mode, see suppress_mouse and allow_mouse.", 71, "W:\\4ed\\code\\custom\\4coder_default_framework.cpp", 47, 415 },
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{ PROC_LINKS(toggle_paren_matching_helper, 0), false, "toggle_paren_matching_helper", 28, "In code files matching parentheses pairs are colored with distinguishing colors.", 80, "W:\\4ed\\code\\custom\\4coder_default_framework.cpp", 47, 445 },
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{ PROC_LINKS(toggle_paren_matching_helper, 0), false, "toggle_paren_matching_helper", 28, "In code files matching parentheses pairs are colored with distinguishing colors.", 80, "W:\\4ed\\code\\custom\\4coder_default_framework.cpp", 47, 445 },
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{ PROC_LINKS(toggle_show_whitespace, 0), false, "toggle_show_whitespace", 22, "Toggles the current buffer's whitespace visibility status.", 58, "W:\\4ed\\code\\custom\\4coder_base_commands.cpp", 43, 808 },
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{ PROC_LINKS(toggle_show_whitespace, 0), false, "toggle_show_whitespace", 22, "Toggles the current buffer's whitespace visibility status.", 58, "W:\\4ed\\code\\custom\\4coder_base_commands.cpp", 43, 808 },
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{ PROC_LINKS(toggle_virtual_whitespace, 0), false, "toggle_virtual_whitespace", 25, "Toggles virtual whitespace for all files.", 41, "W:\\4ed\\code\\custom\\4coder_code_index.cpp", 40, 1175 },
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{ PROC_LINKS(toggle_virtual_whitespace, 0), false, "toggle_virtual_whitespace", 25, "Toggles virtual whitespace for all files.", 41, "W:\\4ed\\code\\custom\\4coder_code_index.cpp", 40, 1176 },
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{ PROC_LINKS(tutorial_maximize, 0), false, "tutorial_maximize", 17, "Expand the tutorial window", 26, "W:\\4ed\\code\\custom\\4coder_tutorial.cpp", 38, 20 },
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{ PROC_LINKS(tutorial_maximize, 0), false, "tutorial_maximize", 17, "Expand the tutorial window", 26, "W:\\4ed\\code\\custom\\4coder_tutorial.cpp", 38, 20 },
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{ PROC_LINKS(tutorial_minimize, 0), false, "tutorial_minimize", 17, "Shrink the tutorial window", 26, "W:\\4ed\\code\\custom\\4coder_tutorial.cpp", 38, 34 },
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{ PROC_LINKS(tutorial_minimize, 0), false, "tutorial_minimize", 17, "Shrink the tutorial window", 26, "W:\\4ed\\code\\custom\\4coder_tutorial.cpp", 38, 34 },
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{ PROC_LINKS(uncomment_line, 0), false, "uncomment_line", 14, "If present, delete '//' at the beginning of the line after leading whitespace.", 78, "W:\\4ed\\code\\custom\\4coder_combined_write_commands.cpp", 53, 137 },
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{ PROC_LINKS(uncomment_line, 0), false, "uncomment_line", 14, "If present, delete '//' at the beginning of the line after leading whitespace.", 78, "W:\\4ed\\code\\custom\\4coder_combined_write_commands.cpp", 53, 137 },
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@ -13,19 +13,21 @@
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#include "4ed_opengl_funcs.h"
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#include "4ed_opengl_funcs.h"
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*/
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*/
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#if OS_WINDOWS || OS_LINUX
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GL_FUNC(glDebugMessageControl, void, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled))
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GL_FUNC(glDebugMessageControl, void, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled))
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GL_FUNC(glDebugMessageCallback, void, (GLDEBUGPROC callback, const void *userParam))
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GL_FUNC(glDebugMessageCallback, void, (GLDEBUGPROC callback, const void *userParam))
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#ifndef OS_LINUX
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GL_FUNC(glGenVertexArrays, void, (GLsizei n, GLuint *arrays))
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GL_FUNC(glBindVertexArray, void, (GLuint array))
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GL_FUNC(glDeleteVertexArrays, void, (GLsizei n, const GLuint *arrays))
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#if !OS_LINUX
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GL_FUNC(glTexImage3D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels))
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GL_FUNC(glTexImage3D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels))
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GL_FUNC(glTexSubImage3D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels))
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GL_FUNC(glTexSubImage3D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels))
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GL_FUNC(glActiveTexture, void, (GLenum texture))
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GL_FUNC(glActiveTexture, void, (GLenum texture))
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#endif
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#endif
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GL_FUNC(glGenVertexArrays, void, (GLsizei n, GLuint *arrays))
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GL_FUNC(glBindVertexArray, void, (GLuint array))
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GL_FUNC(glDeleteVertexArrays, void, (GLsizei n, const GLuint *arrays))
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GL_FUNC(glGenBuffers, void, (GLsizei n, GLuint *buffers))
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GL_FUNC(glGenBuffers, void, (GLsizei n, GLuint *buffers))
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GL_FUNC(glBindBuffer, void, (GLenum target, GLuint buffer))
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GL_FUNC(glBindBuffer, void, (GLenum target, GLuint buffer))
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GL_FUNC(glBufferData, void, (GLenum target, GLsizeiptr size, const void *data, GLenum usage))
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GL_FUNC(glBufferData, void, (GLenum target, GLsizeiptr size, const void *data, GLenum usage))
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@ -54,6 +56,7 @@ GL_FUNC(glDisableVertexAttribArray, void, (GLuint index))
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GL_FUNC(glEnableVertexAttribArray, void, (GLuint index))
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GL_FUNC(glEnableVertexAttribArray, void, (GLuint index))
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GL_FUNC(glVertexAttribPointer, void, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer))
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GL_FUNC(glVertexAttribPointer, void, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer))
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GL_FUNC(glVertexAttribIPointer, void, (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer))
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GL_FUNC(glVertexAttribIPointer, void, (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer))
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GL_FUNC(glUniform1f, void, (GLint location, GLfloat v0))
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GL_FUNC(glUniform1f, void, (GLint location, GLfloat v0))
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@ -87,6 +90,18 @@ GL_FUNC(glBlitFramebuffer, void, (GLint srcX0, GLint srcY0, GLint srcX1, GLint s
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GL_FUNC(glTexImage2DMultisample, void, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations))
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GL_FUNC(glTexImage2DMultisample, void, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations))
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#elif OS_MAC
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GL_FUNC(glDebugMessageControl, void, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled))
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GL_FUNC(glDebugMessageCallback, void, (GLDEBUGPROC callback, const void *userParam))
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GL_FUNC(glGenVertexArrays, void, (GLsizei n, GLuint *arrays))
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GL_FUNC(glBindVertexArray, void, (GLuint array))
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GL_FUNC(glVertexAttribIPointer, void, (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer))
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#endif
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#undef GL_FUNC
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#undef GL_FUNC
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// BOTTOM
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// BOTTOM
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@ -6,6 +6,7 @@
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#include "4ed_opengl_funcs.h"
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#include "4ed_opengl_funcs.h"
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*/
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*/
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// TODO(allen): eliminate this
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GL_FUNC(glDebugMessageControl, void, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled))
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GL_FUNC(glDebugMessageControl, void, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled))
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GL_FUNC(glDebugMessageCallback, void, (GLDEBUGPROC callback, const void *userParam))
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GL_FUNC(glDebugMessageCallback, void, (GLDEBUGPROC callback, const void *userParam))
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