New text coloring system setup
parent
2e0992fdd3
commit
1f81120343
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@ -557,7 +557,7 @@ default_buffer_render_caller(Application_Links *app, Frame_Info frame_info, View
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{
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if (is_active_view){
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draw_character_block(app, text_layout_id, cursor_pos, Stag_Cursor);
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paint_text_color(app, text_layout_id, make_range_i64(cursor_pos), Stag_At_Cursor);
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paint_text_color(app, text_layout_id, cursor_pos, Stag_At_Cursor);
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draw_character_wire_frame(app, text_layout_id, mark_pos, Stag_Mark);
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}
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else{
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@ -596,7 +596,7 @@ default_buffer_render_caller(Application_Links *app, Frame_Info frame_info, View
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}
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draw_enclosures(app, text_layout_id, buffer,
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cursor_pos, FindScope_Paren, RangeHighlightKind_CharacterHighlight,
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colors, 0, color_count);
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0, colors, color_count);
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}
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draw_clip_push(app, buffer_rect);
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@ -3908,7 +3908,18 @@ Text_Layout_Character_On_Screen(Application_Links *app, Text_Layout_ID layout_id
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API_EXPORT void
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Paint_Text_Color(Application_Links *app, Text_Layout_ID layout_id, Range_i64 range, int_color color){
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//NotImplemented;
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Models *models = (Models*)app->cmd_context;
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Text_Layout layout = {};
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Rect_f32 result = {};
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if (text_layout_get(&models->text_layouts, layout_id, &layout)){
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range.min = clamp_bot(layout.on_screen_range.min, range.min);
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range.max = clamp_top(range.max, layout.on_screen_range.max);
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range.min -= layout.on_screen_range.min;
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range.max -= layout.on_screen_range.min;
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for (i64 i = range.min; i < range.max; i += 1){
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layout.item_colors[i] = color;
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}
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}
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}
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API_EXPORT b32
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@ -3944,7 +3955,7 @@ Compute_Render_Layout(Application_Links *app, View_ID view_id, Buffer_ID buffer_
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linalloc_clear(&view->layout_arena);
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}
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Buffer_Render_Item *items = push_array(&view->layout_arena, Buffer_Render_Item, max);
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b32 wrapped = (!file->settings.unwrapped_lines);
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Full_Cursor intermediate_cursor = file_compute_cursor(models, file, seek_line_char(buffer_point.line_number, 1));
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@ -4030,12 +4041,14 @@ Compute_Render_Layout(Application_Links *app, View_ID view_id, Buffer_ID buffer_
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Range range = Ii32((i32)render_cursor.pos, (i32)end_pos);
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// TODO(allen):
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int_color *item_colors = push_array_zero(&view->layout_arena, int_color, range.max - range.min);
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view->render.view_rect = view->panel->rect_inner;
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view->render.buffer_rect = i32R(f32R(screen_p.x, screen_p.y,
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screen_p.x + layout_dim.x, screen_p.y + layout_dim.y));
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view->render.cursor = render_cursor;
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view->render.range = range;
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view->render.items = items;
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view->render.item_colors = item_colors;
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view->render.item_count = item_count;
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f32 height = 0.f;
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@ -4048,7 +4061,7 @@ Compute_Render_Layout(Application_Links *app, View_ID view_id, Buffer_ID buffer_
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coordinates.on_screen_p0 = screen_p;
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coordinates.in_buffer_p0 = in_buffer_p;
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coordinates.dim = layout_dim;
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result = text_layout_new(&models->mem.heap, &models->text_layouts, buffer_id, buffer_point, range, height, coordinates);
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result = text_layout_new(&models->mem.heap, &models->text_layouts, buffer_id, buffer_point, range, height, coordinates, item_colors);
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}
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return(result);
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}
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@ -4060,7 +4073,9 @@ Draw_Render_Layout(Application_Links *app, View_ID view_id){
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if (api_check_view(view) && models->target != 0){
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render_loaded_file_in_view__inner(models, models->target, view, view->render.buffer_rect,
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view->render.cursor, view->render.range,
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view->render.items, view->render.item_count);
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view->render.items,
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view->render.item_colors,
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view->render.item_count);
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linalloc_clear(&view->layout_arena);
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}
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}
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@ -29,13 +29,14 @@ text_layout_new__alloc_layout(Text_Layout_Container *container){
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}
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internal Text_Layout_ID
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text_layout_new(Heap *heap, Text_Layout_Container *container, Buffer_ID buffer_id, Buffer_Point point, Range on_screen_range, f32 height, Text_Layout_Coordinates coordinates){
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text_layout_new(Heap *heap, Text_Layout_Container *container, Buffer_ID buffer_id, Buffer_Point point, Range on_screen_range, f32 height, Text_Layout_Coordinates coordinates, int_color *item_colors){
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Text_Layout *new_layout_data = text_layout_new__alloc_layout(container);
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new_layout_data->buffer_id = buffer_id;
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new_layout_data->point = point;
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new_layout_data->on_screen_range = on_screen_range;
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new_layout_data->height = height;
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new_layout_data->coordinates = coordinates;
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new_layout_data->item_colors = item_colors;
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Text_Layout_ID new_id = ++container->id_counter;
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insert_u32_Ptr_table(heap, &container->table, new_id, new_layout_data);
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return(new_id);
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@ -26,6 +26,7 @@ struct Text_Layout{
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f32 height;
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Text_Layout_Coordinates coordinates;
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int_color *item_colors;
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};
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union Text_Layout_Node{
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16
4ed_view.cpp
16
4ed_view.cpp
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@ -790,8 +790,8 @@ render__get_brush_from_range_stack(Render_Range_Record *stack, i32 stack_top){
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internal void
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render_loaded_file_in_view__inner(Models *models, Render_Target *target, View *view,
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i32_Rect rect, Full_Cursor render_cursor, Range on_screen_range,
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Buffer_Render_Item *items, i32 item_count){
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Rect_i32 rect, Full_Cursor render_cursor, Range on_screen_range,
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Buffer_Render_Item *items, int_color *item_colors, i32 item_count){
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Editing_File *file = view->file;
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Arena *scratch = &models->mem.arena;
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Color_Table color_table = models->color_table;
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@ -929,7 +929,7 @@ render_loaded_file_in_view__inner(Models *models, Render_Target *target, View *v
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i32 prev_ind = -1;
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u32 highlight_color = 0;
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for (; item < item_end; ++item){
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for (i32 i = 0; item < item_end; item += 1, i += 1){
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i32 ind = item->index;
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// NOTE(allen): Line scanning
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@ -998,10 +998,16 @@ render_loaded_file_in_view__inner(Models *models, Render_Target *target, View *v
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Rect_f32 char_rect = f32R(item->x0, item->y0, item->x1, item->y1);
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u32 char_color = main_color;
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if (item->flags & BRFlag_Special_Character){
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if (on_screen_range.min <= ind && ind < on_screen_range.max){
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i32 index_shifted = ind - on_screen_range.min;
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if (item_colors[index_shifted] != 0){
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char_color = finalize_color(color_table, item_colors[index_shifted]);
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}
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}
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if (HasFlag(item->flags, BRFlag_Special_Character)){
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char_color = special_color;
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}
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else if (item->flags & BRFlag_Ghost_Character){
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else if (HasFlag(item->flags, BRFlag_Ghost_Character)){
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char_color = ghost_color;
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}
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@ -52,6 +52,7 @@ struct View{
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Full_Cursor cursor;
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Range range;
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Buffer_Render_Item *items;
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int_color *item_colors;
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i32 item_count;
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} render;
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};
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