4coder/platform_mac/mac_4ed.cpp

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/* Mac C++ layer for 4coder */
#include "4coder_base_types.h"
#include "4coder_version.h"
#include "4coder_events.h"
#include "4coder_table.h"
#include "4coder_types.h"
#include "4coder_default_colors.h"
#include "4coder_system_types.h"
#define STATIC_LINK_API
#include "generated/system_api.h"
#include "4ed_font_interface.h"
#define STATIC_LINK_API
#include "generated/graphics_api.h"
#define STATIC_LINK_API
#include "generated/font_api.h"
#include "4ed_font_set.h"
#include "4ed_render_target.h"
#include "4ed_search_list.h"
#include "4ed.h"
#include "generated/system_api.cpp"
#include "generated/graphics_api.cpp"
#include "generated/font_api.cpp"
#include "4coder_base_types.cpp"
#include "4coder_stringf.cpp"
#include "4coder_events.cpp"
#include "4coder_hash_functions.cpp"
#include "4coder_table.cpp"
#include "4coder_log.cpp"
#include "4ed_search_list.cpp"
////////////////////////////////
#define SLASH '\\'
#define DLL "dll"
#include "4coder_hash_functions.cpp"
#include "4coder_system_allocator.cpp"
#include "4coder_codepoint_map.cpp"
#include "4ed_mem.cpp"
#include "4ed_font_set.cpp"
////////////////////////////////
struct Mac_Vars {
Thread_Context *tctx;
Arena* frame_arena;
};
////////////////////////////////
Mac_Vars global_mac_vars;
global Render_Target global_target;
////////////////////////////////
#include "mac_4ed_functions.cpp"
////////////////////////////////
external void
mac_init() {
// NOTE(yuval): Context Setup
Thread_Context _tctx = {};
thread_ctx_init(&_tctx, ThreadKind_Main,
get_base_allocator_system(),
get_base_allocator_system());
block_zero_struct(&global_mac_vars);
global_mac_vars.tctx = &_tctx;
API_VTable_system system_vtable = {};
system_api_fill_vtable(&system_vtable);
API_VTable_graphics graphics_vtable = {};
graphics_api_fill_vtable(&graphics_vtable);
API_VTable_font font_vtable = {};
font_api_fill_vtable(&font_vtable);
// NOTE(yuval): Memory
global_mac_vars.frame_arena = reserve_arena(global_mac_vars.tctx);
global_target.arena = make_arena_system(KB(256));
}