\ITEM \STYLE{code} <ctrl p> \END Create a new panel by vertically splitting the active panel.
\ITEM \STYLE{code} <ctrl _> \END Create a new panel by horizontally splitting the active panel.
\ITEM \STYLE{code} <ctrl P> \END Closes the currently active panel if it is not the only panel open.
\ITEM \STYLE{code} <ctrl ,> \END Change the currently active panel, moving to the panel with the next highest view_id.
\ITEM \STYLE{code} <ctrl <> \END Change the currently active panel, moving to the panel with the next lowest view_id.
\ITEM \STYLE{code} <ctrl n> \END Interactively creates a new file.
\ITEM \STYLE{code} <ctrl o> \END Interactively opens or creates a new file.
\ITEM \STYLE{code} <alt o> \END Reads a filename from surrounding '"' characters and attempts to open the corresponding file, displaying it in the other view.
\ITEM \STYLE{code} <ctrl k> \END Interactively kill an open buffer.
\ITEM \STYLE{code} <ctrl i> \END Interactively switch to an open buffer.
\ITEM \STYLE{code} <ctrl h> \END Changes 4coder's hot directory to the root directory of the currently loaded project. With no loaded project nothing hapepns.
\ITEM \STYLE{code} <ctrl H> \END If a project file has already been loaded, reloads the same file. Useful for when the project configuration is changed.
\ITEM \STYLE{code} <alt n> \END If a buffer containing jump locations has been locked in, goes to the next jump in the buffer, and does not skip sub jump locations.
\ITEM \STYLE{code} <alt N> \END If a buffer containing jump locations has been locked in, goes to the previous jump in the buffer, and does not skip sub jump locations.
\ITEM \STYLE{code} <alt m> \END Looks for a build.bat, build.sh, or makefile in the current and parent directories. Runs the first that it finds and prints the output to *compilation*. Puts the *compilation* buffer in a panel at the footer of the current view.
\ITEM \STYLE{code} <alt z> \END Queries for an output buffer name and system command, runs the system command as a CLI and prints the output to the specified buffer.
\ITEM \STYLE{code} <alt Z> \END If the command execute_any_cli has already been used, this will execute a CLI reusing the most recent buffer name and command.
\ITEM \STYLE{code} <alt x> \END Execute a 'long form' command.
\ITEM \STYLE{code} <f1> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f2> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f3> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f4> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f5> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f6> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f7> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f8> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f9> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f10> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f11> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f12> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f13> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f14> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f15> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f16> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <ctrl a> \END Queries the user for two strings, and replaces all occurences of the first string in the range between the cursor and the mark with the second string.
\ITEM \STYLE{code} <ctrl c> \END Copy the text in the range from the cursor to the mark onto the clipboard.
\ITEM \STYLE{code} <ctrl d> \END Deletes the text in the range between the cursor and the mark.
\ITEM \STYLE{code} <ctrl m> \END Swaps the position of the cursor and the mark.
\ITEM \STYLE{code} <ctrl O> \END Reopen the current buffer from the hard drive.
\ITEM \STYLE{code} <ctrl q> \END Queries the user for two strings, and incrementally replaces every occurence of the first string with the second string.
\ITEM \STYLE{code} <ctrl Q> \END Queries the user for a string, and incrementally replace every occurence of the word or token found at the cursor with the specified string.
\ITEM \STYLE{code} <alt q> \END Queries the user for a string, and incrementally replace every occurence of the string found in the selected range with the specified string.
\ITEM \STYLE{code} <return> \END If the buffer in the active view is writable, inserts a character, otherwise performs goto_jump_at_cursor.
\ITEM \STYLE{code} <shift return> \END If the buffer in the active view is writable, inserts a character, otherwise performs goto_jump_at_cursor_same_panel.
\ITEM \STYLE{code} <shift space> \END Inserts whatever character was used to trigger this command.
\ITEM \STYLE{code} <ctrl right> \END Seek right for boundary between alphanumeric characters or camel case word and non-alphanumeric characters.
\ITEM \STYLE{code} <ctrl left> \END Seek left for boundary between alphanumeric characters or camel case word and non-alphanumeric characters.
\ITEM \STYLE{code} <return> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <shift return> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <}> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <)> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <]> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <;> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <#> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <tab> \END Iteratively tries completing the word to the left of the cursor with other words in open buffers that have the same prefix string.
\ITEM \STYLE{code} <ctrl tab> \END Auto-indents the range between the cursor and the mark.
\ITEM \STYLE{code} <shift tab> \END Auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <alt h> \END At the cursor, insert a '// HACK' comment, includes user name if it was specified in config.4coder.
\ITEM \STYLE{code} <alt r> \END At the cursor, insert a block comment.
\ITEM \STYLE{code} <alt t> \END At the cursor, insert a '// TODO' comment, includes user name if it was specified in config.4coder.
\ITEM \STYLE{code} <alt y> \END At the cursor, insert a '// NOTE' comment, includes user name if it was specified in config.4coder.
\ITEM \STYLE{code} <alt D> \END Queries user for string, lists all locations of strings that appear to define a type whose name matches the input string.
\ITEM \STYLE{code} <alt T> \END Reads a token or word under the cursor and lists all locations of strings that appear to define a type whose name matches it.
\ITEM \STYLE{code} <alt [> \END Finds the scope enclosed by '{' '}' surrounding the cursor and puts the cursor and mark on the '{' and '}'.
\ITEM \STYLE{code} <alt ]> \END Finds the first scope started by '{' before the cursor and puts the cursor and mark on the '{' and '}'.
\ITEM \STYLE{code} <alt '> \END Finds the first scope started by '{' after the cursor and puts the cursor and mark on the '{' and '}'.
\ITEM \STYLE{code} <alt /> \END Wraps the code contained in the range between cursor and mark with a new curly brace scope.
\ITEM \STYLE{code} <alt -> \END Deletes the braces surrounding the currently selected scope. Leaves the contents within the scope.
\ITEM \STYLE{code} <alt j> \END If a scope is currently selected, and a statement or block statement is present below the current scope, the statement is moved into the scope.
\ITEM \STYLE{code} <cmnd p> \END Create a new panel by vertically splitting the active panel.
\ITEM \STYLE{code} <cmnd _> \END Create a new panel by horizontally splitting the active panel.
\ITEM \STYLE{code} <cmnd P> \END Closes the currently active panel if it is not the only panel open.
\ITEM \STYLE{code} <cmnd ,> \END Change the currently active panel, moving to the panel with the next highest view_id.
\ITEM \STYLE{code} <cmnd <> \END Change the currently active panel, moving to the panel with the next lowest view_id.
\ITEM \STYLE{code} <cmnd n> \END Interactively creates a new file.
\ITEM \STYLE{code} <cmnd o> \END Interactively opens or creates a new file.
\ITEM \STYLE{code} <ctrl o> \END Reads a filename from surrounding '"' characters and attempts to open the corresponding file, displaying it in the other view.
\ITEM \STYLE{code} <cmnd k> \END Interactively kill an open buffer.
\ITEM \STYLE{code} <cmnd i> \END Interactively switch to an open buffer.
\ITEM \STYLE{code} <cmnd h> \END Changes 4coder's hot directory to the root directory of the currently loaded project. With no loaded project nothing hapepns.
\ITEM \STYLE{code} <cmnd H> \END If a project file has already been loaded, reloads the same file. Useful for when the project configuration is changed.
\ITEM \STYLE{code} <ctrl n> \END If a buffer containing jump locations has been locked in, goes to the next jump in the buffer, skipping sub jump locations.
\ITEM \STYLE{code} <ctrl N> \END If a buffer containing jump locations has been locked in, goes to the previous jump in the buffer, skipping sub jump locations.
\ITEM \STYLE{code} <ctrl M> \END If a buffer containing jump locations has been locked in, goes to the first jump in the buffer.
\ITEM \STYLE{code} <ctrl m> \END Looks for a build.bat, build.sh, or makefile in the current and parent directories. Runs the first that it finds and prints the output to *compilation*. Puts the *compilation* buffer in a panel at the footer of the current view.
\ITEM \STYLE{code} <ctrl z> \END Queries for an output buffer name and system command, runs the system command as a CLI and prints the output to the specified buffer.
\ITEM \STYLE{code} <ctrl Z> \END If the command execute_any_cli has already been used, this will execute a CLI reusing the most recent buffer name and command.
\ITEM \STYLE{code} <ctrl x> \END Execute a 'long form' command.
\ITEM \STYLE{code} <f1> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f2> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f3> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f4> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f5> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f6> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f7> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f8> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f9> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f10> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f11> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f12> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f13> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f14> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f15> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <f16> \END Run an 'fkey command' configured in a project.4coder file. Determines the index of the 'fkey command' by which function key or numeric key was pressed to trigger the command.
\ITEM \STYLE{code} <cmnd /> \END Sets the mark to the current position of the cursor.
\ITEM \STYLE{code} <cmnd a> \END Queries the user for two strings, and replaces all occurences of the first string in the range between the cursor and the mark with the second string.
\ITEM \STYLE{code} <cmnd c> \END Copy the text in the range from the cursor to the mark onto the clipboard.
\ITEM \STYLE{code} <cmnd d> \END Deletes the text in the range between the cursor and the mark.
\ITEM \STYLE{code} <cmnd m> \END Swaps the position of the cursor and the mark.
\ITEM \STYLE{code} <cmnd O> \END Reopen the current buffer from the hard drive.
\ITEM \STYLE{code} <cmnd q> \END Queries the user for two strings, and incrementally replaces every occurence of the first string with the second string.
\ITEM \STYLE{code} <cmnd Q> \END Queries the user for a string, and incrementally replace every occurence of the word or token found at the cursor with the specified string.
\ITEM \STYLE{code} <cmnd r> \END Begins an incremental search up through the current buffer for a user specified string.
\ITEM \STYLE{code} <cmnd s> \END Saves the current buffer.
\ITEM \STYLE{code} <return> \END If the buffer in the active view is writable, inserts a character, otherwise performs goto_jump_at_cursor.
\ITEM \STYLE{code} <shift return> \END If the buffer in the active view is writable, inserts a character, otherwise performs goto_jump_at_cursor_same_panel.
\ITEM \STYLE{code} <shift space> \END Inserts whatever character was used to trigger this command.
\ITEM \STYLE{code} <cmnd right> \END Seek right for boundary between alphanumeric characters or camel case word and non-alphanumeric characters.
\ITEM \STYLE{code} <cmnd left> \END Seek left for boundary between alphanumeric characters or camel case word and non-alphanumeric characters.
\ITEM \STYLE{code} <return> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <shift return> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <}> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <)> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <]> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <;> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <#> \END Inserts a character and auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <tab> \END Iteratively tries completing the word to the left of the cursor with other words in open buffers that have the same prefix string.
\ITEM \STYLE{code} <cmnd tab> \END Auto-indents the range between the cursor and the mark.
\ITEM \STYLE{code} <shift tab> \END Auto-indents the line on which the cursor sits.
\ITEM \STYLE{code} <ctrl h> \END At the cursor, insert a '// HACK' comment, includes user name if it was specified in config.4coder.
\ITEM \STYLE{code} <ctrl r> \END At the cursor, insert a block comment.
\ITEM \STYLE{code} <ctrl t> \END At the cursor, insert a '// TODO' comment, includes user name if it was specified in config.4coder.
\ITEM \STYLE{code} <ctrl y> \END At the cursor, insert a '// NOTE' comment, includes user name if it was specified in config.4coder.
\ITEM \STYLE{code} <ctrl D> \END Queries user for string, lists all locations of strings that appear to define a type whose name matches the input string.
\ITEM \STYLE{code} <ctrl T> \END Reads a token or word under the cursor and lists all locations of strings that appear to define a type whose name matches it.
\ITEM \STYLE{code} <ctrl [> \END Finds the scope enclosed by '{' '}' surrounding the cursor and puts the cursor and mark on the '{' and '}'.
\ITEM \STYLE{code} <ctrl ]> \END Finds the first scope started by '{' before the cursor and puts the cursor and mark on the '{' and '}'.
\ITEM \STYLE{code} <ctrl '> \END Finds the first scope started by '{' after the cursor and puts the cursor and mark on the '{' and '}'.
\ITEM \STYLE{code} <ctrl /> \END Wraps the code contained in the range between cursor and mark with a new curly brace scope.
\ITEM \STYLE{code} <ctrl -> \END Deletes the braces surrounding the currently selected scope. Leaves the contents within the scope.
\ITEM \STYLE{code} <ctrl j> \END If a scope is currently selected, and a statement or block statement is present below the current scope, the statement is moved into the scope.