4coder/4ed_delay.cpp

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enum Action_Type{
DACT_OPEN,
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DACT_OPEN_BACKGROUND,
DACT_SET_LINE,
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DACT_SWITCH,
DACT_TRY_KILL,
DACT_KILL,
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DACT_TOUCH_FILE,
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DACT_CLOSE,
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};
struct Delayed_Action{
Action_Type type;
String string;
Panel* panel;
Editing_File* file;
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i32 integer;
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};
struct Delay{
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General_Memory* general;
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Delayed_Action* acts;
i32 count;
i32 max;
};
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internal String
str_alloc_copy(General_Memory *general, String str){
String result;
result.memory_size = str.memory_size + 1;
result.size = str.size;
result.str = (char*)general_memory_allocate(general, result.memory_size, 0);
memcpy(result.str, str.str, str.size);
result.str[result.size] = 0;
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return(result);
}
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inline Delayed_Action
delayed_action_zero(){
Delayed_Action result = {(Action_Type)0};
return(result);
}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type){
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Delayed_Action *result;
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if (delay->count == delay->max){
delay->max *= 2;
delay->acts = (Delayed_Action*)general_memory_reallocate(delay->general, delay->acts, delay->count*sizeof(Delayed_Action), delay->max*sizeof(Delayed_Action), 0);
}
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result = delay->acts + delay->count++;
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*result = delayed_action_zero();
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result->type = type;
return(result);
}
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inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type, String string){
Delayed_Action *result;
result = delayed_action_(delay, type);
result->string = str_alloc_copy(delay->general, string);
return(result);
}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, Panel* panel){
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Delayed_Action *result;
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result = delayed_action_(delay, type);
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result->panel = panel;
return(result);
}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, Editing_File* file){
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Delayed_Action *result;
result = delayed_action_(delay, type);
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result->file = file;
return(result);
}
inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type, Editing_File* file, Panel* panel){
Delayed_Action *result;
result = delayed_action_(delay, type);
result->file = file;
result->panel = panel;
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return(result);
}
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inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, String string, Panel* panel){
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Delayed_Action *result;
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result = delayed_action_(delay, type);
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result->string = str_alloc_copy(delay->general, string);
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result->panel = panel;
return(result);
}
inline Delayed_Action*
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delayed_action_(Delay *delay, Action_Type type, String string, Editing_File* file){
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Delayed_Action *result;
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result = delayed_action_(delay, type);
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result->string = str_alloc_copy(delay->general, string);
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result->file = file;
return(result);
}
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inline Delayed_Action*
delayed_action_(Delay *delay, Action_Type type, Panel* panel, i32 integer){
Delayed_Action *result;
result = delayed_action_(delay, type);
result->panel = panel;
result->integer = integer;
return(result);
}
inline Delayed_Action*
delayed_action_repush(Delay *delay, Delayed_Action *act){
Delayed_Action *new_act = delayed_action_(delay, (Action_Type)0);
*new_act = *act;
if (act->string.str){
new_act->string = str_alloc_copy(delay->general, act->string);
}
return(new_act);
}
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#define delayed_open(delay, ...) delayed_action_(delay, DACT_OPEN, ##__VA_ARGS__)
#define delayed_open_background(delay, ...) delayed_action_(delay, DACT_OPEN_BACKGROUND, ##__VA_ARGS__)
#define delayed_set_line(delay, ...) delayed_action_(delay, DACT_SET_LINE, ##__VA_ARGS__)
#define delayed_switch(delay, ...) delayed_action_(delay, DACT_SWITCH, ##__VA_ARGS__)
#define delayed_try_kill(delay, ...) delayed_action_(delay, DACT_TRY_KILL, ##__VA_ARGS__)
#define delayed_kill(delay, ...) delayed_action_(delay, DACT_KILL, ##__VA_ARGS__)
#define delayed_touch_file(delay, ...) delayed_action_(delay, DACT_TOUCH_FILE, ##__VA_ARGS__)
#define delayed_close(delay, ...) delayed_action_(delay, DACT_CLOSE, ##__VA_ARGS__)