4coder/internal_4coder_tests.cpp

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/*
A series of stress tests to more quickly verify that 4coder isn't totally
broken before I release in the future... "unit tests" perhaps, although
I guess I don't know what the "units" are... probably more like "tests".
Allen Webster
18.07.2016
*/
// TOP
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#define LOTS_OF_FILES "w:/4ed/data/lots_of_files"
#include "4coder_default_include.cpp"
#include "4coder_default_building.cpp"
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#include <Windows.h>
// NOTE(allen): This timing restriction is based on 4GHz and 60fps
// 4G / 60 ~= 70M Reserving most of that time for rendering and hopefully idling
// I set the goal of 10M for all tests.
#define TEST_TIME_B(m) DWORD64 time_start = __rdtsc(), time_max = m
#define TEST_TIME_E() DWORD64 time_total = __rdtsc() - time_start; if (time_total > time_max) {assert(!"failed timing");}
#define TEST_TIME_M(m) m = (float)(__rdtsc() - time_start) / time_max
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CUSTOM_COMMAND_SIG(load_lots_of_files){
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TEST_TIME_B(10000000);
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File_List list = app->get_file_list(app, literal(LOTS_OF_FILES));
File_Info *info = list.infos;
for (int i = 0; i < list.count; ++i, ++info){
if (!info->folder){
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app->create_buffer(app, info->filename, info->filename_len,
BufferCreate_Background | BufferCreate_AlwaysNew);
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}
}
app->free_file_list(app, list);
TEST_TIME_E();
}
static void
test_get_bindings(Bind_Helper *context){
begin_map(context, mapid_global);
bind(context, key_f3, MDFR_NONE, load_lots_of_files);
end_map(context);
}
#define BIND_4CODER_TESTS(context) test_get_bindings(context)
#include "power/4coder_experiments.cpp"
// BOTTOM