4coder/4ed_app_target.cpp

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/*
* Mr. 4th Dimention - Allen Webster
*
* 13.11.2015
*
* Application layer build target
*
*/
// TOP
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#define REMOVE_OLD_STRING
// TODO(allen): get away from string.h
#include <string.h>
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#include "4coder_API/4coder_custom.h"
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#include "4coder_base_types.h"
#include "4coder_table.h"
#include "4ed_font_interface.h"
#include "4ed_system.h"
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#include "4coder_string_match.h"
#include "4coder_base_types.cpp"
#include "4coder_string_match.cpp"
#include "4coder_stringf.cpp"
#include "4coder_app_links_allocator.cpp"
#include "4ed_system_allocator.cpp"
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#include "4coder_hash_functions.cpp"
#include "4coder_table.cpp"
#include "4coder_lib/4coder_utf8.h"
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// TODO(allen): stop this nonsense
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struct Mem_Options{
Arena arena;
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Heap heap;
};
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#include "4ed_render_target.h"
#include "4ed.h"
#include "4ed_buffer_model.h"
#include "4ed_coroutine.h"
#define FCPP_FORBID_MALLOC
#include "4coder_lib/4cpp_lexer.h"
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#include "4ed_dynamic_variables.h"
#include "4ed_buffer_model.h"
#include "4ed_translation.h"
#include "4ed_command.h"
#include "4ed_buffer.h"
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#include "4ed_history.h"
#include "4ed_file.h"
#include "4ed_working_set.h"
#include "4ed_hot_directory.h"
#include "4ed_parse_context.h"
#include "4ed_cli.h"
#include "4ed_gui.h"
#include "4ed_layout.h"
#include "4ed_view.h"
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#include "4ed_edit.h"
#include "4ed_text_layout.h"
#include "4ed_font_set.h"
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#include "4ed_log.h"
#include "4ed_app_models.h"
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#include "4ed_allocator_models.cpp"
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#include "4ed_log.cpp"
#include "4coder_log.cpp"
#include "4ed_coroutine.cpp"
#include "4ed_mem.cpp"
#include "4ed_dynamic_variables.cpp"
#include "4ed_font_face.cpp"
#include "4ed_font_set.cpp"
#include "4ed_translation.cpp"
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#include "4ed_render_target.cpp"
#include "4ed_command.cpp"
#include "4ed_buffer.cpp"
#include "4ed_string_matching.cpp"
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#include "4ed_history.cpp"
#include "4ed_file.cpp"
#include "4ed_working_set.cpp"
#include "4ed_hot_directory.cpp"
#include "4ed_cli.cpp"
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#include "4ed_gui.cpp"
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#include "4ed_layout.cpp"
#include "4coder_buffer_seek_constructors.cpp"
#include "4ed_view.cpp"
#include "4ed_edit.cpp"
#include "4ed_text_layout.cpp"
#include "4ed.cpp"
// BOTTOM