4coder/4coder_default_framework.h

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/*
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4coder_default_framework.cpp - Sets up the basics of the framework that is used for default 4coder behaviour.
*/
// TOP
#if !defined(FCODER_DEFAULT_FRAMEWORK_H)
#define FCODER_DEFAULT_FRAMEWORK_H
enum Default_Maps{
default_code_map,
default_lister_ui_map,
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default_maps_count,
};
////////////////////////////////
enum Rewrite_Type{
RewriteNone,
RewritePaste,
RewriteWordComplete
};
////////////////////////////////
struct ID_Line_Column_Jump_Location{
Buffer_ID buffer_id;
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i32 line;
i32 column;
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};
typedef ID_Line_Column_Jump_Location ID_Based_Jump_Location;
struct ID_Pos_Jump_Location{
Buffer_ID buffer_id;
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i32 pos;
};
struct Name_Line_Column_Location{
String file;
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i32 line;
i32 column;
};
struct Parsed_Jump{
b32 success;
Name_Line_Column_Location location;
i32 colon_position;
b32 is_sub_jump;
b32 sub_jump_indented;
b32 sub_jump_note;
b32 is_ms_style;
b32 has_rust_arrow;
};
struct ID_Pos_Jump_Location_Array{
struct ID_Pos_Jump_Location *jumps;
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i32 count;
};
////////////////////////////////
struct Named_Mapping{
String name;
Custom_Command_Function *remap_command;
};
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////////////////////////////////
static void
do_gui_sure_to_kill(Application_Links *app, Buffer_ID buffer, View_ID view);
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static void
do_gui_sure_to_close_4coder(Application_Links *app, View_ID view);
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#endif
// BOTTOM