4coder/4coder_gui.h

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#ifndef FCODER_GUI_H
#define FCODER_GUI_H
#include <stdint.h>
struct GUI_id{
uint64_t id[2];
};
inline GUI_id
gui_id_zero(){
GUI_id id = {0};
return(id);
}
typedef struct GUI GUI;
#define GUI_BEGIN_SIG(n) void n(GUI *gui)
#define GUI_END_SIG(n) void n(GUI *gui)
#define GUI_TOP_BAR_SIG(n) void n(GUI *gui)
// TODO(allen): Do we want to break this call
// down a little more? I think maybe we do.
#define GUI_GET_SCROLL_VARS_SIG(n) void n(GUI *gui, GUI_id scroll_id, GUI_Scroll_Vars *vars, i32_Rect *region)
#define GUI_BEGIN_SCROLLABLE_SIG(n) int n(GUI *gui, GUI_id scroll_id, GUI_Scroll_Vars vars, float delta, int show_scrollbar)
#define GUI_END_SCROLLABLE_SIG(n) void n(GUI *gui)
#define GUI_FILE_SIG(n) void n(GUI *gui, int buffer_id)
typedef GUI_BEGIN_SIG(GUI_Begin_Function);
typedef GUI_END_SIG(GUI_End_Function);
typedef GUI_TOP_BAR_SIG(GUI_Top_Bar_Function);
typedef GUI_GET_SCROLL_VARS_SIG(GUI_Get_Scroll_Vars_Function);
typedef GUI_BEGIN_SCROLLABLE_SIG(GUI_Begin_Scrollable_Function);
typedef GUI_END_SCROLLABLE_SIG(GUI_End_Scrollable_Function);
typedef GUI_FILE_SIG(GUI_File_Function);
struct GUI_Functions{
GUI_Begin_Function *begin;
GUI_End_Function *end;
GUI_Top_Bar_Function *top_bar;
GUI_Get_Scroll_Vars_Function *get_scroll_vars;
GUI_Begin_Scrollable_Function *begin_scrollable;
GUI_End_Scrollable_Function *end_scrollable;
GUI_File_Function *file;
};
#endif