4coder/4coder_default_framework.h

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/*
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4coder_default_framework.cpp - Sets up the basics of the framework that is used for default 4coder behaviour.
*/
// TOP
#if !defined(FCODER_DEFAULT_FRAMEWORK_H)
#define FCODER_DEFAULT_FRAMEWORK_H
enum Default_Maps{
default_code_map,
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default_maps_count,
};
////////////////////////////////
enum Rewrite_Type{
RewriteNone,
RewritePaste,
RewriteWordComplete
};
struct View_Paste_Index{
int32_t rewrite;
int32_t next_rewrite;
int32_t index;
};
////////////////////////////////
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struct ID_Based_Jump_Location{
int32_t buffer_id;
int32_t line;
int32_t column;
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};
////////////////////////////////
struct Config_Line{
Cpp_Token id_token;
Cpp_Token subscript_token;
Cpp_Token eq_token;
Cpp_Token val_token;
int32_t val_array_start;
int32_t val_array_end;
int32_t val_array_count;
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String error_str;
bool32 read_success;
};
struct Config_Item{
Config_Line line;
Cpp_Token_Array array;
char *mem;
String id;
int32_t subscript_index;
bool32 has_subscript;
};
struct Config_Array_Reader{
Cpp_Token_Array array;
char *mem;
int32_t i;
int32_t val_array_end;
bool32 good;
};
////////////////////////////////
struct Named_Mapping{
String name;
Custom_Command_Function *remap_command;
};
#endif
// BOTTOM