4coder/platform_win32/win32_audio.cpp

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////////////////////////////////
// NOTE(allen): Win32 Audio Helpers
function u32
AtomicAddU32AndReturnOriginal(u32 volatile *Value, u32 Addend)
{
// NOTE(casey): Returns the original value _prior_ to adding
u32 Result = _InterlockedExchangeAdd(Value, Addend);
return(Result);
}
function void
win32_begin_ticket_mutex(Audio_System *Crunky)
{
u32 Ticket = AtomicAddU32AndReturnOriginal(&Crunky->ticket, 1);
while(Ticket != Crunky->serving) {_mm_pause();}
}
function void
win32_end_ticket_mutex(Audio_System *Crunky)
{
AtomicAddU32AndReturnOriginal(&Crunky->serving, 1);
}
////////////////////////////////
// NOTE(allen): Win32 Audio System API
internal
system_play_clip_sig(){
clip.control = control;
Audio_System *Crunky = &win32vars.audio_system;
win32_begin_ticket_mutex(Crunky);
if (Crunky->pending_clip_count < ArrayCount(Crunky->pending_clips))
{
Crunky->pending_clips[Crunky->pending_clip_count++] = clip;
}
win32_end_ticket_mutex(Crunky);
}
internal
system_audio_is_playing_sig(){
Audio_System *Crunky = (Audio_System *)&win32vars.audio_system;
b32 result = (Crunky->generation - control->generation < 2);
return(result);
}
internal
system_audio_stop_sig(){
Audio_System *Crunky = (Audio_System *)&win32vars.audio_system;
win32_begin_ticket_mutex(Crunky);
Audio_Clip *clip = Crunky->playing_clips;
for(u32 i = 0;
i < ArrayCount(Crunky->playing_clips);
i += 1, clip += 1){
if (clip->control == control){
clip->at_sample_index = clip->sample_count;
}
}
control->loop = false;
win32_end_ticket_mutex(Crunky);
}
////////////////////////////////
// NOTE(allen): Win32 Audio Loop
function void
win32_mix_audio(Audio_System *Crunky, u32 SampleCount, i16 *Dest, void *mix_buffer_memory){
// NOTE(casey): Clear the output buffer
u32 MixBufferSize = SampleCount*2*sizeof(f32);
f32 *MixBuffer = (f32 *)mix_buffer_memory;
memset(MixBuffer, 0, MixBufferSize);
win32_begin_ticket_mutex(Crunky);
// NOTE(casey): Move pending sounds into the playing list
{
Crunky->generation += 1;
u32 PendIndex = 0;
Audio_Clip *clip = Crunky->playing_clips;
for(u32 DestIndex = 0;
(DestIndex < ArrayCount(Crunky->playing_clips)) && (PendIndex < Crunky->pending_clip_count);
DestIndex += 1, clip += 1)
{
if (clip->at_sample_index == clip->sample_count)
{
Audio_Control *control = clip->control;
if (control == 0 || !control->loop){
*clip = Crunky->pending_clips[PendIndex++];
}
}
}
Crunky->pending_clip_count = 0;
}
win32_end_ticket_mutex(Crunky);
// NOTE(casey): Mix all sounds into the output buffer
{
Audio_Clip *clip = Crunky->playing_clips;
for(u32 SoundIndex = 0;
SoundIndex < ArrayCount(Crunky->playing_clips);
SoundIndex += 1, clip += 1)
{
Audio_Control *control = clip->control;
if (control != 0 && control->loop && clip->at_sample_index == clip->sample_count){
clip->at_sample_index = 0;
}
// NOTE(casey): Determine how many samples are left to play in this
// sound (possible none)
u32 SamplesToMix = Min((clip->sample_count - clip->at_sample_index), SampleCount);
clip->at_sample_index += SamplesToMix;
// NOTE(casey): Load the volume out of the control if there is one,
// and if there is, update the generation and sample index so
// external controllers can take action
f32 LeftVol = clip->channel_volume[0];
f32 RightVol = clip->channel_volume[1];
if(SamplesToMix && control != 0)
{
LeftVol *= control->channel_volume[0];
RightVol *= control->channel_volume[1];
control->generation = Crunky->generation;
control->last_played_sample_index = clip->at_sample_index;
}
// NOTE(casey): Mix samples
for(u32 SampleIndex = 0;
SampleIndex < SamplesToMix;
++SampleIndex)
{
u32 src_index = 2*(clip->at_sample_index + SampleIndex);
f32 Left = LeftVol*(f32)clip->samples[src_index + 0];
f32 Right = RightVol*(f32)clip->samples[src_index + 1];
u32 dst_index = 2*SampleIndex;
MixBuffer[dst_index + 0] += Left;
MixBuffer[dst_index + 1] += Right;
}
}
for(u32 SampleIndex = 0;
SampleIndex < SampleCount;
++SampleIndex)
{
f32 Left = MixBuffer[2*SampleIndex + 0];
f32 Right = MixBuffer[2*SampleIndex + 1];
Dest[2*SampleIndex + 0] = (i16)Left;
Dest[2*SampleIndex + 1] = (i16)Right;
}
}
}
function b32
win32_submit_audio(Audio_System *Crunky, HWAVEOUT WaveOut, WAVEHDR *Header, u32 SampleCount, void *mix_buffer){
b32 Result = false;
i16 *Samples = (i16 *)Header->lpData;
win32_mix_audio(Crunky, SampleCount, Samples, mix_buffer);
DWORD Error = waveOutPrepareHeader(WaveOut, Header, sizeof(*Header));
if(Error == MMSYSERR_NOERROR)
{
Error = waveOutWrite(WaveOut, Header, sizeof(*Header));
if(Error == MMSYSERR_NOERROR)
{
// NOTE(casey): Success
Result = true;
}
}
return(Result);
}
function DWORD WINAPI
win32_audio_loop(void *Passthrough){
Audio_System *Crunky = (Audio_System *)Passthrough;
//
// NOTE(casey): Set up our audio output buffer
//
u32 SamplesPerSecond = 48000;
u32 SamplesPerBuffer = 16*SamplesPerSecond/1000;
u32 ChannelCount = 2;
u32 BytesPerChannelValue = 2;
u32 BytesPerSample = ChannelCount*BytesPerChannelValue;
u32 BufferCount = 3;
u32 BufferSize = SamplesPerBuffer*BytesPerSample;
u32 HeaderSize = sizeof(WAVEHDR);
u32 TotalBufferSize = (BufferSize+HeaderSize);
u32 MixBufferSize = (SamplesPerBuffer*ChannelCount*sizeof(f32));
u32 TotalAudioMemorySize = BufferCount*TotalBufferSize + MixBufferSize;
//
// NOTE(casey): Initialize audio out
//
HWAVEOUT WaveOut = {};
WAVEFORMATEX Format = {};
Format.wFormatTag = WAVE_FORMAT_PCM;
Format.nChannels = (WORD)ChannelCount;
Format.wBitsPerSample = (WORD)(8*BytesPerChannelValue);
Format.nSamplesPerSec = SamplesPerSecond;
Format.nBlockAlign = (Format.nChannels*Format.wBitsPerSample)/8;
Format.nAvgBytesPerSec = Format.nBlockAlign * Format.nSamplesPerSec;
void *MixBuffer = 0;
void *AudioBufferMemory = 0;
if(waveOutOpen(&WaveOut, WAVE_MAPPER, &Format, GetCurrentThreadId(), 0, CALLBACK_THREAD) == MMSYSERR_NOERROR)
{
AudioBufferMemory = VirtualAlloc(0, TotalAudioMemorySize, MEM_COMMIT, PAGE_READWRITE);
if(AudioBufferMemory)
{
u8 *At = (u8 *)AudioBufferMemory;
MixBuffer = At;
At += MixBufferSize;
for(u32 BufferIndex = 0;
BufferIndex < BufferCount;
++BufferIndex)
{
WAVEHDR *Header = (WAVEHDR *)At;
Header->lpData = (char *)(Header + 1);
Header->dwBufferLength = BufferSize;
At += TotalBufferSize;
win32_submit_audio(Crunky, WaveOut, Header, SamplesPerBuffer, MixBuffer);
}
}
else
{
Crunky->quit = true;
}
}
else
{
Crunky->quit = true;
}
//
// NOTE(casey): Serve audio forever (until we are told to stop)
//
SetTimer(0, 0, 100, 0);
while(!Crunky->quit)
{
MSG Message = {};
GetMessage(&Message, 0, 0, 0);
if(Message.message == MM_WOM_DONE)
{
WAVEHDR *Header = (WAVEHDR *)Message.lParam;
if(Header->dwFlags & WHDR_DONE)
{
Header->dwFlags &= ~WHDR_DONE;
}
waveOutUnprepareHeader(WaveOut, Header, sizeof(*Header));
win32_submit_audio(Crunky, WaveOut, Header, SamplesPerBuffer, MixBuffer);
}
}
if(WaveOut)
{
waveOutClose(WaveOut);
}
if(AudioBufferMemory)
{
VirtualFree(AudioBufferMemory, 0, MEM_RELEASE);
}
return(0);
}
function DWORD
win32_audio_init(Audio_System *audio_system){
DWORD thread_id = 0;
HANDLE handle = CreateThread(0, 0, win32_audio_loop, audio_system, 0, &thread_id);
CloseHandle(handle);
return(thread_id);
}