4coder/4coder_ui_helper.cpp

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/*
* Helpers for ui data structures.
*/
// TOP
static UI_Item*
ui_list_add_item(Partition *arena, UI_List *list, UI_Item item){
UI_Item_Node *node = push_array(arena, UI_Item_Node, 1);
zdll_push_back(list->first, list->last, node);
list->count += 1;
node->fixed = item;
return(&node->fixed);
}
static i32_Rect
ui__rect_union(i32_Rect a, i32_Rect b){
if (b.x1 > b.x0 && b.y1 > b.y0){
if (a.x0 > b.x0){
a.x0 = b.x0;
}
if (a.x1 < b.x1){
a.x1 = b.x1;
}
if (a.y0 > b.y0){
a.y0 = b.y0;
}
if (a.y1 < b.y1){
a.y1 = b.y1;
}
}
return(a);
}
static UI_Control
ui_list_to_ui_control(Partition *arena, UI_List *list){
UI_Control control = {0};
control.items = push_array(arena, UI_Item, list->count);
i32_Rect neg_inf_rect = {0};
neg_inf_rect.x0 = INT32_MAX;
neg_inf_rect.y0 = INT32_MAX;
neg_inf_rect.x1 = INT32_MIN;
neg_inf_rect.y1 = INT32_MIN;
for (uint32_t i = 0; i < UICoordinates_COUNT; ++i){
control.bounding_box[i] = neg_inf_rect;
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}
for (UI_Item_Node *node = list->first;
node != 0;
node = node->next){
UI_Item *item = &control.items[control.count++];
*item = node->fixed;
if (item->coordinates >= UICoordinates_COUNT){
item->coordinates = UICoordinates_Scrolled;
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}
control.bounding_box[item->coordinates] = ui__rect_union(control.bounding_box[item->coordinates], item->rectangle);
}
return(control);
}
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static void
ui_control_set_top(UI_Control *control, int32_t top_y){
control->bounding_box[UICoordinates_Scrolled].y0 = top_y;
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}
static void
ui_control_set_bottom(UI_Control *control, int32_t bottom_y){
control->bounding_box[UICoordinates_Scrolled].y1 = bottom_y;
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}
static UI_Item*
ui_control_get_mouse_hit(UI_Control *control,
int32_t mx_scrolled, int32_t my_scrolled,
int32_t mx_unscrolled, int32_t my_unscrolled){
int32_t count = control->count;
UI_Item *item = control->items + count - 1;
for (int32_t i = 0; i < count; ++i, item -= 1){
i32_Rect r = item->rectangle;
switch (item->coordinates){
case UICoordinates_Scrolled:
{
if (r.x0 <= mx_scrolled && mx_scrolled < r.x1 && r.y0 <= my_scrolled && my_scrolled < r.y1){
return(item);
}
}break;
case UICoordinates_ViewRelative:
{
if (r.x0 <= mx_unscrolled && mx_unscrolled < r.x1 && r.y0 <= my_unscrolled && my_unscrolled < r.y1){
return(item);
}
}break;
}
}
return(0);
}
////////////////////////////////
static void
view_zero_scroll(Application_Links *app, View_Summary *view){
GUI_Scroll_Vars zero_scroll = {0};
view_set_scroll(app, view, zero_scroll);
}
static void
view_set_vertical_focus(Application_Links *app, View_Summary *view,
int32_t y_top, int32_t y_bot){
GUI_Scroll_Vars scroll = view->scroll_vars;
int32_t view_y_top = scroll.target_y;
int32_t view_y_dim = view->file_region.y1 - view->file_region.y0;
int32_t view_y_bot = view_y_top + view_y_dim;
int32_t line_dim = (int32_t)view->line_height;
int32_t hot_y_top = view_y_top + line_dim*3;
int32_t hot_y_bot = view_y_bot - line_dim*3;
if (hot_y_bot - hot_y_top < line_dim*6){
int32_t quarter_view_y_dim = view_y_dim/4;
hot_y_top = view_y_top + quarter_view_y_dim;
hot_y_bot = view_y_bot - quarter_view_y_dim;
}
int32_t hot_y_dim = hot_y_bot - hot_y_top;
int32_t skirt_dim = hot_y_top - view_y_top;
int32_t y_dim = y_bot - y_top;
if (y_dim > hot_y_dim){
scroll.target_y = y_top - skirt_dim;
view_set_scroll(app, view, scroll);
}
else{
if (y_top < hot_y_top){
scroll.target_y = y_top - skirt_dim;
view_set_scroll(app, view, scroll);
}
else if (y_bot > hot_y_bot){
scroll.target_y = y_bot + skirt_dim - view_y_dim;
view_set_scroll(app, view, scroll);
}
}
}
static void
get_view_relative_points(int32_t x_window, int32_t y_window, View_Summary view,
int32_t *x_scrolled_out, int32_t *y_scrolled_out,
int32_t *x_view_out, int32_t *y_view_out){
int32_t x = x_window - view.file_region.x0;
int32_t y = y_window - view.file_region.y0;
if (x_scrolled_out != 0 && y_scrolled_out != 0){
*x_scrolled_out = x + (int32_t)view.scroll_vars.scroll_x;
*y_scrolled_out = y + (int32_t)view.scroll_vars.scroll_y;
}
if (x_view_out != 0 && y_view_out != 0){
*x_view_out = x;
*y_view_out = y;
}
}
static void
get_view_relative_points_x(int32_t x_window, View_Summary view, int32_t *x_scrolled_out, int32_t *x_view_out){
int32_t y_ignore = 0;
get_view_relative_points(x_window, y_ignore, view,
x_scrolled_out, &y_ignore, x_view_out, &y_ignore);
}
static void
get_view_relative_points_y(int32_t y_window, View_Summary view, int32_t *y_scrolled_out, int32_t *y_view_out){
int32_t x_ignore = 0;
get_view_relative_points(x_ignore, y_window, view,
&x_ignore, y_scrolled_out, &x_ignore, y_view_out);
}
static void
get_view_relative_mouse_positions(Mouse_State mouse, View_Summary view,
int32_t *x_scrolled_out, int32_t *y_scrolled_out,
int32_t *x_view_out, int32_t *y_view_out){
get_view_relative_points(mouse.x, mouse.y, view,
x_scrolled_out, y_scrolled_out,
x_view_out, y_view_out);
}
static void
get_view_relative_mouse_positions(Application_Links *app, View_Summary view,
int32_t *x_scrolled_out, int32_t *y_scrolled_out,
int32_t *x_view_out, int32_t *y_view_out){
get_view_relative_mouse_positions(get_mouse_state(app), view,
x_scrolled_out, y_scrolled_out,
x_view_out, y_view_out);
}
////////////////////////////////
Lister_State global_lister_state_[16] = {};
Lister_State *global_lister_state = global_lister_state_ - 1;
static Lister_State*
view_get_lister_state(View_Summary *view){
return(&global_lister_state[view->view_id]);
}
static void
init_lister_state(Lister_State *state, General_Memory *general){
state->initialized = true;
state->hot_user_data = 0;
state->item_index = 0;
state->set_view_vertical_focus_to_item = false;
state->option_item_count = 0;
if (state->arena.base != 0){
general_memory_free(general, state->arena.base);
}
int32_t arena_size = (64 << 10);
state->arena = make_part(general_memory_allocate(general, arena_size), arena_size);
memset(&state->lister, 0, sizeof(state->lister));
}
static UI_Item
lister_get_clicked_item(Application_Links *app, View_Summary *view, Partition *scratch){
Temp_Memory temp = begin_temp_memory(scratch);
UI_Control control = view_get_ui_copy(app, view, scratch);
Mouse_State mouse = get_mouse_state(app);
int32_t mxs = 0;
int32_t mys = 0;
int32_t mxu = 0;
int32_t myu = 0;
get_view_relative_mouse_positions(mouse, *view, &mxs, &mys, &mxu, &myu);
UI_Item *clicked = ui_control_get_mouse_hit(&control, mxs, mys, mxu, myu);
UI_Item result = {0};
if (clicked != 0){
result = *clicked;
}
end_temp_memory(temp);
return(result);
}
static void
lister_update_ui(Application_Links *app, Partition *scratch, View_Summary *view,
Lister_State *state){
int32_t x0 = 0;
int32_t x1 = view->view_region.x1 - view->view_region.x0;
int32_t line_height = (int32_t)view->line_height;
int32_t block_height = line_height*2;
Temp_Memory full_temp = begin_temp_memory(scratch);
int32_t mx = 0;
int32_t my = 0;
refresh_view(app, view);
get_view_relative_mouse_positions(app, *view, &mx, &my, 0, 0);
int32_t y_pos = line_height;
state->raw_item_index = -1;
UI_List list = {0};
UI_Item *highlighted_item = 0;
UI_Item *hot_item = 0;
UI_Item *hovered_item = 0;
int32_t item_index_counter = 0;
int32_t raw_index_counter = 0;
for (Lister_Option_Node *node = state->lister.options.first;
node != 0;
node = node->next){
if (state->lister.key_string.size == 0 ||
has_substr(node->string, state->lister.key_string)){
i32_Rect item_rect = {0};
item_rect.x0 = x0;
item_rect.y0 = y_pos;
item_rect.x1 = x1;
item_rect.y1 = y_pos + block_height;
y_pos = item_rect.y1;
UI_Item item = {0};
item.type = UIType_Option;
item.activation_level = UIActivation_None;
item.coordinates = UICoordinates_Scrolled;
item.string = node->string;
item.status = node->status;
item.user_data = node->user_data;
item.rectangle = item_rect;
UI_Item *item_ptr = ui_list_add_item(scratch, &list, item);
if (item_rect.x0 <= mx && mx < item_rect.x1 &&
item_rect.y0 <= my && my < item_rect.y1){
hovered_item = item_ptr;
}
if (item_index_counter == state->item_index){
highlighted_item = item_ptr;
state->raw_item_index = raw_index_counter;
}
item_index_counter += 1;
if (node->user_data == state->hot_user_data && hot_item != 0){
hot_item = item_ptr;
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}
}
raw_index_counter += 1;
}
state->option_item_count = item_index_counter;
if (hovered_item != 0){
hovered_item->activation_level = UIActivation_Hover;
}
if (hot_item != 0){
if (hot_item == hovered_item){
hot_item->activation_level = UIActivation_Active;
}
else{
hot_item->activation_level = UIActivation_Hover;
}
}
if (highlighted_item != 0){
highlighted_item->activation_level = UIActivation_Active;
}
if (state->set_view_vertical_focus_to_item){
if (highlighted_item != 0){
view_set_vertical_focus(app, view,
highlighted_item->rectangle.y0, highlighted_item->rectangle.y1);
}
state->set_view_vertical_focus_to_item = false;
}
{
i32_Rect item_rect = {0};
item_rect.x0 = x0;
item_rect.y0 = 0;
item_rect.x1 = x1;
item_rect.y1 = item_rect.y0 + line_height;
y_pos = item_rect.y1;
UI_Item item = {0};
item.type = UIType_TextField;
item.activation_level = UIActivation_Active;
item.coordinates = UICoordinates_ViewRelative;
item.query = state->lister.query;
item.string = state->lister.text_field;
item.user_data = 0;
item.rectangle = item_rect;
ui_list_add_item(scratch, &list, item);
}
UI_Control control = ui_list_to_ui_control(scratch, &list);
view_set_ui(app, view, &control);
end_temp_memory(full_temp);
}
static Lister_Prealloced_String
lister_prealloced(String string){
Lister_Prealloced_String result = {0};
result.string = string;
return(result);
}
static void
lister_first_init(Lister *lister){
memset(lister, 0, sizeof(*lister));
lister->query = make_fixed_width_string(lister->query_space);
lister->text_field = make_fixed_width_string(lister->text_field_space);
lister->key_string = make_fixed_width_string(lister->key_string_space);
}
static void
lister_begin_new_item_set(Lister *lister){
memset(&lister->options, 0, sizeof(lister->options));
}
static void
lister_add_item(Partition *arena, Lister *lister,
Lister_Prealloced_String string, Lister_Prealloced_String status,
void *user_data){
Lister_Option_Node *node = push_array(arena, Lister_Option_Node, 1);
node->string = string.string;
node->status = status.string;
node->user_data = user_data;
zdll_push_back(lister->options.first, lister->options.last, node);
lister->options.count += 1;
}
static void
lister_add_item(Partition *arena, Lister *lister,
Lister_Prealloced_String string, String status,
void *user_data){
lister_add_item(arena, lister,
string,
lister_prealloced(push_string_copy(arena, status)),
user_data);
}
static void
lister_add_item(Partition *arena, Lister *lister,
String string, Lister_Prealloced_String status,
void *user_data){
lister_add_item(arena, lister,
lister_prealloced(push_string_copy(arena, string)),
status,
user_data);
}
static void
lister_add_item(Partition *arena, Lister *lister,
String string, String status,
void *user_data){
lister_add_item(arena, lister,
lister_prealloced(push_string_copy(arena, string)),
lister_prealloced(push_string_copy(arena, status)),
user_data);
}
static void*
lister_get_user_data(Lister *lister, int32_t index){
if (0 <= index && index < lister->options.count){
int32_t counter = 0;
for (Lister_Option_Node *node = lister->options.first;
node != 0;
node = node->next){
if (counter == index){
return(node->user_data);
}
counter += 1;
}
}
return(0);
}
static void
lister_call_refresh_handler(Application_Links *app, Partition *arena, Lister *lister){
if (lister->refresh != 0){
arena->pos = 0;
lister->refresh(app, arena, lister);
}
}
static void
lister_call_activate_handler(Application_Links *app, Partition *scratch, General_Memory *general,
View_Summary *view, Lister_State *state,
void *user_data, bool32 activated_by_mouse){
Lister *lister = &state->lister;
Lister_Activation_Code code = ListerActivation_Finished;
if (lister->activate != 0){
code = lister->activate(app, view, lister->text_field, user_data, activated_by_mouse);
}
switch (code){
case ListerActivation_Finished:
{
state->initialized = false;
view_end_ui_mode(app, view);
if (state->arena.base != 0){
general_memory_free(general, state->arena.base);
memset(&state->arena, 0, sizeof(state->arena));
}
}break;
case ListerActivation_ContinueAndRefresh:
{
state->item_index = 0;
lister_call_refresh_handler(app, &state->arena, lister);
lister_update_ui(app, scratch, view, state);
}break;
}
}
static void
lister_set_query_string(Lister *lister, char *string){
copy(&lister->query, string);
}
static void
lister_set_query_string(Lister *lister, String string){
copy(&lister->query, string);
}
static void
lister_set_text_field_string(Lister *lister, char *string){
copy(&lister->text_field, string);
}
static void
lister_set_text_field_string(Lister *lister, String string){
copy(&lister->text_field, string);
}
static void
lister_set_key_string(Lister *lister, char *string){
copy(&lister->key_string, string);
}
static void
lister_set_key_string(Lister *lister, String string){
copy(&lister->key_string, string);
}
// BOTTOM