4coder/4ed_render_target.h

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/*
* Mr. 4th Dimention - Allen Webster
*
* 10.11.2017
*
* Render target type definition
*
*/
// TOP
#if !defined(FRED_RENDER_TARGET_H)
#define FRED_RENDER_TARGET_H
struct Render_Free_Texture{
Render_Free_Texture *next;
u32 tex_id;
};
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struct Render_Vertex{
Vec2 xy;
Vec3 uvw;
Vec4 color;
};
struct Render_Vertex_Array_Node{
Render_Vertex_Array_Node *next;
Render_Vertex *vertices;
i32 vertex_count;
i32 vertex_max;
};
struct Render_Vertex_List{
Render_Vertex_Array_Node *first;
Render_Vertex_Array_Node *last;
i32 vertex_count;
};
struct Render_Group{
Render_Group *next;
Render_Vertex_List vertex_list;
// parameters
Face_ID face_id;
i32_Rect clip_box;
};
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struct Render_Target{
i32_Rect clip_boxes[5];
i32 clip_top;
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b8 clip_all;
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i32 width;
i32 height;
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i32 bound_texture;
u32 color;
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i32 frame_index;
f32 literal_dt;
f32 animation_dt;
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Render_Free_Texture *free_texture_first;
Render_Free_Texture *free_texture_last;
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Arena arena;
Render_Group *group_first;
Render_Group *group_last;
i32 group_count;
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Face_ID current_face_id;
Rect_i32 current_clip_box;
void *font_set;
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u32 fallback_texture_id;
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};
#endif
// BOTTOM