2017-11-10 18:27:39 +00:00
|
|
|
/*
|
|
|
|
* Mr. 4th Dimention - Allen Webster
|
|
|
|
*
|
|
|
|
* 10.11.2017
|
|
|
|
*
|
|
|
|
* OpenGL render implementation
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
// TOP
|
|
|
|
|
|
|
|
#define ExtractStruct(s) ((s*)cursor); cursor += sizeof(s)
|
|
|
|
|
|
|
|
inline void
|
|
|
|
private_draw_set_clip(Render_Target *t, i32_Rect clip_box){
|
|
|
|
glScissor(clip_box.x0, t->height - clip_box.y1, clip_box.x1 - clip_box.x0, clip_box.y1 - clip_box.y0);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void
|
|
|
|
private_draw_bind_texture(Render_Target *t, i32 texid){
|
|
|
|
if (t->bound_texture != texid){
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texid);
|
|
|
|
t->bound_texture = texid;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void
|
|
|
|
private_draw_set_color(Render_Target *t, u32 color){
|
|
|
|
if (t->color != color){
|
|
|
|
t->color = color;
|
|
|
|
Vec4 c = unpack_color4(color);
|
|
|
|
glColor4f(c.r, c.g, c.b, c.a);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void
|
|
|
|
private_draw_rectangle(Render_Target *t, f32_Rect rect, u32 color){
|
|
|
|
private_draw_set_color(t, color);
|
|
|
|
private_draw_bind_texture(t, 0);
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
{
|
|
|
|
glVertex2f(rect.x0, rect.y0);
|
|
|
|
glVertex2f(rect.x0, rect.y1);
|
|
|
|
glVertex2f(rect.x1, rect.y1);
|
|
|
|
glVertex2f(rect.x1, rect.y0);
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void
|
|
|
|
private_draw_rectangle_outline(Render_Target *t, f32_Rect rect, u32 color){
|
|
|
|
f32_Rect r = get_inner_rect(rect, .5f);
|
|
|
|
private_draw_set_color(t, color);
|
|
|
|
private_draw_bind_texture(t, 0);
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
{
|
|
|
|
glVertex2f(r.x0, r.y0);
|
|
|
|
glVertex2f(r.x1, r.y0);
|
|
|
|
glVertex2f(r.x1, r.y1);
|
|
|
|
glVertex2f(r.x0, r.y1);
|
|
|
|
glVertex2f(r.x0, r.y0);
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
struct Render_Quad{
|
|
|
|
f32 x0, y0, x1, y1;
|
|
|
|
f32 s0, t0, s1, t1;
|
|
|
|
};
|
|
|
|
|
|
|
|
inline Render_Quad
|
|
|
|
get_render_quad(Glyph_Bounds *b, i32 pw, i32 ph, float xpos, float ypos){
|
|
|
|
Render_Quad q;
|
|
|
|
|
|
|
|
float ipw = 1.0f / pw, iph = 1.0f / ph;
|
|
|
|
|
|
|
|
q.x0 = xpos + b->xoff;
|
|
|
|
q.y0 = ypos + b->yoff;
|
|
|
|
q.x1 = xpos + b->xoff2;
|
|
|
|
q.y1 = ypos + b->yoff2;
|
|
|
|
|
|
|
|
q.s0 = b->x0 * ipw;
|
|
|
|
q.t0 = b->y0 * iph;
|
|
|
|
q.s1 = b->x1 * ipw;
|
|
|
|
q.t1 = b->y1 * iph;
|
|
|
|
|
|
|
|
return(q);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void
|
|
|
|
private_draw_glyph(System_Functions *system, Render_Target *t, Render_Font *font, u32 codepoint, f32 x, f32 y, u32 color){
|
|
|
|
Glyph_Data glyph = font_get_glyph(system, font, codepoint);
|
|
|
|
if (glyph.tex != 0){
|
|
|
|
Render_Quad q = get_render_quad(&glyph.bounds, glyph.tex_width, glyph.tex_height, x, y);
|
|
|
|
|
|
|
|
private_draw_set_color(t, color);
|
|
|
|
private_draw_bind_texture(t, glyph.tex);
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
{
|
|
|
|
glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1);
|
|
|
|
glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1);
|
|
|
|
glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0);
|
|
|
|
glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0);
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-11-10 21:13:02 +00:00
|
|
|
internal void CALL_CONVENTION
|
|
|
|
opengl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam){
|
|
|
|
// TODO(allen): Fill this in with my preferred thingy.
|
|
|
|
}
|
|
|
|
|
2017-11-10 18:27:39 +00:00
|
|
|
internal void
|
|
|
|
interpret_render_buffer(System_Functions *system, Render_Target *t){
|
2017-11-10 21:13:02 +00:00
|
|
|
local_persist b32 first_opengl_call = true;
|
|
|
|
if (first_opengl_call){
|
|
|
|
first_opengl_call = false;
|
|
|
|
|
|
|
|
// TODO(allen): Get logging working everywhere
|
|
|
|
#if 0
|
|
|
|
//TODO(inso): glGetStringi is required in core profile if the GL version is >= 3.0
|
|
|
|
char *Vendor = (char *)glGetString(GL_VENDOR);
|
|
|
|
char *Renderer = (char *)glGetString(GL_RENDERER);
|
|
|
|
char *Version = (char *)glGetString(GL_VERSION);
|
|
|
|
|
|
|
|
LOGF("GL_VENDOR: %s\n", Vendor);
|
|
|
|
LOGF("GL_RENDERER: %s\n", Renderer);
|
|
|
|
LOGF("GL_VERSION: %s\n", Version);
|
|
|
|
#endif
|
|
|
|
|
2017-11-10 21:55:43 +00:00
|
|
|
// TODO(allen): Get this up and running for dev mode again.
|
2017-11-10 21:13:02 +00:00
|
|
|
#if (defined(BUILD_X64) && 0) || (defined(BUILD_X86) && 0)
|
|
|
|
// NOTE(casey): This slows down GL but puts error messages to
|
|
|
|
// the debug console immediately whenever you do something wrong
|
|
|
|
glDebugMessageCallback_type *glDebugMessageCallback =
|
|
|
|
(glDebugMessageCallback_type *)win32_load_gl_always("glDebugMessageCallback", module);
|
|
|
|
glDebugMessageControl_type *glDebugMessageControl =
|
|
|
|
(glDebugMessageControl_type *)win32_load_gl_always("glDebugMessageControl", module);
|
|
|
|
if(glDebugMessageCallback != 0 && glDebugMessageControl != 0)
|
|
|
|
{
|
|
|
|
glDebugMessageCallback(opengl_debug_callback, 0);
|
|
|
|
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE);
|
|
|
|
glEnable(GL_DEBUG_OUTPUT);
|
|
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
}
|
|
|
|
|
2017-11-10 18:27:39 +00:00
|
|
|
char *cursor = t->push_buffer;
|
|
|
|
char *cursor_end = cursor + t->size;
|
|
|
|
|
|
|
|
for (; cursor < cursor_end;){
|
|
|
|
Render_Piece_Header *header = ExtractStruct(Render_Piece_Header);
|
|
|
|
|
|
|
|
i32 type = header->type;
|
|
|
|
switch (type){
|
|
|
|
case piece_type_rectangle:
|
|
|
|
{
|
|
|
|
Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle);
|
|
|
|
private_draw_rectangle(t, rectangle->rect, rectangle->color);
|
|
|
|
}break;
|
|
|
|
|
|
|
|
case piece_type_outline:
|
|
|
|
{
|
|
|
|
Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle);
|
|
|
|
private_draw_rectangle_outline(t, rectangle->rect, rectangle->color);
|
|
|
|
}break;
|
|
|
|
|
|
|
|
case piece_type_glyph:
|
|
|
|
{
|
|
|
|
Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph);
|
|
|
|
|
|
|
|
Render_Font *font = system->font.get_render_data_by_id(glyph->font_id);
|
|
|
|
Assert(font != 0);
|
|
|
|
private_draw_glyph(system, t, font, glyph->codepoint, glyph->pos.x, glyph->pos.y, glyph->color);
|
|
|
|
}break;
|
|
|
|
|
|
|
|
case piece_type_change_clip:
|
|
|
|
{
|
|
|
|
Render_Piece_Change_Clip *clip = ExtractStruct(Render_Piece_Change_Clip);
|
|
|
|
private_draw_set_clip(t, clip->box);
|
|
|
|
}break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glFlush();
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef ExtractStruct
|
|
|
|
|
|
|
|
// NOTE(allen): Thanks to insofaras. This is copy-pasted from some work he originally did to get free type working on Linux.
|
|
|
|
|
|
|
|
#undef internal
|
|
|
|
#include <ft2build.h>
|
|
|
|
#include FT_FREETYPE_H
|
|
|
|
#define internal static
|
|
|
|
|
|
|
|
internal void
|
|
|
|
font_load_page_inner(Partition *part, Render_Font *font, FT_Library ft, FT_Face face, b32 use_hinting, Glyph_Page *page, u32 page_number, i32 tab_width){
|
|
|
|
Temp_Memory temp = begin_temp_memory(part);
|
|
|
|
Assert(page != 0);
|
|
|
|
page->page_number = page_number;
|
|
|
|
|
|
|
|
// prepare to read glyphs into a temporary texture buffer
|
|
|
|
i32 max_glyph_w = face->size->metrics.x_ppem;
|
|
|
|
|
|
|
|
i32 max_glyph_h = font_get_height(font);
|
|
|
|
i32 tex_width = 64;
|
|
|
|
i32 tex_height = 0;
|
|
|
|
|
|
|
|
do {
|
|
|
|
tex_width *= 2;
|
|
|
|
float glyphs_per_row = ceilf(tex_width / (float) max_glyph_w);
|
|
|
|
float rows = ceilf(ITEM_PER_FONT_PAGE / glyphs_per_row);
|
|
|
|
tex_height = ceil32(rows * (max_glyph_h + 2));
|
|
|
|
} while(tex_height > tex_width);
|
|
|
|
|
|
|
|
tex_height = round_up_pot_u32(tex_height);
|
|
|
|
|
|
|
|
i32 pen_x = 0;
|
|
|
|
i32 pen_y = 0;
|
|
|
|
|
|
|
|
u32* pixels = push_array(part, u32, tex_width * tex_height);
|
|
|
|
memset(pixels, 0, tex_width * tex_height * sizeof(u32));
|
|
|
|
|
|
|
|
u32 ft_flags = FT_LOAD_RENDER;
|
|
|
|
if (use_hinting){
|
|
|
|
// NOTE(inso): FT_LOAD_TARGET_LIGHT does hinting only vertically, which looks nicer imo
|
|
|
|
// maybe it could be exposed as an option for hinting, instead of just on/off.
|
|
|
|
ft_flags |= FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT;
|
|
|
|
}
|
|
|
|
else{
|
|
|
|
ft_flags |= (FT_LOAD_NO_AUTOHINT | FT_LOAD_NO_HINTING);
|
|
|
|
}
|
|
|
|
|
|
|
|
// fill the texture
|
|
|
|
u32 base_codepoint = (page_number << 8);
|
|
|
|
Glyph_Bounds *glyphs = &page->glyphs[0];
|
|
|
|
Glyph_Bounds *glyph_ptr = glyphs;
|
|
|
|
|
|
|
|
f32 *advances = &page->advance[0];
|
|
|
|
f32 *advance_ptr = advances;
|
|
|
|
for(u32 i = 0; i < ITEM_PER_FONT_PAGE; ++i, ++glyph_ptr, ++advance_ptr){
|
|
|
|
u32 codepoint = i + base_codepoint;
|
|
|
|
|
|
|
|
if(FT_Load_Char(face, codepoint, ft_flags) == 0){
|
|
|
|
i32 w = face->glyph->bitmap.width;
|
|
|
|
i32 h = face->glyph->bitmap.rows;
|
|
|
|
|
|
|
|
i32 ascent = font_get_ascent(font);
|
|
|
|
|
|
|
|
// move to next line if necessary
|
|
|
|
if(pen_x + w >= tex_width){
|
|
|
|
pen_x = 0;
|
|
|
|
pen_y += (max_glyph_h + 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// set all this stuff the renderer needs
|
|
|
|
glyph_ptr->x0 = (f32)(pen_x);
|
|
|
|
glyph_ptr->y0 = (f32)(pen_y);
|
|
|
|
glyph_ptr->x1 = (f32)(pen_x + w);
|
|
|
|
glyph_ptr->y1 = (f32)(pen_y + h + 1);
|
|
|
|
|
|
|
|
glyph_ptr->xoff = (f32)(face->glyph->bitmap_left);
|
|
|
|
glyph_ptr->yoff = (f32)(ascent - face->glyph->bitmap_top);
|
|
|
|
glyph_ptr->xoff2 = glyph_ptr->xoff + w;
|
|
|
|
glyph_ptr->yoff2 = glyph_ptr->yoff + h + 1;
|
|
|
|
|
|
|
|
// TODO(allen): maybe advance data should be integers?
|
|
|
|
*advance_ptr = (f32)ceil32(face->glyph->advance.x / 64.0f);
|
|
|
|
|
|
|
|
// write to texture atlas
|
|
|
|
i32 pitch = face->glyph->bitmap.pitch;
|
|
|
|
for(i32 Y = 0; Y < h; ++Y){
|
|
|
|
for(i32 X = 0; X < w; ++X){
|
|
|
|
i32 x = pen_x + X;
|
|
|
|
i32 y = pen_y + Y;
|
|
|
|
|
|
|
|
pixels[y * tex_width + x] = face->glyph->bitmap.buffer[Y * pitch + X] * 0x01010101;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pen_x = ceil32(glyph_ptr->x1 + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// upload texture
|
|
|
|
tex_height = round_up_pot_u32(pen_y + max_glyph_h + 2);
|
|
|
|
|
|
|
|
page->tex_width = tex_width;
|
|
|
|
page->tex_height = tex_height;
|
|
|
|
|
|
|
|
glGenTextures(1, &page->tex);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, page->tex);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_INT, pixels);
|
|
|
|
|
|
|
|
end_temp_memory(temp);
|
|
|
|
|
|
|
|
// whitespace spacing stuff
|
|
|
|
if (page_number == 0){
|
|
|
|
f32 space_adv = advances[' '];
|
|
|
|
f32 backslash_adv = advances['\\'];
|
|
|
|
f32 r_adv = advances['r'];
|
|
|
|
|
|
|
|
advances['\n'] = space_adv;
|
|
|
|
advances['\r'] = backslash_adv + r_adv;
|
|
|
|
advances['\t'] = space_adv*tab_width;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
internal b32
|
|
|
|
font_load_page(System_Functions *system, Partition *part, Render_Font *font, Glyph_Page *page, u32 page_number, u32 pt_size, b32 use_hinting){
|
|
|
|
|
|
|
|
char *filename = font->filename;
|
|
|
|
|
|
|
|
// TODO(allen): Stop redoing all this init for each call.
|
|
|
|
FT_Library ft;
|
|
|
|
FT_Init_FreeType(&ft);
|
|
|
|
|
|
|
|
FT_Face face;
|
|
|
|
FT_New_Face(ft, filename, 0, &face);
|
|
|
|
|
|
|
|
FT_Size_RequestRec_ size = {};
|
|
|
|
size.type = FT_SIZE_REQUEST_TYPE_NOMINAL;
|
|
|
|
size.height = pt_size << 6;
|
|
|
|
FT_Request_Size(face, &size);
|
|
|
|
|
|
|
|
// NOTE(allen): set texture and glyph data.
|
|
|
|
font_load_page_inner(part, font, ft, face, use_hinting, page, page_number, 4);
|
|
|
|
|
|
|
|
FT_Done_FreeType(ft);
|
|
|
|
|
|
|
|
return(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
internal b32
|
|
|
|
font_load(System_Functions *system, Partition *part, Render_Font *font, i32 pt_size, b32 use_hinting){
|
|
|
|
|
|
|
|
char *filename = font->filename;
|
|
|
|
|
|
|
|
// TODO(allen): Stop redoing all this init for each call.
|
|
|
|
FT_Library ft;
|
|
|
|
FT_Init_FreeType(&ft);
|
|
|
|
|
|
|
|
FT_Face face;
|
|
|
|
FT_New_Face(ft, filename, 0, &face);
|
|
|
|
|
|
|
|
FT_Size_RequestRec_ size = {};
|
|
|
|
size.type = FT_SIZE_REQUEST_TYPE_NOMINAL;
|
|
|
|
size.height = pt_size << 6;
|
|
|
|
FT_Request_Size(face, &size);
|
|
|
|
|
|
|
|
// set size & metrics
|
|
|
|
char *name = face->family_name;
|
|
|
|
u32 name_len = 0;
|
|
|
|
for (;name[name_len];++name_len);
|
|
|
|
name_len = clamp_top(name_len, sizeof(font->name)-1);
|
|
|
|
memcpy(font->name, name, name_len);
|
|
|
|
font->name[name_len] = 0;
|
|
|
|
font->name_len = name_len;
|
|
|
|
|
|
|
|
font->ascent = ceil32 (face->size->metrics.ascender / 64.0f);
|
|
|
|
font->descent = floor32 (face->size->metrics.descender / 64.0f);
|
|
|
|
font->advance = ceil32 (face->size->metrics.max_advance / 64.0f);
|
|
|
|
font->height = ceil32 (face->size->metrics.height / 64.0f);
|
|
|
|
font->line_skip = font->height - (font->ascent - font->descent);
|
|
|
|
|
|
|
|
font->height -= font->line_skip;
|
|
|
|
font->line_skip = 0;
|
|
|
|
|
|
|
|
// NOTE(allen): set texture and glyph data.
|
|
|
|
Glyph_Page *page = font_get_or_make_page(system, font, 0);
|
|
|
|
|
|
|
|
// NOTE(allen): Setup some basic spacing stuff.
|
|
|
|
f32 backslash_adv = page->advance['\\'];
|
|
|
|
f32 max_hex_advance = 0.f;
|
|
|
|
for (u32 i = '0'; i <= '9'; ++i){
|
|
|
|
f32 adv = page->advance[i];
|
|
|
|
max_hex_advance = Max(max_hex_advance, adv);
|
|
|
|
}
|
|
|
|
for (u32 i = 'a'; i <= 'f'; ++i){
|
|
|
|
f32 adv = page->advance[i];
|
|
|
|
max_hex_advance = Max(max_hex_advance, adv);
|
|
|
|
}
|
|
|
|
for (u32 i = 'A'; i <= 'F'; ++i){
|
|
|
|
f32 adv = page->advance[i];
|
|
|
|
max_hex_advance = Max(max_hex_advance, adv);
|
|
|
|
}
|
|
|
|
|
|
|
|
font->byte_advance = backslash_adv + max_hex_advance*2;
|
|
|
|
font->byte_sub_advances[0] = backslash_adv;
|
|
|
|
font->byte_sub_advances[1] = max_hex_advance;
|
|
|
|
font->byte_sub_advances[2] = max_hex_advance;
|
|
|
|
|
|
|
|
FT_Done_FreeType(ft);
|
|
|
|
|
|
|
|
return(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void
|
|
|
|
system_set_page(System_Functions *system, Partition *part, Render_Font *font, Glyph_Page *page, u32 page_number, u32 pt_size, b32 use_hinting){
|
|
|
|
Assert(pt_size >= 8);
|
|
|
|
|
|
|
|
memset(page, 0, sizeof(*page));
|
|
|
|
|
|
|
|
if (part->base == 0){
|
|
|
|
*part = sysshared_scratch_partition(MB(8));
|
|
|
|
}
|
|
|
|
|
|
|
|
b32 success = false;
|
|
|
|
for (u32 R = 0; R < 3; ++R){
|
|
|
|
success = font_load_page(system, part, font, page, page_number, pt_size, use_hinting);
|
|
|
|
if (success){
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else{
|
|
|
|
sysshared_partition_double(part);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void
|
|
|
|
system_set_font(System_Functions *system, Partition *part, Render_Font *font, char *filename, u32 pt_size, b32 use_hinting){
|
|
|
|
memset(font, 0, sizeof(*font));
|
|
|
|
|
|
|
|
u32 filename_len = 0;
|
|
|
|
for (;filename[filename_len];++filename_len);
|
|
|
|
|
|
|
|
if (filename_len <= sizeof(font->filename)-1){
|
|
|
|
memcpy(font->filename, filename, filename_len);
|
|
|
|
font->filename[filename_len] = 0;
|
|
|
|
font->filename_len = filename_len;
|
|
|
|
|
|
|
|
if (part->base == 0){
|
|
|
|
*part = sysshared_scratch_partition(MB(8));
|
|
|
|
}
|
|
|
|
|
|
|
|
b32 success = false;
|
|
|
|
for (u32 R = 0; R < 3; ++R){
|
|
|
|
success = font_load(system, part, font, pt_size, use_hinting);
|
|
|
|
if (success){
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else{
|
|
|
|
sysshared_partition_double(part);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// BOTTOM
|
|
|
|
|