4coder/platform_mac/mac_4ed_renderer.mm

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/* Mac Renderer Abstraction Implementation */
// TODO(yuval): This should NOT be included here once the renderer is exported to a DLL
#import "mac_4ed_opengl.mm"
#import "mac_4ed_metal.mm"
function Mac_Renderer*
mac_init_renderer(Mac_Renderer_Kind kind, NSWindow *window, Render_Target *target){
// TODO(yuval): Import renderer load function from a DLL instead of using a switch statement and a renderer kind. This would allow us to switch the renderer backend and implemented new backends with ease.
Mac_Renderer *result = 0;
switch (kind){
case MacRenderer_OpenGL:
{
result = mac_load_opengl_renderer(window, target);
} break;
case MacRenderer_Metal:
{
result = mac_load_metal_renderer(window, target);
} break;
default: InvalidPath;
}
if (!result){
mac_error_box("Unable to initialize the renderer!");
}
return result;
}