/* * Overreact - Mr. 4th Dimention * Allen Webster * 03.21.2015 (mm.dd.yyyy) * * Rendering System Layer. */ #if RENDER_MODE == SOFTWARE struct Game_Render_Target{ u8 *pixels; i32 width, height, pitch; }; #elif RENDER_MODE == OPENGL struct Game_Render_Target{ i32 width, height; }; #endif