/*

Defines that the platform layer needs to see
so it can pass info to the rendering layer.

Win32-OpenGL

11.06.2016 (dd.mm.yyyy)
-Allen

*/

#ifndef CD_WINDOWS_RENDER_VARS_H
#define CD_WINDOWS_RENDER_VARS_H

struct Win32_Render_Vars{
    HWND hwnd;
};

#endif


